Once upon a time, SP Piccolo GRN was a mainstay on any Team no matter who it was due to his outrageously powerful Tank capabilities. He had Defense, Cover, and Heal to last forever.
Unfortunately, his time has long passed and he’s no longer competitive but can still find his niche on certain Team benches.
One thing’s for certain: no matter how much he ages, Restoring 25% Health to all Teammates and curing Abnormal Conditions with his Main Ability never gets old.
Main Ability Heal
The massive Health Restoration to all Teammates from his Main Ability still has excellent usage.
This Ability is nothing short of amazing and a complete gamechanger. It’s especially useful for Fighters who survive with 1 Health point after a failed Rising Rush or a Dokabaki Impact.
Anti-Saiyan Abilities will forever be relevant. SP Piccolo GRN getting an extra 20% Blast Damage to the Tag is infinitely valuable.
No longer PVP Viable
Unfortunately, SP Piccolo GRN’s stats have decayed over time and are no longer competitive in almost any PVP Setting.
SP Piccolo GRN has limited Synergy since his Z-Ability is color-locked. Luckily, SP Good Buu GRN would benefit from this bench Buff. Unluckily, no one else would.
Green Color Counter
If nothing else, SP Piccolo GRN does BuffGreen Strike Defense, so he can be used in this type of Team. The Meta has largely remained Strike-heavy, giving it some usefulness.
SP Piccolo GRN has some very limited Synergy with this Team, but it's gained traction with recent updates. If there aren't any better options, he makes for a competent Tank. Players who summon SP Good Buu GRN can still use SP Piccolo GRN as bench Support.
This Fighter is a Tank but since he’s so old, he isn’t as viable for Defense anymore. However, he can be brought into a Match for his utility if need be. This Equip gives him Buffs to Blast Attack and Defense--both of which he’s reasonably good at.
Blast Defense is great, as his Blast Defense stat is a bit behind his Strike Defense stat. He also suffers from low Ki Recovery, so this can help rectify that as well. Alternatively, "Don't Interfere!” Can be used to attempt to improve his Offensive viability, which is significantly low.
Restores ally health by 25% and cures Abnormal Conditions. Requirements: 15 timer counts must elapse.
Cover: Reduce Damage
Reduce damage received by 50% until combo ends when changing cover. +2 to own substitution count when activated.
Anti-Saiyan: Blast Atk UP
+20% to Blast Damage inflicted against "Tag: Saiyan".
SP Piccolo GRN’s Team-wide healing, Tank stats, and Cover Unique Ability make him a great Defense Style Fighter for most Teams, but with the release of SP SSJ3 Goku PUR, he’s too much of a flight risk.
He lacks Damage potential and Synergy from his Tags.
SP Piccolo GRN’s stats have become less impressive with the release of newer SP Fighters. The current lack of viable Teammates and Synergy puts this Fighter lower on the list.