|Ki Restore Speed|
|Arts Cards Held|
|SaiyanMaleHEROMelee TypeLGTGame OriginalsShallot|
Shallot is famous for being the “cover guy” of this game as featured in most Dragon Ball Legends commercials. Well, turns out he’s also the first character the player gets to play with. As the protagonist of the Story Mode, he can easily fit in any team (especially in Saiyan-centered ones), but in an average way, as expected from a character obtainable for free at the start of the title.
Shallot has an additional quirk: He’ll be able to learn Special Moves from OTHER characters. This means that he’ll be able to learn support-centered attacks, like Maiden’s Blast from Pan. The feature hasn’t been implemented yet, but it’s unlikely it will change anything about the strength of the character.
With his poor damage output, Shallot is mostly a support/bench unit, so wasting a Special Move Art Card with him is something that's rarely going to happen.
Useful against DARK bosses in Story Mode
Being the only character with the LIGHT element, Shallot can find a place as Main Fighter in all the fights against DARK-typed enemies, which are usually bosses. It’s not mandatory, but it helps a lot if the other characters in the box are underleveled for the upcoming fight.
This Saiyan can come in handy as a SUPPORT for other characters in-battle, thanks to his Main Ability which applies a 20% increase in both Strike and Blast attack for all allies, while at the same time recovering 20% of his own HPs.
A good thing to note is that he isn’t a Blast-only or Strike-only character (despite being listed as a Melee-Type character). Both of his attack stats are almost the same, allowing to use both Blast and Strike Art Cards in the same way, so that means he’s an easy character to use for beginners, like every good starter should be.
Poor Z-Ability that will soon be replaced by a better one
At his Level 1 Z-Ability, Shallot increases all (pure) Saiyans’ Health by 10%. It’s a really versatile skill (due to the high number of saiyans this game has and will receive in future) but at the same time, it’s not too exciting considering that EX BLU Raditz, an easily farmable event character, does the exact same thing, but better (12% Health Increase). If there aren't better Z-abilities available, go ahead and pick him as inactive fighter, but keep in mind that in future he’ll be replaced by better units.
His attack stats are decent, but nothing to be impressed about and surely he’ll not be the main damage dealer in the team. His defensive stats are terrible, low even for a HE character, This is somehow balanced by the fact that his Main Ability restores his own health.
The “Let’s hold’em back!” equipement obtainable from the Raditz Event is perfect for the defensive needs of this character.
Recommended Soul Boosts
|HP||S. ATK||B. ATK||S. DEF||B.DEF|
Focus on his Health and Strike/Blast Defense panels first. This character’s damage output isn’t something worth investing in, so it’s suggested to aim for a more defense-oriented build, in order to balance Shallot’s natural weak defensive stats and maximize the usefulness of his regeneration ability.
Shallot can be run as non-active fighter in any team that uses (pure) Saiyans as main characters, however he acts more like a replacement to other characters with better Z-Abilities.
In Story Mode, one can also play Shallot as Main Fighter against all DARK opponents, due to the uniqueness of his type he’ll deal way more damage than everyone else. In this case it’s still suggested to build a team based around Z-Abilities that boost Saiyans, so that Shallot, the only character with a suitable typing so far, can take down easily any opponent with that specific Element.
|Restore own health by 20% and +20% to Strike & Blast Damage of allies for 15 timer counts. Requirements: 10 timer counts elapse.|
|Rage: Strike Atk+|
|+10% to Strike Damage inflicted for each downed Battle member.|
|+10% to Tag: Saiyan max base health during battle.|
|+13% to Tag: Saiyan max base health during battle.|
|+15% to Tag: Saiyan max base health during battle.|
|+16% to Tag: Saiyan max base health during battle.|
|Deals major Impact damage.
|Unlock Ki: Form of Attack|
|+15% to Strike damage inflicted for 20 timer counts.