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EX Super Saiyan Teen Trunks (Green)

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Table of Contents

Character Tier
3

DBL07-03E

Character Stats

Soul Boost
Advanced
Power Level
444075
HP 2,068,796
Strike ATK 201,390
Blast ATK 230,738
Strike DEF 118,630
Blast DEF 124,043
Critical
1,141
Ki Restore Speed
1,817

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards

Overview

EX SSJ Teen Trunks GRN fought valiantly against SP PF Cell RED in the Cell Saga Z and while he was still defeated, some of his nifty tricks have been brought to Dragon Ball Legends.

Eerily similar to his father EX SSJ Vegeta PUR, he is a pure glass-cannon with a large emphasis on Blast Attack. 

Strengths

Sparking Rarity Blast Attack

Despite being an Extreme Rarity Fighter, his Blast Attack ranks among some of the highest in the game and can put a dent in even the toughest Sparkings out there. He also automatically Debuffs the Enemy Fighter’s Blast Defense whenever he comes in, making him hit even harder.

Excellent Main Ability

His Main Ability prevents substitutions for 5 timer counts and draws him a Blast Arts Card. This is a seriously effective tempo play that can give this Fighter a huge advantage, whether it’s a Color advantage or more Arts Cards to continue a Combo.

Weaknesses

Fragile

Very low Defensive stats and middling Health means this Fighter cannot afford to take any kind of Damage unless he has a Color Advantage.

Poor Hybrid Saiyan Synergy

Current Hybrid Saiyan Teams are geared towards Strike Damage, and EX SSJ Teen Trunks GRN is good at the exact opposite so putting him in this Team or even adding him to the bench would likely be taking the place of a more cooperative Fighter.

Team Synergy

Ranged Hybrid Saiyan

Team Synergy wise, there are a few places EX SSJ Teen Trunks GRN can fit into. One centered around other fellow Hybrid Saiyan Blast Fighters like SP SSJ Gotenks PUR and SP SSJ Kid Trunks is an option. While these three can shell out huge Blast Damage, compatible for bench Fighters are very limited since most Hybrid Saiyans tend to be Melee Fighters.

Despite this, he can still be slotted in if key Fighters are missing, or if Players want to create a Green Color Counter Team.

Equippable Items

Main Ability

Hidden Strength

Draw a Blast Arts card next. All enemies are Switch Restricted for 5 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

Intimidate: Sustained Blast Dmg UP

Inflicts Attribute Downgrade "+20% to Blast Damage Received" to enemy for 20 timer counts when character enters the battlefield.

Fate (Cell): Ki Recovery UP

+20% to own Ki Recovery for 15 timer counts when faced with enemy "Character: Cell".

Character(s) Affected

Z Ability

1
+17% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
2
+20% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
3
+22% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
4
+23% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected

Special

Double Buster

Deals major Impact damage. +15% to Blast Damage for 15 timer counts.


Cost 50

Extra

Unlock Ki: Rapid Blast Form

+15% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 15 timer counts.


Cost 15

Resistance

Slice
98
Pierce
102
Impact
103
Explode
97

Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 19284 39936 70512 108832 157152
Strike Attack 1585 3279 5791 8943 12919
Blast Attack 1585 3279 5791 8943 12919
Strike Defense 1302 2699 4770 7367 10649
Blast Defense 1362 2823 4991 7712 11142
Critical 146 322 586 880 1204
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts