Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
This Fighter has been a long time coming and brings along some hilarious and iconic animations, but a very fitting diabolical toolkit too.
Stats wise, SP Super Buu PUR is exceptional in both Offensive categories, but really makes his presence felt through various Debuffs, whether they come from his Unique Ability or Extra Move. He also has access to an Ultimate Move, which remains one of the most powerful tempo-plays in the entire game.
Switching out against this Fighter is a death sentence, as he receives a wide array of Buffs. Even more devastating is his "I Can't Let a Power Greater than Mine Exist" Unique Ability, which inflicts even more Debuffs on the Enemy Team for a whopping 45 timer counts.
While a bit situational, he's downright oppressive if things fall into place.
Massive Debuffing Unique Ability
His "I Can't Let A Power Greater than Mine Exist" Unique Ability requires 25 timer counts to elapse. He then inflicts all Enemies with various Attribute Downgrades, such as 30% Damage received, +5 to Strike and Blast Arts cost, and -50% to Health Restoration.
It's almost imperative to bring along a Fighter that can clear Attribute Downgrades, as going up against this for the 45 timer counts it lasts can be quite overwhelming.
While SP Super Buu PUR's Ultimate Move only does major Damage as opposed to massive Damage, it does come with various Debuffs for the Enemy, this time targeting their Ki total as well as Ki Recovery Speed. On top of the fact that it works well with his Offensive toolkit, it does a great job keeping the Enemy down by crippling their ability to counter-attack.
While his Unique Abilities are both very powerful, there is a bit of a situational element attached to them. One Unique Ability requires an Enemy to switch out of the battlefield, while the other requires a certain amount of timer counts to elapse.
What makes it worse for SP Super Buu PUR is the fact that his Debuffs can be removed, and there are many popular Fighters currently in the Meta that can not only do this but provide an excellent deterrent to most of his Attacks, such as SP Zamasu RED.
While most top tier new Fighters have Equip options that allow them to set the world on fire, SP Super Buu PUR doesn't really get this luxury. His best possible Equips are just OK, some of which have more of an emphasis on Defense and Special Move Damage, neither of which he particularly wants to prioritize.
The optimal choice for him would be a Regeneration Team, as he essentially replaced SP Super Janemba PUR. Regeneration has historically been more geared towards Offense, but due to recent additions, SP Super Buu PUR now helps them pack a punch to add their insane durability.
I even sense Goku's Ki?!
|Base Strike Attack UP||6% - 13%|
|Base Blast Defense UP||6% - 13%|
|Base Blast Attack UP||6% - 15%|
This is a no-brainer here, SP Super Buu PUR is great in both Offensive categories and should be utilized to Buff them both.
|Special Move Damage UP||5% - 12.5%|
|Base Strike Defense UP||6% - 15%|
|To Blast Damage inflicted for each Tag: Regeneration battle member. Up||1% - 7%|
A great choice if he's being used in Regeneration, due to the potential 21% Boost to Blast Attack.
Awakened Stay Alive, Gohan No. １
|Equip Condition||Regeneration, Ranged Type|
|Special Move Damage UP||8% - 13%|
|Ultimate Damage UP||8% - 13%|
|Base Blast Defense UP||10% - 18%|
|Base Ki Restore Speed UP||8% - 12.5%|
This makes his Ultimate Move hit that much harder and gives him some nice Ki Restore Speed, which does work well with some aspects of his kit.
However, since this only helps Special and Ultimate Move Offensively, it can be replaced by something like "I Think We Can Do It!" for more consistent Offense. Alternatively, "There's no need for that." gives him Blast Attack but then focuses on Defenses, which isn’t bad on a reasonably durable Fighter like him.
Draw the Ultimate Arts Card "Mystic Ball Attack" next. Inflicts enemy with Attribute Downgrade "-80% to Ki Recovery" for 15 timer counts. Requirements: 25 timer counts must elapse.
|Where is the Strong One?|
While this character is on the battlefield, the following effects occur when enemy switches characters. Restores own Vanishing Gauge by 40%. +30% to damage inflicted for 20 timer counts. +30% to own Ki Recovery for 15 timer counts.
|I Can't Let a Power Greater than Mine Exist...|
If 25 counts have elapsed since battle start, the following effects occur when this character enters the battlefield (activates once). Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 45 timer counts. Inflicts all enemies with Attribute Downgrade "+5 to Strike & Blast Arts cost" for 45 timer counts. Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 45 timer counts.
+19% to "Tag: Regeneration" base Blast Attack during battle.
+22% to "Tag: Regeneration" base Blast Attack during battle.
+26% to "Tag: Regeneration" base Blast Attack & Defense during battle.
+28% to "Tag: Regeneration" base Blast Attack & Defense during battle.
|Assault Rain Can Teach|
Deals major Pierce damage. Inflicts enemy with Attribute Downgrade "-30% to Ki Recovery" for 15 timer counts on hit.
Immobilizes the enemy on hit. Inflicts enemy with Attribute Downgrade "+25% to Damage Received" for 15 timer counts on hit.
|Mystic Ball Attack|
Deals major Impact damage. Reduces enemy Ki by 70 on hit.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5|
|Blast Art Level||2||3||4||5||5|
|Special Art Level||1||1||2||2||2|
|Extra Art Level||1||1||2||2||2|
|Ultimate Art Level||1||1||2||2||2|