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EX Tien (Red)

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Table of Contents

Character Tier
1

DBL10-08E

Character Stats

Soul Boost
Advanced
Power Level
485311
HP 2,179,169
Strike ATK 217,016
Blast ATK 217,016
Strike DEF 144,200
Blast DEF 148,529
Critical
1,404
Ki Restore Speed
2,418

Character Info

Battle Style
Support
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards

Overview

Super Warriors are always a hard sell if they don’t have any other viable Tags. Because of this, they’re usually bench fodder for their color-locked Z-Abilities and EX Tien RED doesn’t do much to deviate from this.

His toolkit is actually pretty impressive with some Enemy Arts Card Debuffs, and his stats are average but competitive.

But with power creep being what it is, his long-term utility is on the bench.

Strengths

Team Player

EX Tien RED has some issues with Synergy, but he’s still a very Supportive Teammate. He Buffs Red and Green Strike Defense after 5 stars and his own Damage is Boosted to 30% when all three Teammates are still alive.

Destroyer of Cards

With three different Moves related to Enemy Arts Cards, EX Tien RED is great at keeping the Combat Loop on his side.

His Main Ability decreases their draw speed by 1, their Strike Arts Cards cost an additional 10 Ki when he enters the field through his Intimidate Unique Ability, and his Flash Extra Move destroys their entire hand.

Weaknesses

No PVP Tags

Being a Super Warrior really hurts this Fighter since the majority of those within this Tag are old and/or fellow EX Rarities. DBL has done a lot to diversity the Meta, but until we see some legitimate SP Super Warriors, EX Tien RED’s utility is mostly limited to the Color Counter Team bench.

Short-Range Flash

Most Fighters with Flash or Paralysis are able to use it at long range. A mid-range non-AOE Attack like what EX Tien RED has is difficult to pull off as it means keeping still while the Enemy dashes forward to initiate a Combo or Rising Rush.

This can be especially dangerous in PVP there issues with lag are still quite common.

Team Synergy

Red Color Counter

While a spot on the core isn’t completely out of the question, this is one of the more viable color counter Teams so there are tons of better options available.

That being said, he’s still a valuable bench member and potential core pick since his toolkit is useful and his stats are competitive, if average.

Equippable Items

Main Ability

Sharp Eyes

+40% to Strike damage inflicted for 20 timer counts. Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts. Requirements: 10 timer counts must elapse.

Unique Ability

Intimidate: Strike Cost UP

Inflicts enemy with Attribute Downgrade "+10 to Strike Arts cost" for 10 timer counts when this character enters the battlefield.

Double-Team: Inflicted Dmg UP

+30% to damage inflicted when 3 battle members are left.

Z Ability

1
+21% to "Element: RED" base Strike Defense during battle. Character(s) Affected
2
+24% to "Element: RED" base Strike Defense during battle. Character(s) Affected
3
+33% to "Element: RED" or "Element: GRN" base Strike Defense during battle. Character(s) Affected
4
+35% to "Element: RED" or "Element: GRN" base Strike Defense during battle. Character(s) Affected

Special

Dodon Ray

Deals major Impact damage. +15% to Strike damage inflicted for 15 timer counts upon activation.


Cost 50

Extra

Solar Flare

Inflicts Flash and destroys all of your enemy's Strike Arts Cards on hit.


Cost 10

Resistance

Slice
97
Pierce
98
Impact
103
Explode
102

Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 19188 39736 70156 108280 156360
Strike Attack 1634 3381 5970 9217 13309
Blast Attack 1666 3448 6088 9402 13578
Strike Defense 1359 2813 4972 7675 11084
Blast Defense 1373 2841 5017 7745 11189
Critical 164 362 658 988 1350
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

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