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SP Bardock (Green) Discussion

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,511,626
Strike ATK 217,726
Blast ATK 181,088
Strike DEF 138,071
Blast DEF 138,071
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


This is a Fighter that basically broke PVP upon arrival. Aside from the good stats he has, the most interesting thing to note is his Main Ability, which can prevent switches for 10 timer counts. When played correctly, this puts the Enemy in a dangerous situation, as their Vanish Step Gauge will quickly deplete, leaving them open to Attack.

SP Bardock GRN is a valuable asset in both PVP and PVE thanks to his high stats and buffs.


Prevents Switching

His Main Ability can prevent Switches for 10 timer counts while also increasing Strike Damage by 40%. This has a lot of possible uses, especially in PVP: lock an Enemy into an Element disadvantage match-up, or abuse an empty Vanish-Step Gauge to perform full Combos against a helpless Enemy.

The window is narrow but if played correctly, it can decide the fate of certain Matches.

Incredible Health

This particular stat makes him one durable and hard to kill Fighter. Whether he's on a Saiyan Team or a Green Color-Counter, this alone makes him a valuable member of the core line-up.

Cancels Debuffs and Boosts Ki

SP Bardock GRN can cancel any kind of Debuff with his Extra Move. This makes every kind of debuff-centered Fighter he faces way less powerful with the added bonus of some quick Ki Recovery.


Getting Old

While his Abilities and Moves are still quite relevant, SP Bardock GRN's stats are getting old. SP Good Buu GRN has a Unique Ability that acts the same as his Main Ability but only lasts half as long.

This opens up the possibility of future Fighters doing the same, or being immune to switch-locking.

Limited Equips

Despite being around for a while, SP Bardock GRN still lacks Equip options or even fully optimized Equips. This further hurts his viability in the long-run as an old Fighter.

Team Synergy


This Fighter is one of the better Saiyans available, but his Z-Ability doesn't reflect that as well by only Buffing one stat. Still, playing SP Bardock GRN is kind of mandatory in this Team Build, especially in PVP matches. 

Green Color-Counter

This Fighter pairs nicely with SP Good Buu GRN since both have Abilities that prevent Enemy switching. These two also already provide the Defense and some Offense, so the third slot could be filled by a Red or Yellow Fighter who's sole purpose is Damage.

Equippable Items

Main Ability

I Will Defeat You!

All enemies are Switch Restricted for 10 timer counts. +40% to Strike damage inflicted for 10 counts. Requirements: 15 timer counts must elapse.

Unique Ability

The Saiyan Traitor

+30% to Strike Damage inflicted when 2 allies are downed. +35% to Strike Damage inflicted for each downed enemy for 20 timer counts.

Team Up (Saiyan): Ki Recovery UP

+20% to Ki Recovery when Tag: Saiyan is a battle member.

Character(s) Affected

Z Ability

+19% to Tag: Saiyan base Strike Attack during battle. Character(s) Affected
+22% to Tag: Saiyan base Strike Attack during battle. Character(s) Affected
+24% to Tag: Saiyan base Strike Attack during battle. Character(s) Affected
+25% to Tag: Saiyan base Strike Attack during battle. Character(s) Affected


Final Spirit Cannon Can Teach

Deals major Explode damage. +20% to own Special Move Arts power for 15 timer counts.

Cost 50


Quiet Rage

+50 to Ki Recovery & cancel Attribute Downgrades.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21428 44376 78348 120920 174612
Strike Attack 1814 3755 6635 10242 14790
Blast Attack 1761 3649 6442 9943 14363
Strike Defense 1464 3034 5361 8276 11957
Blast Defense 1454 3010 5313 8200 11846
Critical 130 286 522 784 1072
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts