Table of Contents
|Ki Restore Speed|
|Arts Cards Held|
Stat-wise, SP King Dabura has no weaknesses. He can be relied upon for high Blast Damage output and when push comes to shove, he makes for a great Tank too.
Finding the right Team for him gets a little tricky however, since he really isn’t Tagged for anything.
This isn’t a complete loss, since he has such high stats, and he has more to bring to a Team than a Z-Ability.
A Little Extra Help
It’s the little things that make a huge difference, like SP King Dabura BLU’s Held Extra Arts Card--which he can use to instantly Restore Ki and reduce the Damage sustained from an Enemy’s Combo--and Main Ability which nullifies three of his own Attribute Downgrades and one each for his Teammates.
Frozen in Fear
The resources to stop a Fighter in their tracks is incredibly valuable under the current combat system where side-stepping creates even more variables in PVP. SP King Dabura BLU provides plenty of opportunities to paralyze the Enemy through his Special Move, but more reliably through his paralyzing held Blast Arts Card.
Enemies aren’t the only thing that stop working when this Fighter is in play, though; the first two times he enters the battlefield, a random card held by the Enemy Player is petrified and cannot be used for 10 timer counts.
Rebel Without a Tag
SP King Dabura BLU doesn’t just have limited Tags, he has none. This means barely any Equips to speak of, and no PVP viability unless he’s piggy-backed onto another Team Build with the understanding he won’t get Z-Ability Buffs unless there is another color-locked Z-Ability holder on the Team.
The silver lining to this is that he Buffs two stats with his Z-Ability, even at its lowest rank.
Even with an Extra Move that does so much, it comes at a price that builds over time. Even though the Extra Arts card only costs 10 Ki, every time it’s used, it increases the cost of his Special Arts Cards by 10 to a max of +30. Because of that, this is the sort of Move that should be used very sparingly.
"Elites Can Be Beaten"
|Base Blast Attack Up||8% - 20%|
|Special Arts Damage Up||4% - 10%|
|Damage Up||12% - 30%|
"W-Wait a sec!"
|Defense Up||8% - 20%|
"Let's Hold 'Em Back!"
|Base Health Up||2.5% - 7.5%|
|Base Strike Defense Up||2.5% - 7.5%|
|Base Blast Defense Up||2.5% - 7.5%|
Blue Majority Color Counter
Since he doesn’t have any Tags, there’s no choice but to Assign SP King Dabura BLU by his color. On the bright side, opens him up to joining a Regeneration or Saiyan Team that will now have a second Extra Card and the option to Paralyze the Enemy. Since he has excellent stats across the board, he won’t be dead weight either.
|Demon King's Protection|
Applies Buff Effect: "Nullify three Attribute Downgrades" to self.
Requirements: 15 timer counts must elapse.
Seals 1 enemy card slot at random when character enters the battlefield.
|Anti-Hybrid Saiyan: Blast Atk UP|
+40% to Blast Damage inflicted against "Tag: Hybrid Saiyan".
+19% to "Element: BLU" base Strike & Blast Attack during battle.
+22% to "Element: BLU" base Strike & Blast Attack during battle.
+26% to "Element: BLU" base Strike & Blast Attack during battle.
+28% to "Element: BLU" base Strike & Blast Attack during battle.
|Evil Impulse Can Teach|
Deals major Explode damage.
Restores own Ki by 30.
Soul Boost Stats
|Strike Art Level||2||3||4||5|
|Blast Art Level||2||3||4||5|
|Special Art Level||1||1||2||2|
|Extra Art Level||1||1||2||2|