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SP Super Saiyan 2 Trunks (Blue) Discussion

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,189,744
Strike ATK 222,198
Blast ATK 236,203
Strike DEF 137,490
Blast DEF 138,856
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
future trunks


This Fighter is part of a star trio with incredible amounts of Synergy that absolutely needs him to reach their full potential.

But SP SSJ2 Trunks is by no means a weak link in all of this. Not only does he provide Team Support, but he can also Heal himself several times throughout a Match without costing any Ki.

It’s incredibly rare for a Fighter to be released with so much Synergy with a relatively new Tag like Future, but that’s just what SP SSJ2 Trunks BLU got in his fellow Future Tag releases.


Team Player

Using his Main Ability, SP SSJ2 Trunks BLU can increase Team Damage by a whopping 20% and remove Debuffs.

This is on top of a whole toolkit filled with Damaged Buffs and even when forced to use a Strike Attack, this Ranged Fighter won’t become a liability because his Strike Attacks have a 50% chance of inflicting Bleed.

Because of how often SP SSJ2 Trunks BLU needs to switch in and out to get the most out of his Abilities, it’s good to know he won’t be a liability in Combat.

Great Synergy

After five stars, this Fighter’s Synergy is further increased by being able to Buff both the Future Tag and Hybrid Saiyans through his Z-Ability.

Many Trunks variant Hybrid Saiyans are already part of the Future Tag, but with this second one, he has even more Team Building options.


Last Man Standing

While Crisis-like Abilities are often a bonus for some Fighters, that is not the case with SP SSJ2 Trunks BLU because of how his other Unique Ability works.

He gains Damage and Health Buffs from frequent Fighter switching, so Flame of Hope’s increased Ki Recovery for each dead Teammate seems more like a small reward for a huge loss.

Team Synergy


Upon release, SP SSJ2 Trunks BLU, SP SSJ Gohan YEL, and SP Mai GRN became the best Team Build for the Future Tag.

Everything about this trio synergizes from their toolkits to their Synergy.

They all gain something from frequent switching, and since SP SSJ Gohan YEL and SP Mai GRN need a Trunks variant Teammate to maximize their potential, SP SSJ2 Trunks BLU fits right in.

Hybrid Saiyan

Players who don’t have the complete trio can still call back on a Hybrid Saiyan Build.

While not as strong as it used to be, there are still plenty of Fighters like SP SSJ Kid Goten GRN have Trunks variant requiring Unique Abilities, so he will always be needed somewhere.

Equippable Items

Main Ability

The Last Guardian

+20% to allies' inflicted damage for 20 timer counts. Nullifies allies' Attribute Downgrades and Abnormal Conditions for 15 timer counts. Requirements: 25 timer counts must elapse.

Unique Ability

Guardian's Resolve

+40% to Blast damage inflicted for 10 timer counts every time this character enters the battlefield. Restores own health by 10% when this character is switched to standby. Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.

Flame of Hope

+15% to own Ki Recovery for each downed battle member. +15% to Blast Damage inflicted for each downed "Tag: Future" ally.

Character(s) Affected

Z Ability

+24% to "Tag: Future" base Blast Defense during battle. Character(s) Affected
+26% to "Tag: Future" base Blast Defense during battle. Character(s) Affected
+31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Defense during battle. Character(s) Affected
+33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Defense during battle. Character(s) Affected


Galick Gun

Deals major Impact damage. Inflicts enemy with Attribute Downgrade "-20% to Ki Recovery" for 20 timer counts on hit.

Cost 50


Unlock Ki: Form of Attack

+20% to Blast damage inflicted for 20 timer counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21216 43936 77568 119716 172872
Strike Attack 1786 3695 6530 10084 14568
Blast Attack 1814 3755 6635 10242 14790
Strike Defense 1464 3034 5361 8276 11957
Blast Defense 1496 3098 5470 8445 12204
Critical 158 348 634 952 1302
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts