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SP Android #16 (Green)

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Table of Contents

Character Tier
3

DBL05-06S

Character Stats

Soul Boost
Advanced
Power Level
634759
HP 2,486,510
Strike ATK 207,397
Blast ATK 129,749
Strike DEF 155,218
Blast DEF 158,346
Critical
969
Ki Restore Speed
1,994

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards
Other

Overview

True to his usual representations in Dragon Ball videogames, SP Android #16 GRN is a Tank Fighter capable of withstanding huge amounts of Damage.

Focusing more on Strike Damage and completely ignoring Blast Attack, it’s heavily discouraged to run him in Teams that is more Blast focused.

The last thing to note about this Fighter are his Self-Destruct Abilities. Unlike Fighters with similar Abilities, SP Android #16 GRN always deals a set amount of Damage.

Strengths

Better Cover Ability

Like many Defense Fighters, SP Android #16 GRN possesses the Cover Unique Ability, which lets him take reduced damage when using over change.

He also possesses an additional effect that allows him to recover 50% of the Damage taken and instantly recover his substitution gauge.

All in all, this is an interesting Ability that brings a lot of Defense utility to the entire Team.

Robot Body

SP Android #16 GRN has high Health and Defense values. When combined with his Abilities, he’s able to Tank really well and in almost any situation.

As a bonus, he cannot be affected by abnormal conditions either.

Weaknesses

Self-Destructive Ultimate Move

Although this move can deal a great amount of Damage with the potential to kill an Enemy in one go, it also means the Player loses a whole Fighter themselves.

This makes him a little weird to use and Combo with. It's not a "true" weakness--more like a double-edged sword--it heavily depends on timing. Regardless, a regular Ultimate Move would've been way easier to use.

It’s also important to keep in mind that due to power creep, landing Self-destruct does not guarantee a kill anymore.

Worthless Blast Attack

SP Android #16 GRN has downright ignorable Blast Attack, making him very predictable in terms of his Offensive capabilities. He must be used in a Team with little to no Blast Arts Cards to make him do any Damage whatsoever.

Team Synergy

Androids

He’s great with all Androids thanks to his Z-Ability, and his Strike Arts Cards make him a must. The release of SP Perfect Cell YEL does make him ever so slightly more viable than he was before due to the two Strike Arts Cards he can give him.

Equippable Items

Main Ability

I'm Going to Self-Destruct!

Draw the Awakened Arts Card "Final Strength" next. Requirements: 25 timer counts must elapse.

Unique Ability

Cover: Sustained Dmg CUT

Reduces damage received by 50% until combo ends, when changing cover. Restores 50% of damage taken during cover change and +3 to own substitution count.

Robot Body

Nullifies Abnormal Conditions.

Z Ability

1
+20% to Tag: Android base Strike Defense during battle. Character(s) Affected
2
+23% to Tag: Android base Strike Defense during battle. Character(s) Affected
3
+25% to Tag: Android base Strike Defense during battle. Character(s) Affected
4
+28% to Tag: Android base Strike Defense during battle. Character(s) Affected

Special

Hell Flash

Deals major Explode damage. +30% to own Self-Destruct damage for 25 timer counts.


Cost 50

Extra

Unlock Ki: Form of Attack

+15% to Self-Destruct damage and restores Ki by 30.


Cost 10

Ultimate Special

Final Strength

Deals major Self-Destruct damage to enemy.
This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage.
+50% to allied "Character: Gohan" Ki Restoration Speed (20 timer counts)


Cost 20

Awakened Skill

Final Strength

Deals major Self-Destruct damage to enemy. This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage. +50% to allied "Character: Gohan" Ki Restoration Speed (20 timer counts)


Cost 20

Resistance

Slice
97
Pierce
101
Impact
103
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21644 44820 79129 122125 176353 246161
Strike Attack 1761 3649 6442 9943 14363 20051
Blast Attack 1779 3685 6504 10044 14504 20252
Strike Defense 1464 3034 5361 8276 11957 16697
Blast Defense 1510 3130 5530 8537 12331 17215
Critical 144 318 578 868 1186 1520
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

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