Table of Contents
|Ki Restore Speed|
|Arts Cards Held|
This is a Fighter that basically broke PVP upon arrival. Aside from the good stats he has, the most interesting thing to note is his Main Ability, which can prevent switches for 10 timer counts. When played correctly, this puts the Enemy in a dangerous situation, as their Vanish Step Gauge will quickly deplete, leaving them open to Attack.
SP Bardock GRN is a valuable asset in both PVP and PVE thanks to his high stats and buffs.
Can Prevent Switches
His Main Ability can prevent Switches for 10 timer counts. This has a lot of possible uses, especially in PVP: lock an Enemy into an Element disadvantage match-up, or abuse an empty Vanish Step Gauge to perform a full combo. If said Combo is performed by SP Bardock GRN himself, the Damage dealt will be increased even further by the 40% Strike Buff SP Bardock GRN. The window is narrow but if played correctly, it can decide the fate of certain matches.
So Much Health
Bardock at level 1.500 has around 473k points to Health. This makes him one durable and hard to kill Fighter. On top of this, he can be played in Green Teams. Pairing SP Bardock GRN with SP GRN Piccolo further increases his durability.
Cancels Debuffs and Boosts Ki
Bardock can cancel any kind of debuff with his Extra Art card, "Quiet Rage". This makes every kind of debuff-centered Fighter he faces way less powerful with the added bonus of some quick Ki Recovery.
Good Overall Stats
Aside from Critical and Blast Attack, SP Bardock GRN is a really well-rounded fighter, making him quite versatile in a fight.
An Ultimate probably would've been asking too much considering what this Fighter can already do with his Main Ability, but the lack of a 20-Ki cost Ultimate Moves decreases the overall Damage dealt by this Fighter. It's not a huge loss or something that ruins the Fighter, it’s just something he could've had but doesn’t.
Average Blast Attack
This Fighter is focused on Strike damage, so it was inevitable that his Blast Attack stat would be toned down to compensate. But even though his Blast attack is average at best, it's still better than many other SP Fighters out there--it's a decent value for a Melee Fighter.
|Base Strike Attack Up||8% - 20%|
|Base Ki Restore Speed Up||4% - 10%|
"Do it... Defeat...Frieza..."
|Base Health Up||5% - 10%|
|Base Strike Defense Up||2.5% - 7.5%|
|Base Blast Defense Up||2.5% - 7.5%|
"No, You're Gonna Die!"
|Base Blast Defense Up||5% - 13%|
|Special Arts Damage Up||2.5% - 10%|
This Fighter is one of the better Saiyans available and his Z-Ability can power up the entire Team. Playing Bardock is kind of mandatory in this Team Build, especially in PVP matches. Regarding PVE, all the buffs he can give make SP Bardock GRN is a good choice for PVE Events as well.
This fighter pairs nicely with SP Piccolo GRN, so a Single Element Team Build that otherwise ignores Health Recovery and focuses Damage Output-- like Teams involving SP Super Trunks GRN--would be a great fit for this Melee Style Fighter.
|I Will Defeat You!|
All enemies are Switch Restricted for 10 timer counts. +40% to Strike damage inflicted for 10 counts. Requirements: 15 timer counts must elapse.
|The Saiyan Traitor|
+30% to Strike Damage inflicted when 2 allies are downed. +35% to Strike Damage inflicted for each downed enemy for 20 timer counts.
|Team Up (Saiyan): Ki Recovery UP|
+20% to Ki Recovery when Tag: Saiyan is a battle member.
+19% to Tag: Saiyan base Strike Attack during battle.
+22% to Tag: Saiyan base Strike Attack during battle.
+24% to Tag: Saiyan base Strike Attack during battle.
+25% to Tag: Saiyan base Strike Attack during battle.
|Final Spirit Cannon Can Teach|
Deals major Explode damage. +20% to own Special Move Arts power for 15 timer counts.
+50 to Ki Recovery & cancel Attribute Downgrades.
Soul Boost Stats
|Strike Art Level||2||3||4||5|
|Blast Art Level||2||3||4||5|
|Special Art Level||1||1||2||2|
|Extra Art Level||1||1||2||2|
Recommended Soul Boosts
Focus Health and Strike Attack first, the two stats where this Fighter shines the most. Players who plan to run him with a Ki Recovery focused Teammate, aim for Health first in order to maximize. Otherwise, Strike Attack would be the priority.