SP Android #15 (Purple)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,311,706
Strike ATK 212,980
Blast ATK 212,991
Strike DEF 153,175
Blast DEF 153,175
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


The shortest of the Androids must resort to some particular tricks in order to be useful in battle. In fact, his Supportive Abilities are his biggest strength, and he can also be useful Offensively if used properly.

His problem is that Androids didn’t need another Purple Fighter, since SP Android #17 PUR already covers that color very well on that Team’s Core, to the point SP Android #15 PUR cannot manage to unseat him.


Battery Supply

SP Android #15 PUR’s Supportive Abilities are something new for Androids in general. Not only is he able to Boost his teammates’ Damage and lower their Blast and Strike cards’ cost  by getting switched out, he also has a useful Cover-like Ability that allows him to take reduced Damage when getting switched in. 

Additionally, his Extra Move permanently Boosts the whole Team’s Blast Damage on its second use, an Effect which is very easy to activate considering he draws an Extra Move when he gets switched in up to twice.

For what it's worth, SP Android #15 PUR is a quite decent Support Fighter overall.


His Main Ability potentially allows him to pull off a very long Combo. While his Damage is poor, this Ability remains beneficial because it permits to farm Dragonballs for a faster Rising Rush. It can also be useful to stall the opponent for a bit longer if SP Android #15 PUR’s allies are unavailable to be swapped in.


High Competition

While SP Android #15 PUR is not bad, he can’t replace what SP Android #17 PUR brings to the table. In fact, the latter’s Tankiness is Androids’ current trump card, so removing him would mean changing the shape of the Team. While SP Android #15 PUR’s addition would make the Team’s Damage output more consistent, that just isn’t enough for him to be worth a spot on the Core.

The same applies for the Bench. He has a good Z-Abilities, but Androids are top notch in that regard, so he can’t even find a spot there. 

He’s only to be considered an alternative options for both roles.

Team Synergy


He synergizes quite well with this Team, but he’s nothing more than an Alternative Core Fighter.

Equippable Items

Main Ability

Endless Stamina

Destroys all of your own cards and randomly draws four new ones. Restores own Ki by 60. Requirements: 5 timer counts must elapse.

Unique Ability

Artificial Brains Combined

Reduces damage received by 25% until combo ends when changing cover. +20% to damage inflicted by allies for 15 timer counts and -5 to Strike & Blast Arts cost of allied "Tag: Android" for 10 timer counts when this character is switched to standby.

Stylish Figure

Nullifies own Abnormal Conditions. Draw a Special Arts Card next when this character enters the battlefield (activates twice).

Z Ability

+21% to "Tag: Android" base Blast Attack & Defense during battle. Character(s) Affected
+24% to "Tag: Android" base Blast Attack & Defense during battle. Character(s) Affected
+29% to "Tag: Android" base Blast Attack & Defense during battle. Character(s) Affected
+31% to "Tag: Android" base Blast Attack & Defense during battle. Character(s) Affected


F.F. Spark Cannon Can Teach

Deals major Explode damage. 50% chance to inflict Paralyze on hit.

Cost 50


Data Input

The following effects occur based on the number of times Special Arts Card "Data Input" is used by this character: Card 1: +20% to enemy's Blast damage received. Card 2: +25% to Blast damage inflicted by allies. Card 3 onward: +3 to all enemies' Blast Arts cost.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21216 43936 77568 119716 172872 241292
Strike Attack 1860 3850 6797 10492 15152 21156
Blast Attack 1842 3811 6732 10392 15008 20952
Strike Defense 1500 3109 5494 8483 12256 17112
Blast Defense 1500 3109 5494 8483 12256 17112
Critical 122 270 492 738 1008 1120
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

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