Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
SP Rilldo RED is great Offensively thanks to his fantastic Strike-centric toolkit and can also hold his own Defensively.
Additionally, he nullifies Damage reducting Cover Abilities and the resurrection that some Fighters like SP Zamasu RED and SP Vegeta GRN have, so he’s a great Regeneration counter. His Held Strike Arts Cards are also optimal for Team Building.
So, is he perfect? The answer is no. He’s great as stand-alone Fighter, but his lack of viable Tags heavily limits his Synergy and consequently, his value in the current Meta.
Oppressive Damage output
SP Rilldo RED is a very powerful Fighter right off the bat. In fact, he gets a 50% Strike Damage Boost for 20 timer counts each time he switches in which, combined with his high Strike Attack stat, really makes him a force to be reckoned with.
His Main Ability Boosts his Damage by 40% and brings his Strike Arts Card Heavy Bleed infliction probability up to 100% for 20 timer counts every time he Attacks with one.
Destroyer of Walls
This Fighter has various Abilities in his toolkit that allow him to be a nightmare to most Defense Fighters.
For starters, he completely nullifies all Cover Abilities that reduce Damage. This is a huge factor against Teams like Regeneration and Future which base their high survivability on these highly Effective Defensive Abilities.
Secondly, he nullifies the resurrection that makes Fighters Restore a portion of their Health when they reach 0. This is not as good as it looks because high-level Players can easily work around it by switching cleverly, but it’s still a serviceable Ability.
Last but not least, his Special Move reduces Enemy Health Restoration by 50% for 20 timer counts, which is yet again a good option to have against Regeneration and Future, who are Teams with great Healing Abilities.
He has high Defensive stats but more importantly, he Heals by 10% each time he switches to standby. While this is not as reliable as more immediate and potent Healing Main Abilities, it’s still great to have considering how unusual it is for highly Offensive Fighters to have effective survival Abilities as well.
Red Color Counter
Thanks to his Z-Ability and all-around toolkit, he makes for an excellent Fighter in this Team both as a core or bench.
Munch! Munch! Hell
|Base Strike Attack UP||5% - 12.5%|
|Base Blast Defense UP||6% - 15%|
|Base Strike Attack UP||6% - 15%|
SP Rilldo RED is a one-dimensional Melee Fighter, so he'll take as much Strike Attack as possible.
I'll Turn You Both into Scrap!
|Equip Condition||Red, Melee Type|
|Base Strike Attack UP||6% - 20%|
|Base Critical UP||6% - 18%|
|Base Strike Defense UP||6% - 15%|
20% Strike makes it a must have regardless of the useless Critical slot.
|Base Strike Defense UP||5% - 13%|
|Base Strike Attack UP||5% - 13%|
|Special Move Damage UP||2.5% - 10%|
Not great, but gives the most Strike Attack of anything left.
|Machine Planet Commander|
Draw a Strike Arts Card next. Restores own Ki by 40. +40% to damage inflicted for 20 timer counts. +70% chance to inflict Heavy Bleed for 20 timer counts upon landing a Strike Arts hit. Requirements: 15 timer counts must elapse.
|Weapon of Extermination|
+50% to Strike damage inflicted for 20 timer counts when this character enters the battlefield. Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects activated when changing cover" to self (cannot be cancelled). Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks (cannot be cancelled).
Nullifies own Abnormal Conditions. Restores own health by 10% when this character is switched to standby.
|Yardrat Medal (Gold) +2|
+2 to Yardrat Medals (Gold) dropped during the Legends Road - Super Saiyan Goku - event. Ability Use Period: -
+19% to "Element: RED" base Strike Attack & Defense during battle.
+22% to "Element: RED" base Strike Attack & Defense during battle.
+30% to "Element: RED" base Strike Attack & Defense during battle.
+33% to "Element: RED" base Strike Attack & Defense during battle.
|Hyper Drill Smash|
Deals major Pierce damage. Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 20 timer counts on hit.
|Unlock Ki: Form of Attack|
+20% to Strike damage inflicted for 20 timer counts. +20% to Special Move damage inflicted for 20 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5|
|Blast Art Level||2||3||4||5||5||5|
|Special Art Level||1||1||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2|