This is a Fighter that basically broke PVP upon arrival. Aside from the good stats he has, the most interesting thing to note is his Main Ability, which can prevent switches for 10 timer counts. When played correctly, this puts the Enemy in a dangerous situation, as their Vanish Step Gauge will quickly deplete, leaving them open to Attack.
SP Bardock GRN is a valuable asset in both PVP and PVE thanks to his high stats and buffs.
His Main Ability can prevent Switches for 10 timer counts while also increasing Strike Damage by 40%. This has a lot of possible uses, especially in PVP: lock an Enemy into an Element disadvantage match-up, or abuse an empty Vanish-Step Gauge to perform full Combos against a helpless Enemy.
The window is narrow but if played correctly, it can decide the fate of certain Matches.
This particular stat makes him one durable and hard to kill Fighter. Whether he's on a Saiyan Team or a Green Color-Counter, this alone makes him a valuable member of the core line-up.
Cancels Debuffs and Boosts Ki
SP Bardock GRN can cancel any kind of Debuff with his Extra Move. This makes every kind of debuff-centered Fighter he faces way less powerful with the added bonus of some quick Ki Recovery.
While his Abilities and Moves are still quite relevant, SP Bardock GRN's stats are getting old. SP Good Buu GRN has a Unique Ability that acts the same as his Main Ability but only lasts half as long.
This opens up the possibility of future Fighters doing the same, or being immune to switch-locking.
Despite being around for a while, SP Bardock GRN still lacks Equip options or even fully optimized Equips. This further hurts his viability in the long-run as an old Fighter.
This Fighter is one of the better Saiyansavailable, but his Z-Ability doesn't reflect that as well by only Buffing one stat. Still, playing SP Bardock GRN is kind of mandatory in this Team Build, especially in PVP matches.
This Fighter pairs nicely with SP Good Buu GRN since both have Abilities that prevent Enemy switching. These two also already provide the Defense and some Offense, so the third slot could be filled by a Red or Yellow Fighter who's sole purpose is Damage.
SP Bardock GRN’s Main Ability cages in the Enemy, preventing that Fighter from getting swapped out.
He has some pretty potent Damage Buffs, but those aren’t helping much in the face of power creep anymore.
SP SSJ Cabba GRN and SP Vegeta GRN make SP Bardock GRN a difficult play on Green Color Counter Teams and while his Main Ability is still incredible, all his stats but Health have been power crept pretty hard.