Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Pull
|Master's Pack 2|
As a callback to the Anime, he gets a Blast Damage Buff when paired with a Trunks variant, which is less effective in the current Meta, but still strong.
With a great Defensive toolkit and a relevant Z-Ability, he is undoubtedly a crucial member of the Future Tag.
Not only does he get a decent amount of Healing from his Extra Move, but his Main Ability Restores Health by another 20%.
Survivability is an important aspect of any good Defensive Fighter and EX Gohan GRN is no slouch.
Time and again, Cover has proven itself to be one of the best Defensive Unique Abilities in the game. EX Gohan GRN slashes the Damage received by 40% when switching in during an Enemy Combo.
This can make some Enemies attempt to end their Combo Early, allowing for an escape or counter Attack when timed correctly.
His overall stats aren't bad per se but he does suffer from poor Strike Damage and low Ki Recovery Speed. What makes the latter worse is that it can’t be helped through Soul Boosting or Limit Breaking.
On the surface, it seems like EX Gohan GRN is supposed to be a Trunks variant Support with a lean towards Blast Attack, but there are a few glaring inconsistencies with this toolkit.
He holds Mixed Arts Cards, and his Special Move self-Buffs Strike Damage. Since the Trunks variant he would most likely be Supporting is SP SSJ2 Teen Trunks BLU—a fellow Ranged Fighter—it doesn’t really make sense that he would hold a Strike Arts Card.
And, his own Strike Attack stat isn’t too bad but when the rest of the toolkit emphasizes Blast, it feels more like a balancing measure for his Special Move to Buff Strike Damage.
EX Gohan GRN completes the Future Tag roster with his Z-Ability providing both Strike and Blast Defense Buffs after 5 stars.
However, his viability in the core is highly situational since the Tag’s SP rarity Fighters have much more to offer.
Hybrid Saiyans have always been very brittle and EX Gohan GRN is here to change exactly that.
Since his Z-Ability doesn't offer anything to the Tag he’s most effective in the core with a place on the bench if the core has stronger Future options.
EX Gohan GRN offers great protection to his fragile Teammates so they can dish out the massive Damage they're designed for.
|Equip Condition||EXTREME, Green|
|Base Strike Defense UP||5% - 25%|
|Base Blast Defense UP||5% - 25%|
|Base Strike Attack UP||6% - 25%|
|Base Blast Attack UP||6% - 25%|
|Base Health UP||5% - 12%|
Because of how many Boosts it gives, this Equip is self-explanatory and required.
I'm Gettin' Excited!
|Equip Condition||Son Family, Super Warrior|
|Base Strike Defense UP||6% - 15%|
|Base Blast Attack UP||5% - 12.5%|
|Base Ki Restore Speed UP||4% - 10%|
While EX Gohan GRN is listed as a Defense Fighter, he has a multitude of ways to Boost his Blast Attack and do a reasonable amount of Damage, making this a nice well-rounded option.
|Equip Condition||Hybrid Saiyan|
|Base Strike Defense UP||6% - 15%|
|Base Blast Attack UP||6% - 15%|
|Strike Defense or Blast Attack UP||% - %|
EX Gohan GRN has excellent survivability but also does quite a bit of Blast Damage if utilized with a Trunks variant. Regardless of the last slot, this Equip is essential.
|Towards a Peaceful Future|
Restore own health by 20%. +20% to damage inflicted for 20 timer counts. Requirements: 20 timer counts must elapse.
|Team (Trunks): Blast Atk UP|
+40% to Blast damage inflicted when "Character: Trunks" is a battle member.
|Cover: Sustained Dmg CUT|
Reduces damage received by 40% until combo ends when changing cover. +3 to own substitution count when activated.
+17% to "Tag: Future" base Blast Defense during battle.
+20% to "Tag: Future" base Blast Defense during battle.
+22% to "Tag: Future" base Strike & Blast Defense during battle.
+23% to "Tag: Future" base Strike & Blast Defense during battle.
Deals major Impact damage. +15% to Strike damage inflicted for 15 timer counts when activated.
|Unlock Ki: Form of Life|
Restores own health by 10% and Ki by 35.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5|
|Blast Art Level||2||3||4||5||5|
|Special Art Level||1||1||2||2||2|
|Extra Art Level||1||1||2||2||2|