Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
This Fighter is a result of SP Android #13 BLU absorbing the cores of his destroyed comrades SP Android #14 GRN and SP Android #15 PUR. As a result, he became an even more powerful Fighter. This also has given him access to the Fusion Warrior Tag.
SP Fusion Android #13 RED does just about everything. Offensively, he owns an innate 30% Damage inflicted to Super Saiyan. He also gets massive Damage Buffs the longer he stays on the battlefield, most notably a 35% Damage inflicted Buff that requires a mere 3 timer counts to elapse.
Defensively, he’s very difficult to take out, as his variation of Cover works against Strike Attacks, knocking the Enemy back to long range. He also can Heal multiple times throughout his kit, whether it’s from activating his Main Ability or being the last-man standing.
Android Teams were only missing a Red to complete their Team, and got one that excels at all facets of the game and in every combat situation. Whether he’s destroying Fighters in the beginning of the Match or if he’s there until the bitter end, SP Fusion Android #13 RED proves he’s one of the best in the game.
Sinister Fusion Power
This is the bread and butter of his Offensive assault. 35% Damage inflicted after 3 timer counts in the battlefield more or less will activate instantly, but he then receives 35% Ki Recovery after being on the battlefield for 5 counts, and tops it off with an additional 25% Damage inflicted Buff if he’s been on the battlefield for a mere 10 timer counts.
Alternatively, this Unique Ability also gives him his extra Damage to Super Saiyan, which will certainly come in handy as the Tag has been popular for quite some time now.
Destructive Ultimate Move
His Main Ability not only Heals him for 30% of his Health, but draws an Ultimate Arts Card, Deadly Crusher, as well as gives him enough Ki, 30, to use it.
This Ultimate Move is similar to SP Perfect Cell YEL's Solar Kamehameha gained through his Main Ability, as it does massive Damage, has increased power when activated, pierces through Enemy Cover, and comes with an absolutely devastating chance of faint.
While last-man standing Crisis can be dangerous to play with, SP Fusion Android #13 RED Heals for 30% yet again if this is the case, and gains an additional 50% Damage inflicted Buff, making him truly terrifying when he’s the last alive.
One of his Teammates, SP Android #13 BLU, also has Crisis. Teams with multiple Fighters that have Crisis have multiple win conditions and are very dangerous to play against, as there is not a main Fighter that is required to stay alive in order to win the Match.
Striker in Blast-heavy Team
While his Damage inflicted Buffs do not discriminate between Blast and Strike Damage, his Strike Attack is still considerably higher than his Blast Attack, and that’s ideally the route he would like to go.
Unlike most newer Fighters -- including some of his very own Teammates -- he doesn’t have reduced cost on his Blast Arts Cards, which can feel clunky in his hand at times.
Average Special Move
For being a Full Charge Deadly Bomber, his Special Move is very bland, which is surprising considering how oppressive it was in the Super Android #13 Movie. It only deals major Damage and inflicts the Enemy with a Strike Attack received Debuff.
His last-man standing Buffs only apply if his two downed Teammates are Android, and his Z-Ability Buffs the Android Tag Strike and Blast Attack, making this an obvious choice as their primary Red Fighter for a while.
Teams Featured In
Awakened This Should Be Fun! No. １
|Equip Condition||Android #17, Android, Sagas From the Movies|
|Base Strike Attack UP||10% - 16.5%|
|Base Blast Attack UP||10% - 16.5%|
|Base Health UP||8% - 12.5%|
|To Blast Defense for each Tag: Android battle member. Up||2% - 6%|
Androids have the luxury of not needing to run a Health Z-Ability for the bench due to their Equips giving them enough Health to make up for it, and this Equip does a little bit of everything.
...It seems we miscalculated.
|Base Strike Defense UP||7.5% - 12.5%|
|Base Blast Attack UP||5% - 10%|
|Base Health UP||5% - 10%|
Continuing with the theme of giving an Android Fighter Health through Equips, this is one of the better choices left, and it still gives him Blast Attack which will come in handy in a predominantly Blast oriented Team.
Draw the Ultimate Arts Card "Deadly Crusher" next. Restores own health by 30% and Ki by 30. Requirements: 25 timer counts must elapse.
|Sinister Fusion Power|
+30% to damage inflicted against "Tag: Super Saiyan". The following effects occur according to the number of timer counts elapsed with current character: 3 counts: +35% to damage inflicted. 5 counts: +35% to own Ki Recovery. 10 counts: +25% to damage inflicted. While this character is on the battlefield, inflicts all enemies with 2 substitution counts when enemy switches characters.
|Androids' Final Weapon|
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when changing cover. Knocks back enemy to long range if a cover change is performed against their Strike Arts attack. Applies the following effects to self when 2 allied "Tag: Android" are defeated: +50% to damage inflicted. +30% to Ki Recovery. Restores health by 30%.
+21% to "Tag: Android" base Strike & Blast Attack during battle.
+24% to "Tag: Android" base Strike & Blast Attack during battle.
+29% to "Tag: Android" base Strike & Blast Attack during battle.
+31% to "Tag: Android" base Strike & Blast Attack during battle.
|Full Charge Deadly Bomber|
Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.
+20% to damage inflicted for 15 timer counts upon activation. Inflicts enemy with Attribute Downgrade "-50% to Ki Recovery" for 10 timer counts on hit. *Blast Armor when charging forward.
Deals massive Impact damage. The following effects occur upon activation: +30% to Ultimate damage inflicted for 3 timer counts. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts. 30% chance to inflict Faint on hit.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5|
|Blast Art Level||2||3||4||5||5||5|
|Special Art Level||1||1||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2|
|Ultimate Art Level||1||1||2||2||2||2|