Table of Contents
|Ki Restore Speed|
|Arts Cards Held|
SP Super Janemba PUR was a major antagonist from Dragon Ball GT and was the primary reason for Goku and Vegeta fusing in Dragon Ball Z: Fusion Reborn. Much like SP Gogeta RED, this is a fairly balanced Fighter, only this one’s Extra Move counters Blast Attacks instead of Range.
The Tag Meta is getting another major shake-up thanks to three of this Fighter’s primary Tags. All Players gain a huge advantage from summoning this Fighter, but only those with a not of skill can help him reach his full potential.
Great Synergy Options
Transforming Warriors have gained a bit of a cult following within the Meta, mostly due to its association with the Frieza Force Tag, which has far more Z-Ability opportunities.
Regeneration has seen new Fighters in almost every Summon Event leading up to SP Super Janemba PUR’s release. Each Tag has at least one viable Build, and with the Addition of SP Super Janemba PUR, there are even more possibilities.
The list goes on and on for why this Fighter should be the go-to choice for Tank in whichever Team he joins. All of this Fighter’s stats are extremely high, making him more than capable in any situation. He has a Special Arts Card--which Boosts his Vanish Step-- drawing Main Ability what also increases the Enemy Strike Card Cost by 15--a great Ability for the highly Strike Focused PVP Meta--and his Extra Move is a great Blast Attack counter that in turn Buffs SP Super Janemba PUR’s Strike Damage.
To add to his Tanking repertoire, SP Super Janemba PUR nullifies to Attribute Downgrades for the first 10 counts of entering the field, and his Damage increases for every Enemy he defeats.
Lots of Tags, Limited Equips
While his Tags do create Team Building opportunities, they don’t help him much in terms of Equip options. He’s a Transforming Warrior but not Frieza Force, Regeneration but not Piccolo, Sagas but not Saiyan. Because he’s close but not quite the main draw for each of these respective Tags, he loses a lot in the way of Equip optimization.
Despite the value and effectiveness of SP Super Janemba PUR’s Special and Extra Move, they are a little tricky to pull off and thus require a lot of skill. His Special Move is midrange, so while it cannot be dodged, it often requires wasting a move to get a little closer to the Enemy.
His Extra Move is even harder, circumstantial, and basically acts as Vanish Step does. It involves keeping a careful eye on the enemy to predict when they are going to throw a Ranged Attack since this Move is useless against Strike Attacks. This isn’t impossible, but it takes a lot of skill and opens SP Super Janemba PUR up for attack if it is wasted.
"I Think We Can Do It!"
|Base Blast Attack Up||7.5% - 12.5%|
|Base Strike Defense Up||5% - 10%|
|Special Arts Damage Up||1% - 5%|
|Base Blast Attack Up||5% - 10%|
|Damage Up||5% - 15%|
"Let's Hold 'Em Back!"
|Base Health Up||2.5% - 7.5%|
|Base Strike Defense Up||2.5% - 7.5%|
|Base Blast Defense Up||2.5% - 7.5%|
The Regeneration Tag has gained a lot of traction in recent updates, especially in terms of Z-Abilities and this Fighter is no different with a secondary stat Buff unlockable at levels three and four. On top of that, he’s an SP Defensive Fighter, which this Tag is lacking in.
While this Tag lack’s Z-Abilities upon the release of SP Super Janemba PUR, the Majority of it’s Fighters also gain Buffs through the Frieza Force Tag. With the increasing popularity of the Frieza Force Tag, building a Team with Transformation warriors like SP Super Janemba PUR and SP FF Frieza YEL could give this sort of Team Build a little more viability. The only problem is that SP Super Janemba PUR doesn’t gain much from this build, and other Teams would be preferable if available.
Fans of SP LSSJ Broly BLU are likely Equally stoked about what SP Super Janemba PUR and SP Gogeta RED mean for the revival of the Sagas Warriors Tag and in turn, SP LSSJ Broly BLU’s viability.
Draw a Special Arts Card next. +15 cost to Strike Arts cost to all enemies for 10 timer counts. Requirements: 10 timer counts must elapse.
|Nullify: Attribute Downgrade|
Nullifies own Attribute Downgrades for 10 timer counts every time character enters the battlefield.
|Boost: Inflicted Dmg UP|
+20% to damage inflicted for each downed opponent when this fighter enters the battlefield.
+17% to Tag: Regeneration base Strike Defense during battle.
+20% to Tag: Regeneration base Strike Defense during battle.
+22% to Tag: Regeneration base Strike & Blast Defense during battle.
+25% to Tag: Regeneration base Strike & Blast Defense during battle.
|Lightning Shower Rain Can Teach|
Deals major Explode damage. Restores Vanishing Gauge by 50% on hit.
Counter will activate upon enemy tap shot or Blast Arts attack while in fighting pose. Once the counter is activated, +20% to Strike damage for 20 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5|
|Blast Art Level||2||3||4||5|
|Special Art Level||1||1||2||2|
|Extra Art Level||1||1||2||2|