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SP Android #16 (Green)

Table of Contents

Character Tier
1

DBL05-06S

Character Stats

Soul Boost
Advanced
Power Level
331434
HP 2,486,510
Strike ATK 207,397
Blast ATK 129,749
Strike DEF 155,218
Blast DEF 158,346
Critical
969
Ki Restore Speed
1,994

Enemy Drop Locations

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

True to his usual representations in Dragon Ball video games, SP Android #16 GRN is a Tank Fighter focused on withstanding huge amounts of Damage.

Focusing more on Strike Damage and completely ignoring Ki Attacks, it’s heavily discouraged to run him in Teams that that are more Blast focused.

Do not sleep on this fighter's self-destruct Abilities. Unlike Fighters with similar Abilities, SP Android #16 GRN's guaranteed to do massive damage for an almost certain knockout.

Strengths

Better Cover Ability

Like all Defense Style Fighters, SP Android #16 GRN possesses the Cover Unique Ability, which lets him take reduced damage when Cover Change (switch in mid-fight).

He also possesses an additional effect that allows him to recover 50% of the Damage taken and instantly recover his substitution gauge.

All in all, this is an interesting Ability that brings a lot of Defense utility to the entire Team.

Decent Strike Attack

SP Android #16 GRN has a good base Strike Attack value that, coupled with the two held Strike Arts Cards, allow him to fit in easily Strike focused Teams. While he doesn’t have any kind of Buff to increase Melee Damage, his Defensive Style makes this a little more forgivable.

Highly Resilient

SP Android #16 GRN has high Health and Defense values. When combined with his Abilities, he’s able to Tank really well and in almost any situation.

As a bonus, he cannot be affected by abnormal conditions either.

Weaknesses

Terrible Blast Attack

SP Android #16 GRN's Blast Attack is low--even for a Melee Fighter. There are HE Fighters with better Blast Attack than him.

This basically limits him to Melee Teams; The Damage lost when played in Ranged Teams would be too great to be worth the effort.

Self-Destructive Ultimate Move

Although this move can deal a great amount of Damage with the potential to kill any Enemy in one go, it also means the Player losing a whole Fighter themselves. This makes him a little weird to use and combo with. It's not a "true" weakness--more like a double-edged sword--it heavily depends on timing. Regardless, a regular Ultimate Move would've been way easier to use.

Limited Equips

Like most Androids, SP Android #16 GRN suffers from a good second Equipment option. It’s unlikely he’ll get more since most Androids have already been released and SP Android #16 GRN has a fairly small role in the story.

Equippable Items

Recommended Equipment

Of the few Equips available, "Hiya!" seems to be the best choice. Due to his Melee Attack not having any Buffs, it’s suggested use Equips that boost his Strike Damage so he can fight on-par with most of the harder hitters in the game.

Boosting Defense or Health can also be a nice choice to increase the Tanking and resistance of this Fighter.

Team Synergy

Androids

He’s great with all Androids thanks to his Z-Ability, and his Strike Arts Cards make him a must.

Green

Most Green Element Fighters are focused on Strike Attack, so it’s only natural that SP Android #16 GRN fit well in this Team Build. He’s an excellent Defense utility and can bring a little stability to the Arts Card Deck.

Main Ability

I'm Going to Self-Destruct!

Draw the Awakened Arts Card "Final Strength" next. Requirements: 25 timer counts must elapse.

Unique Ability

Cover: Sustained Dmg CUT

Reduces damage received by 50% until combo ends, when changing cover.
Restores 50% of damage taken during cover change and +3 to own substitution count.

Robot Body

Nullifies Abnormal Conditions.

Z Ability

1

+20% to Tag: Android base Strike Defense during battle.

2

+23% to Tag: Android base Strike Defense during battle.

3

+25% to Tag: Android base Strike Defense during battle.

4

+28% to Tag: Android base Strike Defense during battle.

Character(s) Affected

Special

Hell Flash

Deals major Explode damage. +30% to own Self-Destruct damage for 25 timer counts.


Cost 50

Extra

Unlock Ki: Form of Attack

+15% to Self-Destruct damage and restores Ki by 30.


Cost 10

Ultimate Special

Final Strength

Deals major Self-Destruct damage to enemy.
This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage.
+50% to allied "Character: Gohan" Ki Restoration Speed (20 timer counts)


Cost 20

Resistance

Slice
97
Pierce
101
Impact
103
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 398%
Health 21644 44820 79129 122125
Strike Attack 1761 3649 6442 9943
Blast Attack 1779 3685 6504 10044
Strike Defense 1464 3034 5361 8276
Blast Defense 1510 3130 5530 8537
Critical 144 318 578 868
Strike Art Level 2 3 4 5
Blast Art Level 2 3 4 5
Special Art Level 1 1 2 2
Extra Art Level 1 1 2 2
Ultimate Art Level 1 1 2 2

Recommended Soul Boosts

Prioritize Health and Blast Defense