In the end, Yamcha always wins. This is proven when he was on the receiving end of some serious balancing Buffs, sending his Strike Attack sky-high. However, because of his Tags and Z-Ability, EX Yamcha GRN can only fit into an Offensive Green Color-Counter Team.
After his valiant effort against Saibamen in Saiyan Saga Z, he fell victim to a Self-Destruct which has carried over to Dragon Ball Legends in the form of a weakness. While he can put down some heavy Strike Damage, Players shouldn’t plan on sending him in to absorb any Self-Destruct Attacks and live.
Strike Boosting Main Ability
Any Main Ability that Boosts Damage inflicted in some way has always been one of the most powerful effects in the game, and it’s no different here.
EX Yamcha GRN getting a 45% increase to Strike Damage coupled with his already high Strike Attack can rip through most Fighters in the game.
Assault Unique Ability
One of the biggest ways to catch an Enemy Fighter off guard is by starting the Match with an Assault Unique Ability to start off the game. EX Yamcha GRN gets a 45% increase to Special Move Damage for 20 timer counts to start the game.
As such, his Neo Wolf Fang Fist can significantly hurt an Enemy Fighter to start off a Match, giving a big advantage early on.
Whether it’s his stats or Z-Ability, this Fighter is purely Offensive and can’t afford to be on the receiving end of any Combo whatsoever, as he will almost certainly meet his demise.
This is made even truer by his Unique Ability which gives him a significant weakness to Self-Destruct Attacks.
Due to his Z-Ability and limited Tags, EX Yamcha GRN can be used in a Green Color-Counter Team or as an Offensive stat Buffer for any high-priority Green Fighter.
As with mostSuper Warriors, he has a hard time finding a core spot in a Team.
EX Yamcha GRN has a high amount of Strike Attack and can catch anyone off guard with his AssaultUnique Ability, but has no real use otherwise. He is, however, an excellent bench for Green Color-Counter Teams.