Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
For someone who wasn’t really all that prominent in the anime, EX Evil Buu BLU in Dragon Ball Legends is the exact opposite. He’s basically a Sparking strength Fighter of Extreme Rarity with the capability to destroy other Fighters with a single blow.
He brings along a hellacious Offensive toolkit, immediately Debuffing the Enemy when he enters the battlefield with his Intimidate Unique Ability. He also does an extra 50% Blast Damage to Regeneration Fighters, which is reminiscent of his destruction of SP Good Buu GRN in the anime.
Devastating Special Move
What makes this Fighter especially scary is his Main Ability and Special Move. When he uses his Special Move, its Damage is increased by a ridiculous 70% upon activation. As if that weren’t enough, his Main Ability also draws a Special Move Arts Card, gives him 50 Ki, and increases his Damage inflicted by 50%.
This basically means if EX Evil Buu BLU is able to use his Main Ability whilst in a Combo, someone is going to get hit by his Special Move, and will likely take disturbing amounts of Damage regardless of their Defenses.
As if an oppressive toolkit wasn’t enough, EX Evil Buu BLU has insane Equip options. “See You!” Jumps out at first, but he also has other Equips that Boost his Blast Attack and Special Move Damage to ridiculously high levels.
His Defenses are not very impressive, and his toolkit does nothing to improve his durability. EX Evil Buu BLU is meant to do as much Damage humanly possible but has no way of absorbing incoming Attacks.
Having such an Anti-Tag Unique Ability was incredibly valuable some months ago, due to how hideous it was to face Regeneration normally. However, nowadays Regeneration Teams are much more rare to face, which means he often won’t have active Damage Boosts excluding his Main Ability.
This is still a great Fighter, however he doesn’t fit in the Team as greatly as he did before. In fact, nowadays focusing on Strike Attack is a better choice for Regeneration, since for example both SP UGA Buu GRN and SP Perfect Cell YEL excel in that. For this reason and the one explained in the paragraph above, SP Lord Slug BLU is a preferable option.
For the same reason, his Blast Attack based Z-Ability is not optimal to fill a bench spot with.
While in the past he battled SP Lord Slug BLU for a spot in the Core, this is not the case anymore, since the amount of Regeneration Teams in the Meta has decreased considerably, making SP Lord Slug BLU the preferable option since he’s much more consistent overall. While he could be brought along to counter the situational Regeneration matchups, there are much better Z-Abilities than his for this Tag.
Blue Color Counter
At 5 stars, EX Evil Buu BLU Boosts Blue Blast Attack, making him a nice option to throw into a Blue Color Counter Team. Once again, his Anti-Regeneration Ability is especially enticing here, as it helps deal with a Tag that would otherwise be a nightmare to play against.
|Equip Condition||EXTREME, Blue|
|Base Strike Defense UP||5% - 25%|
|Base Blast Defense UP||5% - 25%|
|Base Strike Attack UP||6% - 25%|
|Base Blast Attack UP||6% - 25%|
|Base Health UP||5% - 12%|
The massive stat Boost to every category makes this Equip self-explanatory and required.
Elites Can Be Beaten
|Base Blast Attack UP||8% - 20%|
|Special Move Damage UP||4% - 10%|
|Damage to Saiyan for 20 timer counts Up||12% - 30%|
This Equip is perfect for EX Evil Buu BLU in every way imaginable. Blast Attack is self-explanatory, as is the extra Damage to Saiyans.
But what really makes this Equip shine is the Special Move Damage, seeing as EX Evil Buu BLU can draw a Special Move Arts Card with his Main Ability and has a variety of ways to Boost his Special Move Damage through his own toolkit.
|Special Move Damage UP||5% - 12.5%|
|Base Strike Defense UP||6% - 15%|
|To Blast Damage inflicted for each Tag: Regeneration battle member. Up||1% - 7%|
Yet another way to Boost his Special Move Damage and Blast Attack makes this self-explanatory and required.
Draw a Special Move Arts Card next. +50% to damage inflicted for 30 timer counts. Restores own Ki by 50. Requirements: 10 timer counts must elapse.
The following effects occur when this character enters the battlefield. Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.
|Anti-Regeneration: Blast Atk UP|
+50% to Blast damage inflicted against "Tag: Regeneration".
+17% to "Tag: Regeneration" base Blast Attack during battle.
+19% to "Tag: Regeneration" base Blast Attack during battle.
+26% to "Tag: Regeneration" or "Element: BLU" base Blast Attack during battle.
+28% to "Tag: Regeneration" or "Element: BLU" base Blast Attack during battle.
|Guilty Flash Can Teach|
Deals major Impact damage. +70% to own Special Move Arts power for 10 timer counts upon activation.
|Torrential Ki: Life in Peril|
+35% to Blast damage inflicted for 25 timer counts. Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 15 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5|
|Blast Art Level||2||3||4||5||5||5|
|Special Art Level||1||1||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2|