Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,051,507
Strike ATK 229,370
Blast ATK 202,299
Strike DEF 143,519
Blast DEF 131,072
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
DK Piccolo, King Piccolo, Demon King Piccolo


Despite being quite strong, this Fighter is likely to be overlooked due to being part of the steadily deteriorating Regeneration Tag. But SP DK Piccolo YEL stands out from the crowd for many reasons.

His stats are competitive for his age, well-rounded, and he has a game-changing Main Ability that can steal Dragon Balls from the Enemy Team. His Unique Abilities are great for influencing Enemy switching patterns, and he holds one of the very rare Poison inflicting Strike Arts Cards.


Tactical Switching

SP DK Piccolo YEL has two very powerful Unique Abilities that are all about switching him in and keeping Enemy switching to a minimum. Anytime This Fighter enters the match, the Enemy Fighter has to stay in combat for 15 timer counts, or they will receive +2 to their substitution count.

This may not seem like much, but tactically it’s fantastic for giving the Player color advantage based switching.

In addition, SP DK Piccolo YEL benefits from staying in because he is healed for 15 counts every time he enters the Match. All this is to say that SP DK Piccolo YEL is self-sufficient while also putting the Enemy at a massive disadvantage.

Dragon Ball Thief

Few things are more satisfying than collecting all but two Dragon Balls before activating this Fighter's Main Ability and jumping right into a Rising Rush. This is a great way to gain an early advantage, but Players should aim for using the Main Ability when their own hand doesn't have any Dragon Ball Cards since this means less or none will be stolen from the Enemy. 


Limited Z-Ability

The Regeneration Tag is currently quite small--big enough to build a solid Team but not big enough to provide many Build options. Regeneration Fighters haven't been released in some time either, which adds power creep to the reasons not to build a Regeneration Team.

This means that there aren’t a lot of Equip options or Z-Abilities for this Fighter to benefit from. Having a Regeneration based Z-Ability also means SP DK Piccolo YEL can’t just jump ship and play on a different Team as easily--that is to say, it’s difficult but not impossible. For this specific reason, it would have been better if his Z-Ability was color-locked.

Close, But Not Quite Piccolo

SP DK Piccolo YEL isn’t Tagged as a Piccolo variant. The reason for this is some pretty old Dragon Ball lore. Basically, the Piccolo from Dragon Ball Z is the reincarnation/son of the Demon King Piccolo who existed in the original series. This isn’t just a different story arc--this is a completely different person who now needs to get some Equips of his own.

Team Synergy


This Tag is definitely growing and while it isn’t as big as it could be, it has a lot of Z-Ability based Synergy and Fighters that explicitly counter larger Tags like Androids and Saiyans

Equippable Items

Main Ability

Countdown to Despair

Takes your opponent's Dragon Balls and adds them to your own. Effects will change according to how many Dragon Balls they have. 2 or more: Take 2, Gain 2 1: Take 1, Gain 1 None: No Effect Requirements: 15 timer counts must elapse.

Unique Ability

The Demon King Terror

Inflicts enemy with Attribute Downgrade "+2 to substitution count" for 15 timer counts every time character enters the battlefield.

Overflowing Youth

Gradually recovers health for 15 timer counts with each count when character enters the battlefield.

Z Ability

+22% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
+25% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
+27% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
+28% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected


Evil Explosion Can Teach

Deals major Explode damage. The following effects occur based on the amount of health you have left: Health is 70% or less: +10% to Special Move damage for 15 timer counts Health is 50% or less: +30% to Special Move damage for 15 timer counts Health is 30% or less: +50% to Special Move damage for 15 timer counts

Cost 50


Unlock Ki: Form of Attack

+10% to own Strike damage for 15 timer counts. Destroys all of your cards and randomly draws four new ones.

Cost 25



Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21428 44376 78344 120916 174608
Strike Attack 1796 3719 6570 10145 14653
Blast Attack 1779 3685 6504 10044 14504
Strike Defense 1503 3112 5499 8492 12268
Blast Defense 1482 3070 5420 8367 12083
Critical 152 334 608 914 1250
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts