SP Android #17 (Purple) Discussion

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 1,832,603
Strike ATK 172,456
Blast ATK 211,291
Strike DEF 156,519
Blast DEF 159,673
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


SP Android #17 PUR is a Defensive Fighter with impressive stats and a Cover Unique Ability. His Barrier Extra Move is perfect for when Vanish-Step is charging because it an stop everything but Rising Rushes.

While his Blast Attack is no longer impressive, his Defensive stats continue to remain PVP competitive, which means he remains a good option for Android Teams and Purple Color Counters. 



Both Defense stats remain some of the highest in the game, which is nothing to sneeze at for such an old Fighter. He also has an Extra Move which can block everything but Rising Rushes. This coupled a Unique Ability that reduces Damage against Fighters when SP Android #18 PUR switches in makes for a powerful Tank who can take a lot of Damage and still won't go down.


Low Health

It's a shame that all these Defense buffs are hampered by an underwhelming Health stat. Due to how Health values are handled in Dragon Ball Legends, this is a huge issue for a Fighter who’s supposed to be all about Defense.

Barrier's Cost Increases

Between how rare it is to draw Extra Arts Cards and Barrier's cost increase of 5 with every use to a maximum of  25, it's unlikely to come into play very often in a single match.

Team Synergy


Android teams are pretty good; they have enough Z-Abilities and bench Fighters to make a full-fledged Tag Team. SP Android #17 PUR is definitely a great choice to bring into a match.

The downside to keep in mind however, is that he doesn't have an Android Buffing Z-Ability, so if he isn't in the core, he won't make a very good bench Fighter.

Purple Color-Counter

Whether he’s on the bench or core, SP Android #17 PUR fits perfectly among Purple Majority Teams. He Boosts Blast Attack and Defense for all Teammates.

This Fighter makes for an essential Defensive utility to the entire Team.

Equippable Items

Main Ability

Absolute Confidence

Draw a Special Arts Card next. Cause enemy to receive 35% more Blast Damage for 20 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

Double-Team: Blast Atk UP

+25% to Blast Damage inflicted when 3 battle members are left.

Cover: Reduce Damage

Reduce damage received by 40% until combo ends when changing cover. +20% to Strike damage inflicted for 15 timer counts and +3 to own substitution count when activated.

Z Ability

+19% to Element: PUR base Blast Attack & Defense during battle. Character(s) Affected
+22% to Element: PUR base Blast Attack & Defense during battle. Character(s) Affected
+24% to Element: PUR base Blast Attack & Defense during battle. Character(s) Affected
+25% to Element: PUR base Blast Attack & Defense during battle. Character(s) Affected


Super Electric Strike Can Teach

Deals major Slice damage. Causes enemies to receive 20% more Strike damage for 15 timer counts. 40% chance to inflict Paralyze.

Cost 50



Nullifies enemy attacks, excluding certain moves like Rising Rush. If enemy is at close range while attacks are nullified, they will be knocked back to long range. +5 cost to own Special Arts cost per use (max +15).

Cost 10



Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21748 45040 79524 122740 177240
Strike Attack 1779 3685 6504 10044 14508
Blast Attack 1743 3610 6378 9847 14223
Strike Defense 1482 3070 5420 8367 12083
Blast Defense 1496 3098 5470 8445 12204
Critical 140 308 560 842 1152
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts