EX Yamcha (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 1,989,609
Strike ATK 230,155
Blast ATK 192,919
Strike DEF 118,013
Blast DEF 122,205
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


In the end, Yamcha always wins. This is proven when he was on the receiving end of some serious balancing Buffs, sending his Strike Attack sky-high. However, because of his Tags and Z-Ability, EX Yamcha GRN can only fit into an Offensive Green Color-Counter Team.

After his valiant effort against Saibamen in Saiyan Saga Z, he fell victim to a Self-Destruct which has carried over to Dragon Ball Legends in the form of a weakness. While he can put down some heavy Strike Damage, Players shouldn’t plan on sending him in to absorb any Self-Destruct Attacks and live.


Strike Boosting Main Ability

Any Main Ability that Boosts Damage inflicted in some way has always been one of the most powerful effects in the game, and it’s no different here.

EX Yamcha GRN getting a 45% increase to Strike Damage coupled with his already high Strike Attack can rip through most Fighters in the game.

Assault Unique Ability

One of the biggest ways to catch an Enemy Fighter off guard is by starting the Match with an Assault Unique Ability to start off the game. EX Yamcha GRN gets a 45% increase to Special Move Damage for 20 timer counts to start the game.

As such, his Neo Wolf Fang Fist can significantly hurt an Enemy Fighter to start off a Match, giving a big advantage early on.



Whether it’s his stats or Z-Ability, this Fighter is purely Offensive and can’t afford to be on the receiving end of any Combo whatsoever, as he will almost certainly meet his demise. 

This is made even truer by his Unique Ability which gives him a significant weakness to Self-Destruct Attacks.

Team Synergy

Green Color-Counter

Due to his Z-Ability and limited Tags, EX Yamcha GRN can be used in a Green Color-Counter Team or as an Offensive stat Buffer for any high-priority Green Fighter.

Equippable Items

Main Ability

Galeforce Fist

+45% to Strike damage inflicted for 15 timer counts. Requirements: 10 timer counts must elapse.

Unique Ability

Assault: Special Move Arts Power UP

+45% to own Special Move Arts Power from battle start for 20 timer counts.

Against Self-Destruct: Damage Sustained UP

+50% to own damage sustained from Self-Destruct.

Z Ability

+17% to "Element: GRN" base Blast Attack during battle. Character(s) Affected
+20% to "Element: GRN" base Blast Attack during battle. Character(s) Affected
+25% to "Element: GRN" base Strike & Blast Attack during battle. Character(s) Affected
+28% to "Element: GRN" base Strike & Blast Attack during battle. Character(s) Affected


Neo Wolf Fang Fist Can Teach

Deals major Slice damage. +10% to own Critical rate for 15 counts. 50% chance to inflict Bleed.

Cost 50


Unlock Ki: Form of Attack

+20% to own Strike damage for 20 counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 19284 39936 70512 108832 157152 219352
Strike Attack 1602 3317 5858 9045 13061 18229
Blast Attack 1567 3247 5733 8853 12789 17857
Strike Defense 1316 2731 4823 7449 10763 15026
Blast Defense 1351 2798 4944 7633 11028 15401
Critical 182 400 728 1092 1492 1660
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts