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EX Demon King Piccolo (Purple)

Table of Contents

Character Tier
5

DBL05-09E

Character Stats

Soul Boost
Advanced
Power Level
309960
HP 1,939,127
Strike ATK 178,313
Blast ATK 213,715
Strike DEF 126,313
Blast DEF 125,078
Critical
1,015
Ki Restore Speed
1,387

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

EX DK Piccolo PUR has extremely high and well-rounded stats for an Offensive Fighter, and while he can give a Team lots of advantages, there are enough drawbacks to make many seasoned Players pass him over.

In addition to holding the wrong Arts cards for his Fighting Style, EX DK Piccolo PUR a Ki Recovery Speed is so low that he might as well not have the stat at all. While one of those Cards inflicts Strike Damage and would be of great use to an actual Melee Fighter.

But what really makes this Fighter so frustrating is that he isn’t Tagged as a Piccolo variant. The reason for this is some pretty old Dragon Ball lore. Basically, the Piccolo from Dragon Ball Z is the reincarnation/son of the Demon King Piccolo who existed in the original series. This isn’t just a different story arc--this is a different person who now needs to get some Equips of his own.

Strengths

Team Player

EX DK Piccolo PUR has a couple different Team Support Abilities, which open up his Team Build options beyond just the Regeneration Tag. Even though Purple Element Z-Abilities are a bit old-school, it still has a lot of high ranking Offense Fighters who could benefit from Blast and Strike Defense Boosts. On a majority Melee Team, he provides extra Strike Arts Cards--one of which inflicts poison Damage--and would a powerful outlet for the unused Blast Cards. Lastly, EX DK Piccolo PUR’s Special move increases impact Damage dealt against his target, for a strategic Fighter swap combo.

Blast Damage and Ki Recovery

This Fighter’s Unique Ability gives him increased Blast Damage for 20 timer counts after the Match starts; coupling this with his card cost reduction and Ki Recovery Speed Boosting Main Ability and Blast Damage Extra Move make him a great starting Fighter.

Weaknesses

Crippling Ki Recovery

Unfortunately, while this Fighter has a lot of potentials, everything that would make him a great Ranged Fighter also has a huge disadvantage. Even though his Blast Attack is quite high, his Ki Recovery Speed is too low to use without an entire team to Boost him--even taking into consideration his own Ki Buffs.

His viability as a Match starter is heavily tempered by Ki being his weakest stat. He would likely burn through Ki so fast in the beginning that he would need to switch out before his Main Ability is even charged. If that weren’t enough, his temporary Unique Ability is the only one he has. Every Balancing measure built into EX DK Piccolo PUR end up making him unplayable.

Poor Tag Synergy

While a Element bound Z-Ability isn’t a complete disadvantage in the current Meta on its own, EX DK Piccolo PUR’s fate is sealed by a lack of Purple Fighters in the Regeneration Tag. He also holds two Strike Arts Cards even though his Tag is almost completely Ranged--especially in the higher ranks. He is a salvageable Fighter but for many, it might be more work than he’s worth.

Equippable Items

Recommended Equipment

“You’ve Made a Critical Mistake”

This Equip great for its second and third slots which help with EX DK Piccolo PUR’s depressingly low Ki Recovery Speed and provides Special Defense against Android Attacks.

“I Think We Can Do It!”

With so few options to choose from upon release, it may be a while before EX DK Piccolo has Equips that are fully optimized for his toolkit. Until then, this Equip gives a decent Boost to his Blast Attack and both Defense stats.

“NOOOO!”

This would be much more valuable if the third slot wasn’t so limited to only Boosting Damage against other Piccolo Variants. Still, it improves his Special Damage and Blast Attack--if only by a little--making it a good third Equip choice until something better is released.

Team Synergy

Regeneration

Speculation became reality with the release of this Fighter and his SP counterpart: Regeneration a viable Tag. While the Fighter line-up and Equip options are still limited, the sheer potential these Fighters have is incredible. EX DK Piccolo would be a great fit here, and his Arts cards would prove especially useful if teamed up with SP DK Piccolo YEL. The Downside to a Regeneration only Team is that his Z-Ability would be wasted.

Color Counter Purple

Outside of being a powerful force all on his own, EX DK Piccolo PUR doesn’t bring much support to a team unless they are Purple. Since Monochromatic Teams are a risky choice in the current Meta, a viable alternative to this that gives his Z-Ability use is a Purple Majority Color Counter Team Build. This also opens up the possibility of each Teammate’s Z-Ability affecting two out the three to round out Tag limits.

Main Ability

Drive for World Domination

-5 to own Blast Arts cost and +30% to own Ki Recovery for 10 timer counts. Requirements: 20 timer counts must elapse.

Unique Ability

Assault: Blast Atk UP

+20% to Blast damage inflicted from battle start for 20 timer counts.

Z Ability

1

+17% to Element: PUR base Strike & Blast Defense during battle.

2

+20% to Element: PUR base Strike & Blast Defense during battle.

3

+22% to Element: PUR base Strike & Blast Defense during battle.

4

+23% to Element: PUR base Strike & Blast Defense during battle.

Character(s) Affected

Special

Evil Explosion

Deals major Explode damage. Inflicts enemy with Attribute Downgrade "+10% to Impact Damage Received" for 15 timer counts on hit.


Cost 50

Extra

Unlock Ki: Form of Attack

+20% to own Blast damage for 20 timer counts.


Cost 15

Resistance

Slice
101
Pierce
98
Impact
100
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 398%
Health 19092 39540 69812 107744
Strike Attack 1616 3345 5908 9123
Blast Attack 1616 3345 5908 9123
Strike Defense 1330 2756 4872 7526
Blast Defense 1330 2756 4872 7526
Critical 164 360 654 982
Strike Art Level 2 3 4 5
Blast Art Level 2 3 4 5
Special Art Level 1 1 2 2
Extra Art Level 1 1 2 2

Recommended Soul Boosts

It is recommended to Boost his Blast Attack and Health first with Blast Defense being a secondary priority.