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SP Android #14 (Green)

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Table of Contents

Character Tier
1

DBL14-02S

Character Stats

Soul Boost
Advanced
Power Level
698913
HP 2,436,627
Strike ATK 246,090
Blast ATK 181,304
Strike DEF 153,268
Blast DEF 151,754
Critical
1,344
Ki Restore Speed
2,244

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards
Other

Overview

Right out off the  “Dragon Ball: Super Android 13!” movie, SP Android #14 GRN storms into battle with his big clanky muscles.

He’s an ideal Melee Fighter, thanks to his Strike Damage Boosting Unique Abilities and his means to get rid of bothersome Blast Cards.

He’s also a rather tanky Fighter, which has become a given for Androids nowadays.

Strengths

Iron Fist

SP Android #14 GRN’s Strike Damage potential is off the charts. Not only he has multiple Strike Damage boosting Unique Abilities, he also immediately swaps his Blast Cards for Strike Cards once he gets switched in. This is absolutely vital for him, considering that Android’s decks generally focalize on Blast Cards.

Stun Hits

Once he activates his Main Ability, his Strike Cards get a 20% to inflict Faint per hit. Considering how easily SP Android #14 GRN can produce Strike Cards when entering the field, this is a very useful Effect.

Great Z-Ability

SP Android #14 GRN joins the club of numerous group of Androids that have a good Z-Ability, by having one that Boosts both Strike and Blast Damage. This will make him a great option for this Team even in the eventuality he gets powercrept as a Core Fighter.

Weaknesses

Wrestler

His Blast Damage output is atrociously low, to the point that it considerably lowers his Special Move Damage output too. Also, considering that Androids have a Blast-centric deck --which is also a fault of his since he has Held Blast Arts Cards-- he’s basically restricted to repeatedly take advantage of his Cards swap Unique Ability to be good. 

This makes him a quite unreliable Fighter to keep on the field for prolonged periods of time, which means he’s also bad as the last man standing in a Match.

Team Synergy

Android

He replaces EX Android #17 GRN on the Androids’ Core. His Strike Damage output can be very useful if his Unique Abilities are properly utilized, but he also can be a nuisance if used wrongly. His Held Blast Arts Cards make him a great partner for SP Android #17 PUR .

Equippable Items

Main Ability

Silent Assault

Draw a Strike Arts Card next. Restores own Ki by 20. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT'" effects for 45 timer counts. +20% chance for Strike Arts to inflict Faint on hit for 10 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

Obliterating Power

The following effects occur when this character enters the battlefield: Changes own Blast Arts Cards to Strike Arts Cards. +35% to Strike damage inflicted for 15 timer counts.

Cyborg Body

Reduces damage received from enemy physical-type Blast Arts by 40%. Applies Buff Effect: "Nullify Abnormal Conditions up to 3 times" to self when battle begins. +15% to Strike damage inflicted per "Tag: Android" battle member other than this character when entering the battlefield.

Z Ability

1
+21% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
2
+24% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
3
+29% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
4
+31% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected

Special

G.G. Atomic Blow

Deals major Impact damage. Randomly destroys 2 enemy cards on hit. 15% chance to inflict Faint on hit.


Cost 50

Extra

Data Input

The following effects occur based on the number of times Special Arts Card "Data Input" is used by this character: Card 1: +20% to enemy's Strike damage received. Card 2: +25% to Strike damage inflicted by allies. Card 3 onward: +3 to all enemies' Strike Arts cost.


Cost 15

Resistance

Slice
97
Pierce
99
Impact
105
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21428 44376 78348 120920 174612 243720
Strike Attack 1867 3868 6831 10547 15235 21271
Blast Attack 1821 3773 6666 10287 14859 20747
Strike Defense 1518 3141 5545 8566 12374 17276
Blast Defense 1486 3077 5436 8397 12131 16938
Critical 168 370 674 1012 1382 1536
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts