SP Majin Vegeta (Red)

Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,167,575
Strike ATK 243,921
Blast ATK 225,024
Strike DEF 140,807
Blast DEF 140,105
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


This Fighter does everything one would expect him to, being a reference to Majin Vegeta shortly before he sacrificed himself in an attempt to kill Buu.

SP Majin Vegeta RED’s toolkit is largely self-serving and in some cases even hurt the survivability of his Teammates. Luckily he isn’t meant to survive the Match, so the rest of the Team won’t have to suffer for long.



Androids aren’t the only PVP Tag with Self-Destruction anymore. SP Majin Vegeta RED’s Self-Destructing Ultimate Move is undodgeable by not only by the Fighter in Battle,  the Enemy Player’s other two Fighters as well. It won’t kill anyone not in Battle, but it can potentially bring them down to 1 Health point to be easily picked off later.

His Ultimate Move cannot be countered by Strike or Blast Attacks, but it can still be countered by Rising Rushes or Special Attacks--this last part may seem inconsequential, but his Ultimate actually takes some time to activate, leaving SP Majin Vegeta RED vulnerable to a counter that would waste his only Ultimate.

This can be fixed by his Extra Move which reduces activation time everytime it is used up to three times. Using this card three times makes his Ultimate Move instantaneous.

Tactical Advantage

There’s been a common theme in recent updates to give Fighters a unique held Arts Card that does a little more than cause Damage.

SP Majin Vegeta RED’s own held Strike Arts Card destroys one Card in the Enemy Player’s hand to be destroyed, which can severely hurt their ability to chain Combos.


Spells Team with “I”

Many of this Fighter’s Abilities and Buffs are self-serving, such as his Z-Ability which grants a Buff to Self-Destruct Damage at Z-levels 3 and 4.

But his primary Unique Ability is downright harmful to his Teammates, as it causes them to receive 30% more Damage for 20 timer counts anytime SP Majin Vegeta enters the Battle.

Equippable Items

Recommended Equipment

You'll Pay!

Type Gold
Equip Condition Saiyan
Sale Price 30000

Slot 1

Base Strike Attack Up 8% - 20%

Slot 2

Base Critical Up 5% - 12.5%

Slot 3

Base Ki Restore Speed Up 4% - 10%


Type Silver
Equip Condition Red
Sale Price 10000

Slot 1

Base Strike Defense Up 5% - 13%

Slot 2

Base Strike Attack Up 5% - 13%

Slot 3

Special Arts Damage Up 2.5% - 10%

Take this!

Type Silver
Equip Condition Vegeta
Sale Price 10000

Slot 1

Base Blast Defense Up 7.5% - 12.5%

Slot 2

Base Strike Attack Up 7.5% - 12.5%

Slot 3

Special Arts Damage Up 3.5% - 8.5%

Team Synergy


Having this Ace in the hole is great for PVP, but Players should make sure the rest of the core team has fairly high Defenses since SP Majin Vegeta RED’s primary Unique Ability debuffs his own Teammates.


There is currently no Tag for this (much less Z-Abilities) but tactically speaking, SP Majin Vegeta RED would work incredibly well on a Team with SP Good Buu GRN and SP King Dabura BLU.

The biggest disadvantage to this build would be the lean towards Blast Cards in the deck, but SP Kind Dabura BLU’s held Arts Card makes SP Majin Vegeta RED’s stackable Extra Move Ability easier to gather.

SP Good Buu GRN rounds out the Team as a Tank and Healer.

Main Ability

Not Going to Hell Alone

Draw the Ultimate Arts Card "Final Explosion" next. Requirements: 30 timer counts must elapse.

Unique Ability

Cold and Cruel Saiyan

+50% to damage inflicted for 15 timer counts every time this character enters the battlefield. Inflicts Attribute Downgrade "+30% damage received" to all other allies for 20 timer counts every time this character enters the battlefield.

Fate (Goku): Ki Recovery UP

+50% to own Ki Recovery for 15 timer counts when faced with enemy "Character: Goku".

Character(s) Affected

Z Ability


+19% to "Tag: Saiyan" base Blast Attack during battle.


+22% to "Tag: Saiyan" base Blast Attack during battle.


+26% to "Tag: Saiyan" base Blast Attack during battle. +26% to damage inflicted by allies with Self-Destruct during battle.


+28% to "Tag: Saiyan" base Blast Attack during battle. +28% to damage inflicted by allies with Self-Destruct during battle.

Character(s) Affected


Final Impact Can Teach

Deals major Pierce damage. 50% chance to inflict Heavy Bleed on hit. +30% to own Self-Destruct damage inflicted for 25 timer counts on hit.

Cost 50


Superior Tenacity

+15% to Strike damage inflicted for 15 timer counts. Reduce activation time of Ultimate Arts Card "Final Explosion" (up to 3 times).

Cost 10

Ultimate Special

Final Explosion

Deals major Self-Destruct damage. This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage. Applies Strike and Blast Arts armor and nullifies Abnormal Conditions when activated. A portion of the damage inflicted will also be dealt to enemy members on standby (this cannot cause them to be defeated).

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 398%
Health 21216 43936 77571 119719
Strike Attack 1796 3719 6570 10145
Blast Attack 1779 3685 6504 10044
Strike Defense 1482 3070 5420 8367
Blast Defense 1489 3080 5443 8404
Critical 148 326 594 892
Strike Art Level 2 3 4 5
Blast Art Level 2 3 4 5
Special Art Level 1 1 2 2
Extra Art Level 1 1 2 2
Ultimate Art Level 1 1 2 2

Recommended Soul Boosts