Table of Contents
|Ki Restore Speed|
|Arts Cards Held|
EX Nappa RED has very specific uses, but when all the boxes are checked, he is a force to be reckoned with. He gets two Unique Abilities that improve his Strike Damage potential, and a third which has become especially useful since the release of SP Android #16 GRN.
There’s no getting around the fact that this Fighter can dish it out, but can’t take it in return. He’s a glass cannon, but with the right Team support, EX Nappa RED earns his spot on the Team.
External support is where things get tricky; This Fighter has very few Equip options and since he’s no Super Saiyan, he’s not likely to be everyone’s first pick--but that’s not to say he doesn’t have plenty of uses.
Situational Unique Abilities
For a Melee Fighter, EX Nappa RED has surprisingly good Ki Recovery, and this is further increased by his Main Ability and Extra move. Under the right circumstances, he could deal a long enough Melee combo then finish the Enemy off with his Giant Storm Special Move.
A Strong Fighter in a Powerful Meta
In addition to massive Damage potential, EX Nappa RED is attached to one of the top Tags in the Meta. This means he is a great candidate for filling out a Saiyan Team Build. Since his third Unique Ability Buffs Strike Damage for the first 20 timer counts, he should be the one to start the Match, then swap out when his Ki finally runs out.
His first Unique Ability grants 20% to Strike Damage, but only when a Vegeta variant is on the Team. Since they share at least one Team building Tag with EX Nappa RED, it’s highly likely that Player’s won’t need to work too hard to meet this requirement, but it’s not the only Unique that’s limited in some way.
Self-Destruct Damage reduction from his second Unique Ability is helpful, but it’s only effective against weaker Self-Destruct Fighters like EX Chiaotzu PUR, not SP Rarity ones like SP Android #16 GRN. And when it comes down to it, there just aren't enough Self-Destruct Fighters in the game to make this a useful Ability to have.
A time limit on the third Unique Ability--which is useful but locked behind a grinding requirement--reduces his optimization to being a starter with little use after that.
High Strike Attack output, very low Blast Attack and all Defense stats, a timer based third Unique Ability, and unoptimized Arts Cards not only make this Fighter a glass-cannon but also further reduce the time he’s most effective in a match.
EX Nappa RED doesn’t have a lot of gold Equip options, limiting the number of fully optimized Equips at his disposal.
That being said, this Equip is one of the best available to him with Boosts to Strike Attack and Special Arts CArd Damage, and a much-needed Boost to his very low Strike Defense stat.
This Equip gets two out of three with Ki Recovery Speed and Strike Attack buffs, with only an inconsequential Critical Boost in the second slot.
“Whew, You Startled Me!”
This Equip is almost identical to “Die!”, but wastes the first slot on a Critical Buff.
While his Z-ability specifically help Saiyans with increased Damage against Yellow Fighters, the Vegeta variant requirement would be is satisfied here. Additionally, EX Nappa RED’s stats are still competitive enough to be viable in PVP.
Multi-Element or Color Counter
As mentioned before, the Z-Ability helps to counter Teams where Yellow is the majority. This makes him a good fit for Multi-Element or Color Counter Teams, as it gives Teammates an Element advantage they may not have had otherwise.
|+35% to Ki Restore Speed for 17 timer counts. Requirements: 15 timer counts must elapse.|
|Team (Vegeta): Strike Atk+|
|+20% to Strike Damage inflicted when Character: Vegeta is a battle member.
|Anti-SD: Reduce Damage|
|Cut damage received from Self-Destructs by 50%.|
|Assault: Strike Attack UP|
Acquired when reaching "Master" Class IV.
+15% to Strike damage inflicted from battle start for 20 timer counts.
|+12% to damage inflicted to Element: YEL during battle.|
|+15% to damage inflicted to Element: YEL during battle.|
|+17% to damage inflicted to Element: YEL during battle.|
|+18% to damage inflicted to Element: YEL during battle.|
|Giant Storm Can Teach|
|Deals major Explode damage. Causes enemy to receive 10% more Self-Destruct damage for 15 timer counts.
|Unlock Ki: Form of Attack|
|+15% to damage inflicted for 15 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5|
|Blast Art Level||2||3||4||5|
|Special Art Level||1||1||2||2|
|Extra Art Level||1||1||2||2|
Recommended Soul Boosts
|HP||S. ATK||B. ATK||S. DEF||B.DEF|
Prioritize Strike Attack and Blast Defense with Health as a secondary priority.