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SP Bardock (Green)

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Table of Contents

Character Tier
4

DBL03-10S

Character Stats

Soul Boost
Advanced
Power Level
631842
HP 2,511,626
Strike ATK 217,726
Blast ATK 181,088
Strike DEF 138,071
Blast DEF 138,071
Critical
875
Ki Restore Speed
1,779

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards
Other

Overview

This is a Fighter that basically broke PVP upon arrival. Aside from the good stats he had, the most interesting thing to note is his Main Ability, which can prevent switches for 10 timer counts. When played correctly, this still puts the Enemy in a dangerous situation, as he can pick and choose who he or his Teammates want to square off against.

While he had an excellent run at the very top, his time has long passed. That being said, his Z-Ability is still valuable for Saiyan Teams.

Strengths

Prevents Switching

His Main Ability can prevent Switches for 10 timer counts while also increasing Strike Damage by 40%. This has a lot of possible uses, especially in PVP: lock an Enemy into an Element disadvantage match-up, or abuse an empty Vanish-Step Gauge to perform full Combos against a helpless Enemy.

The window is narrow but if played correctly, it can decide the fate of certain Matches even to this day.

Cancels Debuffs and Boosts Ki

SP Bardock GRN can cancel any kind of Debuff with his Extra Move. This makes every kind of debuff-centered Fighter he faces way less powerful with the added bonus of some quick Ki Recovery.

Weaknesses

Getting Old

While his Abilities and Moves are still quite relevant, SP Bardock GRN's stats have fell victim to powercreep. SP Good Buu GRN for example has a Unique Ability that acts the same as his Main Ability but only lasts half as long.

Low Durability

Despite his Health stat still being top notch, his Defensive stats let him down and make him a fragile Fighter overall. This is especially bad in the current Meta since there are many dangerous Purple Fighters out there that can defeat SP Bardock GRN easily.

Bad Synergy

SP Bardock GRN only Synergizes with Saiyans, which is a problem considering he’s been heavily power crept in that Team to the point he’s not even an optimal bench option despite having a good Z-Ability.

Team Synergy

Saiyan

While it's getting increasingly harder to bring him into PVP, he still serves as a valuable bench spot due to his Strike Attack Z-Ability.

Equippable Items

Main Ability

I Will Defeat You!

Inflicts all enemies with "No Switching" for 10 timer counts. +40% to Strike damage inflicted for 10 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

The Rebellious Saiyan

+30% to Strike Damage inflicted when 2 allies are defeated. +35% to Strike Damage inflicted for 20 timer counts every time this character defeats an enemy.

Team (Saiyan): Ki Recovery UP

+20% to own Ki Recovery when "Tag: Saiyan" is a battle member.

Character(s) Affected

Z Ability

1
+19% to Tag: Saiyan base Strike Attack during battle. Character(s) Affected
2
+22% to Tag: Saiyan base Strike Attack during battle. Character(s) Affected
3
+24% to Tag: Saiyan base Strike Attack during battle. Character(s) Affected
4
+25% to Tag: Saiyan base Strike Attack during battle. Character(s) Affected

Special

Final Spirit Cannon Can Teach

Deals major Explode damage. +20% to own Special Move Arts power for 15 timer counts upon activation.


Cost 50

Extra

Quiet Rage

Restores own Ki by 50 and cancels own Attribute Downgrades.


Cost 20

Resistance

Slice
98
Pierce
102
Impact
101
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21428 44376 78348 120920 174612 243720
Strike Attack 1814 3755 6635 10242 14790 20650
Blast Attack 1761 3649 6442 9943 14363 20051
Strike Defense 1464 3034 5361 8276 11957 16697
Blast Defense 1454 3010 5313 8200 11846 16540
Critical 130 286 522 784 1072 1192
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

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