It’s been quite the journey for SP Piccolo GRN. Once considered a necessity for any Team no matter the Tags, to falling off so harshly due to power creep that he saw almost no play, to now being the target of recent Balance Changes to return him to prominence once again.
He received a wide variety of Buffs as far as his stats and toolkit go, but one of the more notable additions is that his Z-Ability now Buffs Regeneration Strike Defense at 5 stars. This is one of the best things that could’ve happened to SP Piccolo GRN, as it breathes new life into his viability as far as Team building goes.
While not as oppressive as he was when he was first released, SP Piccolo GRN is back and ready to make his presence felt Defensively and somewhat Offensively as well.
Even when he had fallen off a bit, his Main Ability was still great and game-changing. Now that he has the stats and toolkit to go along with it, it’s better than ever.
The 25% Heal to all Teammates as well as removal of any Attribute Downgrades and Abnormal Conditions is one of the most powerful comeback mechanics currently in Dragon Ball Legends.
His Anti-Saiyan Unique Ability is also back and better than ever with a whopping 50% extra Blast Damage inflicted against the Saiyan Tag.
Any Team without a Purple Fighter will have a hard time taking SP Piccolo GRN down, as he now boasts some of the highest Health, Strike Defense and Attack stats in the entire game with a Cover that reduces Damage by 50% to top it all off.
While he can do a surprising amount of Damage – especially against the Saiyan Tag – his Damage output is very inconsistent and situational. If he’s not up against Saiyans, he can feel lackluster on the Offensive side of things.
Alternatively, his Extra Move can increase the next Special Move Damage any Teammate deals by 50%, but only after 40 timer counts have passed.
Due to his new Z-Ability which helps the Tag out with Strike Defense, he now fits into any Regeneration Team very easily, sending the Teams durability and Healing potential through the roof.
Green Color Counter
If nothing else, SP Piccolo GRN does BuffGreen Strike Defense, so he can be used in this type of Team. The Meta has largely remained Strike-heavy, giving it some usefulness.
To Blast Damage inflicted for each Tag: Regeneration battle member. Up
1% - 7%
If used in a Regeneration Team, this gives him a nice mix of Offense and Defense.
Restores ally health by 25%. Cancels allies' Attribute Downgrades and Abnormal Conditions. Requirements: 15 timer counts must elapse.
Cover: Reduce Damage
Reduces damage received by 50% until combo ends when changing cover. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when activated. +2 to own substitution count when activated.
Anti-Saiyan: Blast Atk UP
+50% to Blast Damage inflicted against "Tag: Saiyan".
Deals major Pierce damage. Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects activated when changing cover" to self for 5 timer counts upon activation. Inflicts enemy with Attribute Downgrade "+15% to Blast Damage Received" for 15 timer counts on hit. 100% chance to inflict Heavy Bleed on hit.
Unlock Ki: Form of Attack
+15% to Strike & Blast damage inflicted for 30 timer counts. If 40 battle timer counts has elapsed, additionally enhances the next Special Move Arts Card used: +50% to Special Move damage.
SP Piccolo GRN’s Team-wide Healing, high Defensive stats, and Cover Unique Ability make him a great Tank.
He can now counter Damage reducing Cover Abilities with his Special Move and Support Regeneration Fighters through his Z-Ability after 5 stars.
This Fighter can Tank again and brings some life back to the Regeneration Team, which is filled with several extremely Defensive options. Pairing him with SP Zamasu RED and SP Perfect Cell YEL makes for a deadly trio that can deal Damage and also refuse to die.