Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Pull
|Master's Pack 2|
It’s been a while since Pan got a good variant, and this one is incredible--especially for an EX Rarity.
Female Warriors have been getting a lot of strong releases frequently, but because of how inconsistently non-Saiyans Tags get the spotlight, there’s a strong possibility that EX Honey Pan RED lose relevance through power creep.
See You Space Tomboy…
EX Honey Pan RED may not be a heavy Damage dealer on her own, but she makes up for that with an Energize Unique Ability that encourages frequent switching to Boost Damage and a 50% chance to inflict Bleed or Poison every time she uses a Blast or Strike Attack respectively.
Her Special Move has a 30% chance of Paralyzing, and all three attacks are Boosted by 50% when she activates her Main Ability.
The amount and rate at which she can inflict status effects make her too good not to use.
Great Equips and Synergy
When the game first came out, it was impossible to build a Female Warrior or Hybrid Saiyan Team because they lacked Synergy and Equips, but EX Honey Pan RED has plenty of both now.
This Fighter doesn’t really fall short in many aspects, but Health and Offense are some glaring weaknesses.
She’s a Support Fighter and her lack of Damage potential is balanced out by such a heavy emphasis on inflicting status effects, but low Health is a big problem since most Female Warriors have a lot of healing toolkits.
Healing is based on a percentage of an individual Fighter’s max, so EX Honey Pan RED just won’t get Healed as much because she doesn’t have a lot to start with.
This is the most obvious choice thanks to her Unique and Z-Abilities. She gets a huge and persistent Damage Buff with Female Warrior Teammates and at 5 stars, she can Buff them for Strike Attack and Defense.
With a combination of status effect infliction and the Team Healing Main Abilities that are so common among Female Warriors, many of EX Honey Pan RED and the Tag’s overall shortcomings are overcome.
She beyond typical Support things, there isn’t a lot EX Honey Pan RED can do for this Team, but Hybrid Saiyans don’t have a lot of Red Fighters--and what they have are very old or much weaker than her.
However, she can definitely get a lot from a Hybrid Saiyan Team because of well they Synergize.
|Equip Condition||Female Warrior|
|Base Strike Attack UP||8% - 20%|
|Base Health UP||6% - 15%|
|Damage to RED after 30 timer counts Up||6% - 15%|
Leave my dad...ALONE!
|Equip Condition||Hybrid Saiyan|
|Base Strike Attack UP||5% - 15%|
|Base Blast Attack UP||5% - 15%|
|Base Ki Restore Speed UP||1% - 5%|
EX Honey Pan RED is a Support Fighter but truth be told, is quite versatile.
Whether the goal is to keep her alive as much as possible or utilize her Damage output, this is the best choice as far as purely Offensive options go.
Show yourself, monster!
|Equip Condition||EXTREME, Red|
|Base Strike Defense UP||5% - 25%|
|Base Blast Defense UP||5% - 25%|
|Base Strike Attack UP||6% - 25%|
|Base Blast Attack UP||6% - 25%|
|Base Health UP||5% - 12%|
Because of the stat Buffs it gives, this Equip is self-explanatory and required.
Applies the following Attribute Upgrades for 15 timer counts: +50% chance to inflict Poison upon landing a Strike Arts hit. +50% chance to inflict Bleed upon landing a Blast Arts hit. +50% chance to inflict Paralyze upon landing a Special Move Arts hit. Requirements: 15 timer counts must elapse.
|Energize: Strike Atk UP|
+10% to allies' inflicted Strike damage for 20 timer counts when this character enters the battlefield.
|Team (Female Warrior): Inflicted Dmg UP|
+25% to damage inflicted when "Tag: Female Warrior" is a battle member.
+17% to "Tag: Female Warrior" base Strike Defense during battle.
+20% to "Tag: Female Warrior" base Strike Defense during battle.
+22% to "Tag: Female Warrior" base Strike Attack & Defense during battle.
+23% to "Tag: Female Warrior" base Strike Attack & Defense during battle.
Deals major Impact damage. 30% chance to inflict Paralyze on hit.
|Unlock Ki: Form of Life|
Restores own health by 10%. Cures allies' Abnormal Conditions.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5|
|Blast Art Level||2||3||4||5||5|
|Special Art Level||1||1||2||2||2|
|Extra Art Level||1||1||2||2||2|