Table of Contents
|Ki Restore Speed|
|Arts Cards Held|
This Fighter suffers from some poor Battle Style and held Arts Card choices but otherwise, he has exceptional power and Synergy within the Android Tag.
With a toolkit of Enemy debuffs an Android Boosting Z-Ability, EX Cell Jr YEL has a place on the core line-up or the bench.
SP Rank Strike Attack
This Fighters stats are overall pretty good for an EX Rarity, but his Strike Attack stat is truly unbelievable.
It’s not just on SP levels, it’s a high tier SP stat. Fortunately, despite being classified as a Ranged Fighter, EX Cell Jr YEL’s Blast-related Buffs are actually Enemy debuffs, so they benefit the Team as a whole and makes this defect a little more forgivable.
In a Team willing to work around him, EX Cell Jr YEL can do some serious damage.
With an Android Tagged Z-Ability and an almost exclusively Enemy debuffing toolkit, EX Cell Jr YEL makes a pretty good argument for putting him in the core line-up rather than limiting him to the bench.
Even with so many positive things to say, the elephant in the room cannot be ignored; if not for the SP rank Strike stat, everything about EX Cell Jr YEL would fit the archetype of a Ranged Fighter. No matter how well he and SP PF Cell RED compliment each other, they both have Blast Held Arts Cards and this further limits the options for the third Fighter.
If EX Cell Jr YEL just had Strike Cards instead of Blast, all this would be forgiven since his toolkit binds him to a high ranking SP Fighter but sadly this is not the case.
"I'm an Elite"
|Base Strike Attack Up||8% - 20%|
|Base Ki Restore Speed Up||4% - 10%|
|Special Arts Defense Up||12% - 30%|
|Base Strike Defense Up||7.5% - 12.5%|
|Base Ki Restore Speed Up||5% - 10%|
|Damage Up||5% - 10%|
"20... Please, Allow Me"
|Base Blast Defense Up||5% - 15%|
|Base Strike Attack Up||7% - 12.5%|
Contradictory toolkit aside, this is still a valuable Fighter overall. Pair him up with SP PF Cell RED and SP Android #16 GRN and his defects all but disappear and he becomes the third in a highly effective Team.
Inflicts all enemies with Attribute Downgrade "+10 to Blast Arts cost" for 10 timer counts.
Requirements: 10 timer counts must elapse.
|Team (Cell): Gauge Recovery UP|
+40% to own Vanishing Gauge Recovery when Character: Cell is a battle member.
|Intimidate: Sustained Blast Damage UP|
Inflicts Attribute Downgrade "+20% to Blast Damage Received" to enemy for 20 timer counts when character enters the battlefield.
+17% to "Tag: Android" base Blast Defense during battle.
+20% to "Tag: Android" base Blast Defense during battle.
+22% to "Tag: Android" base Blast Defense during battle.
+23% to "Tag: Android" base Blast Defense during battle.
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "-40% to Ki Recovery" for 10 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5|
|Blast Art Level||2||3||4||5|
|Special Art Level||1||1||2||2|
|Extra Art Level||1||1||2||2|