While this Fighter had a limited appearance and life in the anime, he is visually iconic and memorable because his introduction marks the beginning of the Android, and by extension Cell, Saga.
Due to power creep, this Fighter is best optimized on the bench of a PVP Android Team. Luckily, it’s really easy to increase his star level through the Fearsome Android #19 Story Event and its Missions.
Like the anime, EX Android #19 RED can Absorb any Ki Blast or Special Move on two occasions. So, while his stats are no longer up to par, his variation of Cover will always be valuable in some way. His Extra Move also works the same way, giving him additional Ki on top of it.
Too Many Limitations
While this Fighter does bring a lot to the table, especially for an EX Rarity one, a lot of these strengths come with a lot of requirements and limitations that hurt his viability, especially in PVP.
His primary Unique Ability requires that EX Android #19 have an Android #20 variant Teammate, and while they work well together, none of the current Variants are SP Rarity.
His second Unique Ability works at most twice over the course of a Match. This combined with a mixed set of Arts Cards further reduces his viability.
Beyond an exceptionally high Ki Recovery Speed, all of his focus stats are average or low at best, and by no means competitive.
There aren’t a lot of game-changing Abilities to keep this Fighter relevant for long. Fortunately, he still has staying-power on the bench since his Z-Ability Buffs two stats.
For PVP, it’s not recommended to use this Fighter as one of the core Fighters of an Android Team, but he’s extremely valuable on the bench for how many and how much his Z-Ability Buffs Android Fighter stats.
His mixed Held Arts Cards and Teammate requirements make it nearly impossible to use him competitively, especially since putting two EX Fighters in the core line-up is typically a losing strategy.
Similar to “Die!”, this gives Strike Attack and Strike Defense, although it gives Critical in place of Special Attack Damage. EX Android #19 RED actually does have a nice Critical stat, so if he’s able to land a Critical, this can be beneficial.
An Android's Worth
Recover Ki upon landing a Strike Arts attack for 15 timer counts. Requirements: 15 timer counts must elapse.
Team (Android #20): Strike Attack UP
+20% to Strike damage inflicted when Character: Android #20 is a battle member.
Interesting toolkit which includes a ‘Cover: Absorb’ Unique Ability that can stop Enemy combat loops.
Great Ki Recovery Speed and Buffs, but the other Unique Ability limits to Teams including an Android #20 variant.
EX Android #19 RED is tougher than he looks, thanks to high Impact Resistance. His play style is most similar SP SSJ Goku GRN.
Android #19’s Cover Ability is effective in stopping Ranged Attacks from landing while Restoring Ki in the process. This control over the combat loop is incredibly powerful, but being limited to Blast Attacks really hurt the practical benefits of this Ability.