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SP Android #17 (Purple)

Table of Contents

Character Tier
2

DBL03-05S

Character Stats

Soul Boost
Advanced
Power Level
328154
HP 1,832,603
Strike ATK 172,456
Blast ATK 211,291
Strike DEF 156,519
Blast DEF 159,673
Critical
940
Ki Restore Speed
1,761

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

SP Android #17 PUR is a Defensive Fighter with impressive stats and a Cover Unique Ability. His Barrier Extra Move is perfect for when Vanish-Step is charging because it an stop everything but Rising Rushes.

He packs a punch with his fairly competitive Blast Attack stat and Buffing Abilities and also has some good Synergy with the Android Team Builds and Purple Color Counters. 

Strengths

Tank

Both Defense stats remain some of the highest in the game, which is nothing to sneeze at for such an old Fighter. He also has an Extra Move which can block everything but Rising Rushes. This coupled a Unique Ability that reduces Damage against Fighters when SP Android #18 PUR switches in makes for a powerful Tank who can take a lot of Damage and still won't go down.

High Blast Damage Output

His Damage may not be as competitive as some of the newer Fighters, but SP Android #17 PUR comes pretty close. Despite being a Defense Fighter, his Main, Unique, and Z- Abilities all focus on boosting Blast Attack. This makes him a good Offense Fighter as well as a capable Tank.

Weaknesses

Low Health

It's a shame that all these Defense buffs are hampered by an underwhelming Health stat. Due to how Health values are handled in Dragon Ball Legends, this is a huge issue for a Fighter who’s supposed to be all about Defense.

Barrier's Cost Increases

Between how rare it is to draw Extra Arts Cards and Barrier's cost increase of 5 with every use to a maximum of  25, it's unlikely to come into play very often in a single match.

Equippable Items

Recommended Equipment

What?!

Type Silver
Equip Condition Android #17
Sale Price 10000

Slot 1

Special Arts Damage Up 4% - 10%

Slot 2

Base Strike Defense Up 6% - 15%

Slot 3

Base Vanish Recovery Up 5% - 12.5%

This Should Be Fun!

Type Gold
Equip Condition Android #17 , Saiyan
Sale Price 30000

Slot 1

Base Blast Attack Up 6% - 15%

Slot 2

Base Health Up 5% - 12.5%

Slot 3

Damage Up 6% - 15%

Hiya!

Type Gold
Equip Condition Android
Sale Price 30000

Slot 1

Base Strike Attack Up 7.5% - 12.5%

Slot 2

Base Ki Restore Speed Up 5% - 10%

Slot 3

Damage Up 5% - 10%

Team Synergy

Android

Android teams are pretty good; they have enough Z-Abilities and bench Fighters to make a full-fledged Tag Team. SP Android #17 PUR is definitely a great choice to bring into a match.

The downside to keep in mind however, is that he doesn't have an Android Buffing Z-Ability, so if he isn't in the core, he won't make a very good bench Fighter.

Purple Color-Counter

Whether he’s on the bench or core, SP Android #17 PUR fits perfectly among Purple Majority Teams. He Boosts Blast Attack and Defense for all Teammates.

This Fighter makes for an essential Defensive utility to the entire Team.

Main Ability

Absolute Confidence

Draw an Extra Arts Card next. Cause enemy to receive 35% more Blast Damage for 20 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

Double-Team: Blast Atk+

+25% to Blast Damage inflicted when 3 battle members are left.

Cover: Reduce Damage

Reduce damage received by 40% until combo ends when changing cover. +20% to Strike damage inflicted for 15 timer counts and +3 to own substitution count when activated.

Z Ability

1

+19% to Element: PUR base Blast Attack & Defense during battle.

2

+22% to Element: PUR base Blast Attack & Defense during battle.

3

+24% to Element: PUR base Blast Attack & Defense during battle.

4

+25% to Element: PUR base Blast Attack & Defense during battle.

Character(s) Affected

Special

Super Electric Strike Can Teach

Deals major Slice damage. Causes enemies to receive 20% more Strike damage for 15 timer counts. 40% chance to inflict Paralyze.


Cost 50

Extra

Barrier

Nullifies enemy attacks, excluding certain moves like Rising Rush. If enemy is at close range while attacks are nullified, they will be knocked back to long range. +5 cost to own Special Arts cost per use (max +15).


Cost 10

Resistance

Slice
99
Pierce
102
Impact
102
Explode
97

Soul Boost Stats

Stat 100% 200% 300% 398%
Health 21748 45040 79524 122740
Strike Attack 1779 3685 6504 10044
Blast Attack 1743 3610 6378 9847
Strike Defense 1482 3070 5420 8367
Blast Defense 1496 3098 5470 8445
Critical 140 308 560 842
Strike Art Level 2 3 4 5
Blast Art Level 2 3 4 5
Special Art Level 1 1 2 2
Extra Art Level 1 1 2 2

Recommended Soul Boosts