Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
SP SSJ3 Goku PUR comes into a Match like a bat out of hell, dealing grotesque amounts of Damage right from the start while also continuously gets stronger the longer the Match goes on.
Offensively, he owns one of the most diabolical Offensive toolkits to date – capable of dishing out sickening Damage whether on the Strike or Blast side of things. As if that wasn’t enough, he almost invalidates the entire Regeneration Tag by having an innate 40% Strike Attack Buff against them.
SP SSJ3 Goku PUR has incredibly powerful Damage Buffs like his primary Unique Ability that only gets stronger over time and Special and Extra Moves that also increase Strike Damage inflicted or received.
If this didn’t confirm his status as an unstoppable powerhouse, SP SSJ3 Goku PUR also has some of the best Strike and Blast Attack stats upon release, making him versatile in any Arts Card deck Build.
Ultimate Move Faint
Not only does SP SSJ3 Goku PUR have access to an Ultimate Move – one of the most powerful tempo moves in the game – but it comes with a sizeable 25% chance to Faint as well. This can rapidly shift the tides of any Match in one fell swoop.
Due to his extra 40% Strike Attack against Regeneration, he’s an excellent insurance policy against the Tag, laying waste to almost any Regeneration Fighter that dares stand in his way.
While SP SSJ3 Goku PUR is an Offensive dynamo, he leaves a lot to be desired on the Defensive side of things. His Health, Strike Defense, and especially his Blast Defense are considerably lackluster. If he’s ever on the receiving end of a Combo, he’s in big trouble.
Z-Ability Summoning Struggle
Like most newer Fighters, he gets an upgraded Z-Ability at 5 stars. Unfortunately for SP SSJ3 Goku PUR, he initially Buffs Blast Defense, and only gets the Offensive portion in the form of Strike Attack at 5 stars. While powerful, this essentially means summoning him four times, which is more than most Players are willing to do.
This Tag lacks many strong Purple Fighters, so it’s really good to have him in this Build for the color variance. He also buffs two different stats at Z-Ability levels 3 and 4, has Anti-Regeneration Ability Buffs, and--as a Melee Fighter--fits right in with the Meta.
There are a few really powerful Fighters in this Tag, but no Z-Synergy. Hypothetically, SP SSJ3 Goku PUR would round out a fairly strong Team if matched up with SP Super Gogeta RED and SP Paikuhan YEL.
The bench could also be filled with Saiyan Z-Buffs. SP Paikuhan YEL wouldn’t need Buffs since SP Super Gogeta RED directly benefits from him dying. Otherwise, this team is Anti-Frieza Force and Anti-Regeneration, both of which will be relevant in future updates.
|Base Strike Attack UP||8% - 20%|
|Base Critical UP||5% - 12.5%|
|Base Ki Restore Speed UP||4% - 10%|
SP SSJ3 Goku PUR is an absolutely devastating Melee Fighter with two held Strike Arts Cards, as well as Abilities that further bolster his Strike Attack so ideally, he needs to be given as much Strike Attack Buffs as possible.
This Equip once again gets the job done.
It's All up to My Fists!
|Base Strike Defense UP||6% - 15%|
|Special Move Damage UP||6% - 15%|
|Ultimate Damage UP||6% - 15%|
|Vanishing Gauge Restore Speed UP||6% - 15%|
This Equip is great for Boosting his Defenses--perfect for a glass cannon.
I Think We Can Do It!
|Base Blast Attack UP||7.5% - 12.5%|
|Base Strike Attack UP||5% - 10%|
|Base Strike Defense UP||5% - 10%|
This is also a great choice for this Fighter as it gives him more Strike Attack. While SP SSJ3 Goku PUR is primarily Strike oriented, his Blast Attack isn’t far behind, so the Blast Attack Buff is a great addition here.
|Let's Get This Going|
Draw the Ultimate Arts Card "Neo Super Dragon Fist" next. Requirements: 25 timer counts must elapse.
|Not Used to the Change Yet|
+20% to damage inflicted for 10 timer counts every time this character enters the battlefield. The following effects also occur depending on the number of timer counts elapsed since the start of the battle. 15 counts elapsed: +20% to damage inflicted 30 counts elapsed: +30% to own Ki Recovery 40 counts elapsed: +30% to Strike damage inflicted
|Anti-Regeneration: Strike Atk UP|
+40% to Strike damage inflicted against "Tag: Regeneration".
+19% to "Tag: Saiyan" base Blast Defense during battle.
+21% to "Tag: Saiyan" base Blast Defense during battle.
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
Deals major Impact damage. Inflicts Attribute Downgrade "+20% to Strike Damage Received" to enemy for 15 timer counts on hit.
|Unlock Ki: Form of Attack|
+25% to Strike damage inflicted and -5 to own Strike Arts cost for 15 timer counts.
|Neo Super Dragon Fist|
Deals massive Impact damage. 25% chance to inflict Faint on hit.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5|
|Blast Art Level||2||3||4||5||5|
|Special Art Level||1||1||2||2||2|
|Extra Art Level||1||1||2||2||2|
|Ultimate Art Level||1||1||2||2||2|