Table of Contents
|Ki Restore Speed|
|Arts Cards Held|
This is probably the scariest and cutest villain in the Dragon Ball series with a penchant for eating sweets, no matter what it takes.
His toolkit is incredible, with great Team healing and a self-healing that basically requires that he be taken down with a Rising Rush.
SP Good Buu is the type of Tank to switch in and trap an intimidating Enemy to take them out with a Special Combo or severely weaken them so that the rest of the Team can clean up the mess.
Massive Team Synergy
This Fighter joins the fast-growing Regeneration Tag, and he has a lot in his arsenal to keep a Team alive. Not only is he an excellent Tank, SP Good Buu GRN cancels Team debuffs and instantly Restores their Health by 20% through his Main Ability and his Special Move increases Strike Damage inflicted on the Enemy.
It’s important to get his Z-Ability up to level 3 because that’s when he starts Boosting Strike and Blast Defense.
SP Good Buu GRN is a big guy, so it’s to be expected that he comes with some pretty high Health and Defensive stats. But if that weren’t enough, he recovers 10% of the Damage dealt to him after each Combo inflicted by the Enemy. Couple this with his Extra Move that reduces the next Damage sustained by 15% and this Fighter is just about impossible to defeat.
It would take a pretty long and powerful Combo to finish him off for good, but SP Good Buu GRN isn’t the type two back down. Similar to SP Bardock GRN’s Main Ability, SP Good Buu GRN can prevent Enemies from switching for 5 timer counts the first two times he enters the battlefield.
The Regeneration excels at Z-Ability Synergy, but Equips are currently a major shortcoming for the Tag, which leaves this Fighter with very few options when arming up for a Match.
"No, You're Gonna Die!"
|Base Blast Defense Up||5% - 13%|
|Base Blast Attack Up||5% - 13%|
|Special Arts Damage Up||2.5% - 10%|
"Let's Hold 'Em Back!"
|Base Health Up||2.5% - 7.5%|
|Base Strike Defense Up||2.5% - 7.5%|
|Base Blast Defense Up||2.5% - 7.5%|
"You've Made a Critical Mistake"
|Base Ki Restore Speed Up||6% - 15%|
|Special Arts Defense Up||4% - 10%|
Restores ally health by 20% and cancels Attribute Downgrades.
Requirements: 15 timer counts must elapse.
|Intimidate: No Switching|
Inflicts all enemies with "No Switching" for 5 timer counts when character enters the battlefield (activates twice).
Recovers 10% of damage received after enemy attack is over.
+19% to "Tag: Regeneration" base Blast Defense during battle.
+22% to "Tag: Regeneration" base Blast Defense during battle.
+26% to "Tag: Regeneration" base Strike & Blast Defense during battle.
+28% to "Tag: Regeneration" base Strike & Blast Defense during battle.
|Flame Shower Breath Can Teach|
Deals major Explode damage.
|Well, I'm Angry!|
Reduces next damage sustained by 15%.
Soul Boost Stats
|Strike Art Level||2||3||4||5|
|Blast Art Level||2||3||4||5|
|Special Art Level||1||1||2||2|
|Extra Art Level||1||1||2||2|
Recommended Soul Boosts
SP Good Buu GRN is a Regeneration Tank who could just as easily fill the role of Support, and he Synergizes extremely well with just about every Build for this Tag. This is a Team all about Ki Recovery and enemy debuffs, and he fits right in.