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EX Kid Goten (Blue)

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Table of Contents

Character Tier
2

DBL05-02E

Character Stats

Soul Boost
Advanced
Power Level
582352
HP 1,809,674
Strike ATK 203,703
Blast ATK 159,529
Strike DEF 129,335
Blast DEF 129,342
Critical
820
Ki Restore Speed
1,988

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards

Overview

EX Kid Goten BLU works similar to his SP variant. He’s a Melee Fighter whose performance only improves with the addition of a Trunks variant Teammate.

Everything about this Fighter’s toolkit helps him excel at what he does best: Strike Attack. From his held Strike Arts Cards to basically every Ability he owns, he continuously gets more and more Strike Attack as the Match goes on.

Strengths

Optimized For Melee

EX Kid Goten BLU is a Melee Fighter whose primary role is Damage dealing. He holds two Strike Arts Cards and has a multitude of ways to Buff his Strike Attack via his Main Ability, first Unique Ability, and Extra Move.

Special Move Drawing Main Ability

Drawing Cards via Main Abilities has and always will be a powerful tempo play, and that’s no different here. This Main Ability not only increases his Strike Attack for a decent stretch of time but also gives him a Strike Card to boot--allowing him to put tremendous pressure on the Enemy Fighter.

Weaknesses

Conflicting Abilities

EX Kid Goten BLU has two Unique Abilities, but both have requirements. The first one needs a second Kid Fighter to Buff Strike Attack, and the second requires a Trunks variant for Ki Recovery.

While it isn’t that hard to kill two birds with one stone by Teaming him up with SP SSJ Kid Trunks YEL or EX Kid Trunks BLU, only the second option would benefit from his Z-Ability and both are Ranged Fighters meaning that EX Kid Goten BLU wouldn't have many Strike Arts Cards available in the deck. As it is, there are very few Blue Hybrid Saiyans and EX Kid Goten BLU is the only one strong in Strike.

Putting EX Kid Goten BLU in a PVP competitive Team that fully benefits from his Z-Ability means sacrificing one or both of his Unique Abilities, but satisfying both Unique Ability requirements mean his Z-Ability goes unused.

Fragile

While his Defenses are just average, he suffers from a very low Health stat, and as such, can find himself in trouble pretty quickly.

Team Synergy

Hybrid Saiyan Kids

Even if his Z-Ability doesn’t help the Tag, EX Kid Goten BLU brings a lot to the table through his Self-buffing and Enemy debuff. For this Tag, it would be best to Team him up with SP SSJ Kid Trunks YEL and SP Kid Gohan YEL. Both have Tagged Z-Abilities, Blue and Yellow Fighters pair well together, and their held Arts Cards balance out.

Blue Color-Counter

Under the right circumstances, this Team would fulfill both Unique requirements and include a second Blue Melee Fighter to Synergize with EX Kid Goten BLU. SP SSJ Kid Trunks YEL is still an excellent choice for off-color Fighter with SP SSJ Goku BLU filling the second Melee slot. This Build also has balanced Arts Cards, with SP SSJ Kid Trunks YEL starting the match and SP SSJ Goku BLU finishing it.

Equippable Items

Main Ability

Inherited Talent

+30% to Strike damage inflicted for 20 timer counts. Draw a Strike Arts Card next. Requirements: 15 timer counts must elapse.

Z Ability

1
+17% to Element: BLU base Strike Attack & Defense during battle. Character(s) Affected
2
+20% to Element: BLU base Strike Attack & Defense during battle. Character(s) Affected
3
+22% to Element: BLU base Strike Attack & Defense during battle. Character(s) Affected
4
+23% to Element: BLU base Strike Attack & Defense during battle. Character(s) Affected

Special

Kamekameha Can Teach

Deals major Impact damage. Inflicts enemy with Attribute Downgrade "-20% to Ki Recovery" for 10 timer counts on hit.


Cost 50

Extra

Unlock Ki: Form of Attack

+20% to Strike damage inflicted for 20 timer counts.


Cost 15

Resistance

Slice
98
Pierce
101
Impact
103
Explode
98

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 19092 39540 69812 107744 155584 217164
Strike Attack 1616 3345 5908 9123 13179 18399
Blast Attack 1602 3317 5858 9045 13061 18229
Strike Defense 1348 2788 4921 7596 10977 15329
Blast Defense 1330 2756 4872 7526 10872 15181
Critical 122 268 488 734 1004 1116
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

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