However, he requires a very specific Team Build to reach his max potential, and that Build doesn’t have many Teammate options.
It’s hard to say how long he will stay viable without the release of more Fighters to Synergize with.
High Damage Output
With the right Team, SP Saiyaman 1 PUR gains up to 90% in Damage Buffs. He can also draw a Special Move Arts Card with his Main Ability (which also increases the chance of the next Special Move to inflict Faint by 35%).
Many Teams rely on Enemy Debuffs to maintain a lead. SP Saiyaman 1 PUR can nullify attribute downgrades three times, causing the Enemy Team to lose their advantage over him.
Similar to SP Saiyaman 2 RED, this Fighter works really well in the right Team, but that ideal Team doesn’t have a lot of variations.
Between Synergy and how focused his Damage output is on Blast, SP Saiyaman 1 PUR isn’t very flexible in Combat. He doesn’t offer a lot of Team Support beyond dealing Damage, which puts more pressure on the Support and Defense of the Team to compensate.
SP Super Janemba PUR is a Transforming Warrior so he gives SP Saiyaman 1 PUR the extra Damage Buff, but his own Damage output is pretty low. SP SSJ Broly PUR wouldn’t give him the Damage Buff, but their Z-Abilities really Synergize for a collective gain.
There are a wide array of choices in this slot. This is one of the better Offensive choices available, but can be replaced by either "Hoh!" for a more Defensive option, "Leave my dad... ALONE!" for some Ki Recovery Speed, or "Responsive Power" if he’s used in a Legends Road Team.
I am the Great Saiyaman!
Draw a Special Move Arts Card next. Restores own Ki by 50. +30% to damage inflicted for 20 timer counts. Enhances the next Special Move Arts Card used: 35% chance to inflict Faint on hit (cannot be cancelled). Requirements: 15 timer counts must elapse.
Lover of Justice
+15% to damage inflicted per battle member when this character enters the battlefield. +15% to Blast damage inflicted per "Tag: Transforming Warrior" battle member other than this character when entering the battlefield.
He has one of the best Main Abilities in the entire game. Drawing a Special Move Arts Cardwith a 35% chance to inflict Faint, enough Ki to use it, and a Damage inflicted Buff to go along with it is game-changing.
His “Lover of Justice” Unique Ability gives him a 15% Damage inflicted Buff per Teammate when he enters the battlefield, adding to his already high Blast Attack stat.
SP Saiyaman 1 PUR has an excellent toolkit with some game-changing components. What keeps him from being a bit higher is a lack of top Team options, as there are only a select few Fighters in the game that would appreciate his two Blast Arts Cards.