EX GoD Beerus YEL was released with a wave of other God Ki Fighters and is immediately competing with the rest of the Tag for his place on a Team’s core.
He’s really strong Offensively and his Card destruction gives him a tactical advantage, but his Defenses make him a glass cannon and his toolkit relies on staying alive and in Combat for extended periods.
Beerus, Destroyer of Cards
EX GoD Beerus YEL adds a Card destroying Blast Card to the Deck and his Special Move can also destroy 2 Enemy Cards. This is perfect for stopping an Ultimate Move Combo before it even starts.
High Damage Output
This Fighter can deal tons of Damage, which further increases the longer he’s in Combat. He also gets a stacking 20% Damage Buff anytime the Enemy uses a Strike or Blast Arts Card.
This means EX GoD Beerus YEL can potentially take out his Enemy with a single Combo if he’s able to withstand one first.
The biggest problem with EX GoD Beerus YEL’s toolkit is that it relies too much on withstanding Enemy Combos and staying in Combat for an extended period of time.
His Health and Defense stats aren’t high enough to guarantee that can happen. His Z-Ability offers no Defense Buffs and his Equip options are quite limited, so he will rely heavily on Team Support.
His Z-Ability gives a pretty significant Boost but it only Buffs one stat, so he won’t be much use on the bench if he doesn’t make the core. Beyond that, his stats limit him to one Team and few Equips.
God Ki got a sudden increase in Fighter’s making it a completely viable Build option. While this is great news for EX GoD Beerus YEL, he’s by no means a first choice on the core.
Beyond EX Whis RED, the Team doesn’t have much Support so EX GoD Beerus YEL will be the weakest link in most scenarios.
This is the only Equip left that gives Blast Attack.
+35% to Blast damage inflicted for 15 timer counts. Inflicts all enemies with Attribute Downgrade "+25% to Blast Damage Received" for 15 timer counts. Requirements: 15 timer counts must elapse.
Pride: Blast Atk UP
Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 60%). 5 counts: +30% to Blast damage. 10 counts: +50% to Blast damage. 15 counts: +60% to Blast damage. Effect resets after character switch.
Destruction God's Fury
+20% to damage inflicted for 15 timer counts when enemy uses a Strike or Blast Arts Card while this character is on the battlefield.