This is probably the scariest and cutest villain in the Dragon Ball series with a penchant for eating sweets, no matter what it takes.
His toolkit is incredible on the Defensive side of things, with great Team-Healing as well as a self-Heal after every Combo he receives. Coupled with his Intimidatethat prevents switching for 5 timer counts, SP Good Buu GRN can be quite the nuisance to play against.
SP Majin Buu: Good GRN has a decent Main Ability that Heals the whole Team and cancels its Attribute Downgrades. However, it’s worth noting that Regeneration has multiple Fighter that can do that already.
SP Good Buu GRN is a big guy, so it’s to be expected that he comes with some pretty high Health and Defensive stats. But if that weren’t enough, he recovers 10% of the Damage dealt to him after each Combo inflicted by the Enemy. Couple this with his Extra Move that reduces the next Damage sustained by 15% and this Fighter can prove very difficult to take out.
It would take a pretty long and powerful Combo to finish him off for good, but SP Good Buu GRN isn’t the type to back down. Similar to SP Bardock GRN’s Main Ability, SP Good Buu GRN can prevent Enemies from switching for 5 timer counts the first two times he enters the battlefield.
Statistically, SP Good Buu GRN's Damage stats are on the low side of things and his toolkit does little in the way of Boosting these in any capacity. He's excellent due to his durability, but doesn't offer much else other than some residual Damage every now and again.
Despite him still being a decent Tank, he’s just not good enough to justify being anywhere near the core for Regeneration. For example, SP Piccolo GRN overshadows him completely, as a better GreenTank with a higher Damage output.
He has a good Z-Ability, however, he’s best used on the bench since his capabilities on the field are quite limited.