A variant of Android #17 from the unaltered timeline, EX Android #17 GRN has no mercy and is hellbent on causing as much destruction as possible.
While not as Damage focused as EX Android #18 PUR, this Fighter is highly durable for an EX Rarity Fighter. Being dealt massive amounts of Damage may make cause him to blink, but he won’t go down easy.
Using his Main Ability, he can reduce the Damage sustained from the next combo he received by 50%.
This is great to use when the Enemy is about to land a Special or Ultimate Move.
EX Android #17 GRN breathes new life into the Android Tag, and does a lot for it. Z-Ability wise, he essentially replaces EX Android #20 YEL with the same but stronger stat Buffs.
This makes him a great choice, regardless of whether he’s a core Fighter or on the bench.
He has a lot to offer Androids, too bad that Tag needs more recent releases before it can be called PVP viable again.
If he could Z-Buff both Android and Future Fighters, he could have at least been a good bench choice, but being locked into Android Teams means EX Android #17 GRN won’t have much use until more Android Summons come along.
Beyond Strike and Blast Defense, EX Android #17 GRN’s stats are low average. He has plenty of Buffs to make up for this, but he still shouldn’t be relied upon to deal hefty amounts of Damage.
This is really the only viable Team option available to EX Android #17 GRN. However, while his stats and toolkit make him quite strong, this Team isn’t quite PVP viable yet until new SP Androids are released.
He Buffs Strike Attack and Defense at Z-Ability 1. From Z-Ability 2 and onward, he surpasses EX Android #20 YEL’s Z-Buff potency
His stats make him PVP viable.
EX Android #17 GRN works really well in Android Teams, both in the core and on the bench thanks to his stats Tag Synergy. All his Abilities and Moves are really effective, especially in the current Meta.