SP Piccolo (Green) Discussion

Start Discussion!
See All

Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,346,036
Strike ATK 204,992
Blast ATK 200,933
Strike DEF 161,926
Blast DEF 158,737
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


It’s been quite the journey for SP Piccolo GRN. Once considered a necessity for any Team no matter the Tags, to falling off so harshly due to power creep that he saw almost no play, to now being the target of recent Balance Changes to return him to prominence once again.

He received a wide variety of Buffs as far as his stats and toolkit go, but one of the more notable additions is that his Z-Ability now Buffs Regeneration Strike Defense at 5 stars. This is one of the best things that could’ve happened to SP Piccolo GRN, as it breathes new life into his viability as far as Team building goes.

While not as oppressive as he was when he was first released, SP Piccolo GRN is back and ready to make his presence felt Defensively and somewhat Offensively as well.


Team Healing

Even when he had fallen off a bit, his Main Ability was still great and game-changing. Now that he has the stats and toolkit to go along with it, it’s better than ever.

The 25% Heal to all Teammates as well as removal of any Attribute Downgrades and Abnormal Conditions is one of the most powerful comeback mechanics currently in Dragon Ball Legends.


His Anti-Saiyan Unique Ability is also back and better than ever with a whopping 50% extra Blast Damage inflicted against the Saiyan Tag.

Excellent Tank

Any Team without a Purple Fighter will have a hard time taking SP Piccolo GRN down, as he now boasts some of the highest Health, Strike Defense and Attack stats in the entire game with a Cover that reduces Damage by 50% to top it all off.


Average Offense

While he can do a surprising amount of Damage – especially against the Saiyan Tag – his Damage output is very inconsistent and situational. If he’s not up against Saiyans, he can feel lackluster on the Offensive side of things.

Alternatively, his Extra Move can increase the next Special Move Damage any Teammate deals by 50%, but only after 40 timer counts have passed.

Team Synergy


Due to his new Z-Ability which helps the Tag out with Strike Defense, he now fits into any Regeneration Team very easily, sending the Teams durability and Healing potential through the roof.

Green Color Counter

If nothing else, SP Piccolo GRN does Buff Green Strike Defense, so he can be used in this type of Team. The Meta has largely remained Strike-heavy, giving it some usefulness.

Equippable Items

Main Ability

Demon Willpower

Restores ally health by 25%. Cancels allies' Attribute Downgrades and Abnormal Conditions. Requirements: 15 timer counts must elapse.

Unique Ability

Cover: Reduce Damage

Reduces damage received by 50% until combo ends when changing cover. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when activated. +2 to own substitution count when activated.

Anti-Saiyan: Blast Atk UP

+50% to Blast Damage inflicted against "Tag: Saiyan".

Character(s) Affected

Z Ability

+19% to "Element: GRN" base Strike Defense during battle. Character(s) Affected
+22% to "Element: GRN" base Strike Defense during battle. Character(s) Affected
+30% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle. Character(s) Affected
+33% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle. Character(s) Affected


Special Beam Cannon Can Teach

Deals major Pierce damage. Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects activated when changing cover" to self for 5 timer counts upon activation. Inflicts enemy with Attribute Downgrade "+15% to Blast Damage Received" for 15 timer counts on hit. 100% chance to inflict Heavy Bleed on hit.

Cost 50


Unlock Ki: Form of Attack

+15% to Strike & Blast damage inflicted for 30 timer counts. If 40 battle timer counts has elapsed, additionally enhances the next Special Move Arts Card used: +50% to Special Move damage.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21536 44596 78736 121520 175476
Strike Attack 1814 3755 6635 10242 14790
Blast Attack 1814 3755 6635 10242 14790
Strike Defense 1510 3126 5526 8533 12327
Blast Defense 1524 3158 5577 8616 12445
Critical 118 260 474 712 974
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts