In the end, Yamcha always wins. This is proven when he was on the receiving end of some serious balancing Buffs, sending his Strike Attack sky-high. However, because of his Tags and Z-Ability, EX Yamcha GRN can only fit into an Offensive Green Color-Counter Team.
After his valiant effort against Saibamen in Saiyan Saga Z, he fell victim to a Self-Destruct which has carried over to Dragon Ball Legends in the form of a weakness. While he can put down some heavy Strike Damage, Players shouldn’t plan on sending him in to absorb any Self-Destruct Attacks and live.
Strike Boosting Main Ability
Any Main Ability that Boosts Damage inflicted in some way has always been one of the most powerful effects in the game, and it’s no different here.
EX Yamcha GRN getting a 45% increase to Strike Damage coupled with his already high Strike Attack can rip through most Fighters in the game.
Assault Unique Ability
One of the biggest ways to catch an Enemy Fighter off guard is by starting the Match with an Assault Unique Ability to start off the game. EX Yamcha GRN gets a 45% increase to Special Move Damage for 20 timer counts to start the game.
As such, his Neo Wolf Fang Fist can significantly hurt an Enemy Fighter to start off a Match, giving a big advantage early on.
As a Green Super Warrior, EX Yamcha GRN currently has no access to anything that Boosts Strike Attack whatsoever, which is his main source of Damage. This significantly holds him back and lowers his Damage output.
Whether it’s his stats or Z-Ability, this Fighter is purely Offensive and can’t afford to be on the receiving end of any Combo whatsoever, as he will almost certainly meet his demise.
This is made even truer by his Unique Ability which gives him a significant weakness to Self-Destruct Attacks.
Due to his Z-Ability and limited Tags, EX Yamcha GRN can be used in a Green Color-Counter Team or as an Offensive stat Buffer for any high-priority Green Fighter.
EX Yamcha GRN is a decent offensive Fighter, having good Strike Attack stats and several Buffs to make it better.
His Special Move increases his Critical Hit rate and has a 50% chance to inflict Bleed, which is a good standard for Special Moves.
Due to the current state of the Meta, he doesn’t synergize well with other high tier Fighters and so can only be run on Teams if the Player is lacking options. Color-Counter Teams and the powerful Z-Buffs they bring has given this Fighter a better chance being put on the bench of a PVP Team. But since he’s currently not-grindable and is made especially vulnerable to Self-Destruct Damage, he has very limited uses.