As with Android #17 and Android #18, we have finally received an Extreme variant of Android #16 shortly after the release of SP Android #16 GRN. This Fighter is a Support through and through, and his Unique Ability echoes what happened during the Cell Games Saga, as his death directly leads to bolstering your Teammates’ Damage significantly.
Since this Fighter has a Yellow specific Z-Ability, he would ideally be placed in a Team whose goal is to Buff that color as much as possible. He can also be used as a replacement in an Android Team if it’s missing key Fighters.
Whether it’s his Main Ability, Defeated Unique Ability, or Extra Move, EX Android #16 YEL gives his Teammates a very noticeable increase in Damage and Combo potential.
His Main Ability reduces the cost of Blast and Strike Arts Cards, his Extra Card gives his Teammates a +15% to Damage inflicted, and most importantly: he Buffs Teammate Damage by a sizeable 30% for 20 Timer Counts when he is defeated.
This secondary Unique Ability makes EX Android #16 YEL invulnerable to any kind of status Debuff, which comes in handy pretty considering how many high tier Fighters have Specials Moves that inflict status Debuffs.
Mixed Arts Cards
Similar to SP Android #16 GRN, this Fighter is a Strike based with very weak Blast Attack. However, while SP Android #16 GRN has two Strike Arts Cards, EX Android #16 YEL has one Strike Arts Card and one Blast, severely limiting his Damage output.
While the Z-Ability isn’t bad, it limits the Teams this Fighter can join. Forcing him into a Tag-based Team that currently lacks PVP competitive Yellow Fighters would mean taking the place of a very valuable Fighter and reducing the overall Synergy of the Team.
Ideally, he’d go in a predominant Yellow Team but as of right now, that is a risky proposition with SP Super Gogeta Red being so popular and Saiyans remaining the dominant Meta Tag.
Yellow Color Counter
Since this Fighter’s Z-Ability buffs Yellow Strike Attack and Strike Defense, he’s better suited in a predominantly Yellow Team with a Blue Fighter to cover their weakness to Red Fighters. But that Blue Fighter would have to be really strong since SP Super Gogeta RED being so popular and Saiyans remaining the dominant Meta Tag.
Deals major Impact damage. Gain Attribute Upgrade "-40% to enemy's 'Cover: Sustained Damage CUT'" for 15 timer counts. Inflicts enemy with Attribute Downgrade "+10% to Impact Damage Received" for 15 timer counts on hit.
Unlock Ki: Form of Attack
+15% to allies' inflicted damage for 20 timer counts.
He's got some interesting Support in the form of his Main Ability that reduces Strike and Blast Arts Card costs for Teammates.
A Unique Ability with all Damage Buffs that only benefit his Teammates after EX Android #16 YEL dies, while interesting, make him a liability on the field.
Despite his strong focus on Support, EX Android #16 YEL is a bit of a liability on the field since his stats aren't that great in a neutral Match and none of his Buffs actually apply to himself. A Yellow Buffing Z-Ability also hurts his viability on an Android Team--core or bench.