In his prime, SP SSJ3 Goku PUR was an excellent Anti-Regeneration Fighter. He owned one of the most diabolical Offensive kits on release, capable of killing many Fighters in a single Combo.
Due to power creep and the usage of SP Perfect Cell YEL, SP SSJ3 Goku PUR’s days as a niche pick against the Regeneration Tag are long gone. He still, however, owns a dual Z-Ability for Saiyanswhich makes him an exceptional bench option if nothing else.
SP SSJ3 Goku PUR has incredibly powerful Damage Buffs like his primary Unique Ability that only gets stronger over time and Special and Extra Moves that also increase Strike Damage inflicted or received.
Ultimate Move Faint
Not only does SP SSJ3 Goku PUR have access to an Ultimate Move – one of the most powerful tempo moves in the game – but it comes with a sizeable 25% chance to Faint as well. This can rapidly shift the tides of any Match in one fell swoop.
His extra 40% Strike Attack against Regeneration at the very least still gives him a huge advantage over the very popular SP UGA Super Buu GRN, despite the fact that he’s altogether not very useful against anyone else.
While SP SSJ3 Goku PUR is an Offensive dynamo, he leaves a lot to be desired on the Defensive side of things. His Health, Strike Defense, and especially his Blast Defense are considerably lackluster. If he’s ever on the receiving end of a Combo, he’s in big trouble.
Z-Ability Summoning Struggle
Like most newer Fighters, he gets an upgraded Z-Ability at 5 stars. Unfortunately for SP SSJ3 Goku PUR, he initially Buffs Blast Defense, and only gets the Offensive portion in the form of Strike Attack at 5 stars. While powerful, this essentially means summoning him four times, which is more than most Players are willing to do.
He’s no longer recommended on the core, but his Z-Ability is too good to not use on the bench if limit broken at 5 stars.
SP SSJ3 Goku PUR is an absolutely devastating Melee Fighter with two held Strike Arts Cards, as well as Abilities that further bolster his Strike Attack so ideally, he needs to be given as much Strike Attack Buffs as possible.
This is also a great choice for this Fighter as it gives him more Strike Attack. While SP SSJ3 Goku PUR is primarily Strike oriented, his Blast Attack isn’t far behind, so the Blast Attack Buff is a great addition here.
“I'm Gettin' Excited” is a nice alternative due to the high Blast Attack but also adds a nice Ki Recovery Speed Boost.
Let's Get This Going
Draw the Ultimate Arts Card "Neo Super Dragon Fist" next. Requirements: 25 timer counts must elapse.
Not Used to the Change Yet
+20% to damage inflicted for 10 timer counts every time this character enters the battlefield. The following effects also occur according to the number of timer counts elapsed since the start of the battle: 15 counts elapsed: +20% to damage inflicted. 30 counts elapsed: +30% to own Ki Recovery. 40 counts elapsed: +30% to Strike damage inflicted.
Anti-Regeneration: Strike Atk UP
+40% to Strike damage inflicted against "Tag: Regeneration" (cannot be cancelled).
SP SSJ3 Goku PUR, at this point, is a decent niche pick againstRegenerationTeams if SP UGA Super Buu GRN is suspected to be brought along, but should probably just stay on the bench due to his fragility.