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SP Goku Black (Yellow)

Table of Contents

Character Tier
Z

DBL06-13S

Character Stats

Soul Boost
Advanced
Power Level
357795
HP 2,111,492
Strike ATK 200,111
Blast ATK 236,102
Strike DEF 144,951
Blast DEF 147,841
Critical
1,394
Ki Restore Speed
2,415

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

SP Goku Black YEL is terrifyingly strong who can easily fill the role of Tank or Ranged Offense, and Saiyans and Hybrid Saiyans PVP Teams better watch their backs when going up against him.

He’s a Goku imposter, which sets him back in terms of Equips and Synergy, but literally everything else about him makes that forgivable.

Extremely versatile in how he can be played, SP Goku Black YEL is a must for any Saiyan Team.

Strengths

A Literal Tank

A self-destruct from SP Android #16 GRN won’t kill him at full Health--that’s how good his Defense stats are.

SP Goku Black YEL is built like a Defense Fighter, yet his held Arts Cards, Blast Attack stat and it’s relevant Ability Buffs make him an equally capable Offense Fighter.

Saiyans have needed a new Tank for a while, and the fact that he’s Yellow makes him all the more essential for that particular Build.

Game-Breaking Abilities

His Main Ability has a very short charge time of 15 timer counts and grants two different Buffs based on his Health, meaning that it can be used based on the needs of the moment.

His primary Unique deals an additional 30% Damage to all Saiyan and Hybrid Saiyan Enemies, meaning most PVP Teams that have to face SP Goku Black YEL are basically doomed.

And that Damage Buff will just keep climbing since his Glory Unique increases Blast Damage inflicted by 35% for each Enemy he defeats.

Not Even His Final Form

SP Goku Black YEL is truly a master of the Meta through not only his Anti-Saiyan and Hybrid Saiyan Unique, but his Extra Move as well.

This Move increases Vanishing Gauge Recovery by 30% for 15 timer counts and eventually Buffs Blast Damage and later Ki Recovery Speed depending on how long the Match has been going on.

This Fighter is hard to kill and only gets stronger.

Weaknesses

A Z-Ability for Future Use

This Tag is very limited both in Fighters and Z-Abilities. Since he and most Future Trunks variants don't mesh well, there isn't a viable Team build in this Tag yet.

Limited Tags

Related to the issue of his Future Tag, this is not a true Goku variant, nor is he part of the Son Family, meaning he doesn’t gain those Equip options or potential Synergy Buffs.

Equippable Items

Recommended Equipment

This Should Be Fun!

Type Gold
Equip Condition Android #17 , Saiyan
Sale Price 30000

Slot 1

Base Blast Attack Up 6% - 15%

Slot 2

Base Health Up 5% - 12.5%

Slot 3

Damage Up 6% - 15%

The real battle begins now.

Type Bronze
Equip Condition Yellow
Sale Price 2000

Slot 1

Base Health Up 5% - 10%

Slot 2

Base Strike Defense Up 5% - 10%

Slot 3

Base Blast Defense Up 5% - 10%

I'm an Elite

Type Gold
Equip Condition Yellow
Sale Price 30000

Slot 1

Base Strike Attack Up 8% - 20%

Slot 2

Base Ki Restore Speed Up 4% - 10%

Slot 3

Special Arts Defense Up 12% - 30%

Team Synergy

Saiyan

Due to how popular Strike Offense is in the Meta, A Saiyan who can act as Both Tank and Range is great because it means the other two Fighters can throw all they have into Melee.

The only real downside is his Future Buffing Z-Ability, but this almost a non-issue when looking at the rest of his toolkit.

Main Ability

Welcome Pain

The following effects occur based on the amount of health left. [Health is 50% and up] +50% to damage inflicted for 20 timer counts. [Health is below 50%] Restores own health by 20% and +35% to damage inflicted for 20 timer counts. Requirements: 15 timer counts must elapse.

Z Ability

1

+19% to "Tag: Future" base Blast Attack during battle.

2

+22% to "Tag: Future" base Blast Attack during battle.

3

+26% to "Tag: Future" base Blast Attack during battle.

4

+28% to "Tag: Future" base Blast Attack during battle.

Character(s) Affected

Special

Black Kamehameha Can Teach

Deals major Impact damage. Inflicts Attribute Downgrade "+20% to Blast Damage Received" to enemy for 15 timer counts on hit.


Cost 50

Extra

Body Grows Familiar

+30% to own Vanishing Gauge Recovery for 15 timer counts.
The following effects also occur depending on the number of timer counts elapsed since the start of the battle.
15 counts elapsed: +20% to Blast damage inflicted for 15 timer counts.
25 counts elapsed: +20% to Blast damage inflicted for 15 timer counts and +25% to Ki Recovery for 15 timer counts.


Cost 20

Resistance

Slice
96
Pierce
103
Impact
102
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 398%
Health 21428 44376 78348 120920
Strike Attack 1761 3649 6442 9943
Blast Attack 1814 3755 6635 10242
Strike Defense 1464 3034 5361 8276
Blast Defense 1510 3130 5530 8537
Critical 146 322 586 880
Strike Art Level 2 3 4 5
Blast Art Level 2 3 4 5
Special Art Level 1 1 2 2
Extra Art Level 1 1 2 2

Recommended Soul Boosts