Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
|female broly, berserk kale, keeru|
Where to Obtain
SP SSJ Berserk Kale RED brings a lot to the table for a lot of different Tags but perhaps most interestingly, for the Female Warriors.
This Tag pulls from several others which creates the strength of not having a single type of counter like Super Saiyan, Hybrid Saiyan, or Android, but also has the weakness of the constant threat of power creep due to Dragon Ball Legends tendency to favor Saiyans above all else.
Luckily, SP SSJ Berserk Kale RED works extremely well in whatever Team she’s put into and being a Saiyan gives her a considerably longer shelf life than most other Female Warriors. However, it's good to keep in mind that she is more quickly replaceable as top pick for each of these Tags for that very same reason.
SP SSJ Berserk Kale RED’s Main Ability is really something else. After 15 timer counts, it essentially becomes a third Unique Ability that gives her the opportunity to Buff herself and inflict stackable Debuffs for the rest of the Match.
Every Arts Card Attack she lands inflicts the enemy with a 10% more Damage received Debuff that lasts 10 timer counts each, and every single Attack or Combo landed against her Buffs SP SSJ Berserk Kale RED’s Damage by a non-stackable 10%.
Card Destroying Cover
As far as Cover Abilities go, this one is incredibly useful. Bringing SP SSJ Berserk Kale RED in during a cover switch destroys two Enemy Cards and immediately Boosts her Damage by 30% with at least 10% more Damage inflicted if she activated her Main Ability earlier in the Match.
This Cover will only bring the Enemy Combo to a halt if the Enemy had stacked Cards for the Combo and those Arts Cards got destroyed, but it’s a powerful Ability, regardless.
A Victim of the Meta
Luckily, popular ones like SP FF Frieza YEL, SP Boujack YEL, and SP Goku Black YEL are at a color disadvantage against her, but that doesn’t mean they won’t be able get a few effective hits in, or have another Teammate take her out with a Rising Rush.
This Tag was experiencing a lot of growth during SP SSJ Berserk Kale RED’s release, and with these stats, she is definitely one to build a Team around.
Since her Attack stats are both quite high and her Buffs mostly increase either one, SP SSJ Berserk Kale RED can act as the primary Tank or Damage dealer of the Team and come out on top regardless.
As the Red Fighter of a Saiyan Team, SP SSJ Berserk Kale RED has plenty of competition, but since her Defenses are so high, she’s a great pick since she can even take a lot of hits from Blue counters like SP SSJ Bardock BLU and SP FF Coora BLU.
This is another great Team for SP SSJ Berserk Kale RED not only for the Super Saiyan Z-Buffs, but also for how easy it is to fill the bench with Fighters who can support the whole Team.
This Should Be Fun!
|Equip Condition||Android #17, Saiyan|
|Base Blast Attack UP||6% - 15%|
|Base Health UP||5% - 12.5%|
|Damage to Hybrid Saiyan UP||6% - 15%|
|Equip Condition||Female Warrior|
|Base Strike Attack UP||8% - 20%|
|Base Health UP||6% - 15%|
|Damage to RED after 30 timer counts Up||6% - 15%|
While this Equip is geared towards Strike Attack, she still makes good use of it considering how she can continually Debuff Enemies to receive more Damage of any type. More importantly, she gets even more Health making her that much more unkillable.
It's okay now!
|Equip Condition||Female Warrior|
|Base Strike Defense UP||6% - 15%|
|Base Critical UP||5% - 12.5%|
|Strike Attack or Blast Attack UP||6% - 21.5%|
This is an exceptional option for her if she’s used in the Holy Trinity Team. She gets a massive Boost to Strike Defense, Blast Attack, and can actually make great use of the Critical slot due to SP SSJ Bardock BLU increasing Critical rate.
If she’s not being utilized in that Team, truth be told, there are a wide variety of options here. If faced with Saiyans consistently, “Later.” makes her hard to kill. Other Defensive options include "Wait a Minute!", "That's the Spirit!", and "What a Surprise.".
Applies the following effects to self. +10% to damage inflicted for 10 timer counts after enemy attack is over. Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts every time this character uses an Arts Card. Requirements: 15 timer counts must elapse.
|Intimidate: Sustained Blast Dmg UP|
Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts when this character enters the battlefield.
|Cover: Destroy Card|
Randomly destroys 2 enemy cards when changing cover. +30% to damage inflicted for 15 timer counts & +2 to own substitution count when activated.
+24% to "Tag: Female Warrior" base Blast Defense during battle.
+26% to "Tag: Female Warrior" base Blast Defense during battle.
+31% to "Tag: Female Warrior" or "Tag: Universe 6" base Blast Defense during battle.
+33% to "Tag: Female Warrior" or "Tag: Universe 6" base Blast Defense during battle.
|Gigantic Impact Can Teach|
Deals major Explode damage. Inflicts enemy with Attribute Downgrade "+5 to Substitution Count" for 15 timer counts on hit.
|Unlock Ki: Form of Life|
Restores own health by 15%. +15% to Blast damage inflicted for 15 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5|
|Blast Art Level||2||3||4||5||5|
|Special Art Level||1||1||2||2||2|
|Extra Art Level||1||1||2||2||2|