This Fighter has aged like a fine wine. Once thought of as a “decent to good” Blue Fighter, he has skyrocketed in popularity and usability. Ki Recovery Speed was holding him back before, but after the Side-Step update, it is no longer as much of an issue.
While drawing a Special Arts Card with Main Ability seemed clunky before, it's now necessary to stop SP Majin Vegeta RED's Final Explosion.
That being said, his Move-Set is a little unique. Crisis Abilities aren’t bad to have, but SP SSJ Goku BLU gets into trouble because his entire toolkit is focused on delivering a single lethal blow. On top of that, it’s tied up with a Melee based Special Move that’s easy to dodge or counter from a distance.
This means Crisis makes him a risky, and unnecessarily difficult Fighter to play.
Incredible Defense Stats
Despite being an Offensive Fighter, his Defense stats are easily some of the best in the game. He can take hits and survive longer than anyone else on the Team, meaning he gets a lot of use out of those Crisis focused Abilities.
Devastating Burst Damage
Goku delivered a single fully charged blow to Broly’s gut in the eighth Dragon Ball Z movie, finishing the fight for good. It’s only fitting that a Dragon Ball Legends variant do the same. With all of his Buffs active, his Special Move gets a 120% boost to its already high base Damage for a one-shot kill if landed.
Lacks Reliable Damage Buffs
Incredible base stats only take a Fighter so far; the absence of powerful all Damage Buff to those base stats is the single biggest issue with SP SSJ Goku BLU’s Moveset. The Damage Buffs he does have are limited by when they activate or are attached to his Special Move, making it one of the easier attacks to avoid.
Average Ki Recovery
While Ki Recovery is not nearly as important as it once was, the fact that this Fighter tends to use many Special Moves and has a held Blast Arts Card, he may find himself low on Ki quite often.
This is one of the deepest and most versatile Tags in the game with few Blue Element Melee Fighter. Needless to say, SP SSJ Goku BLU arrived just in time.
Draw a Special Move Arts Card next. +35% to own Ki Recovery for 15 timer counts. +30% to Special Move damage inflicted against Character: Broly for 15 timer counts. Requirements: 20 timer counts must elapse.
Crisis: Inflicted Dmg UP
+20% to damage inflicted when 2 allies are defeated.
Crisis: Draw Special Arts Card
Draw a Special Arts Card next when 2 allies are defeated.
Deals major Impact damage. +50% to own Special Move Arts power for 15 timer counts.
Enhances the next Special Move Arts Card used based on the number of remaining allies. 3 allies: +10% to Special Move damage 2 allies: +30% to Special Move damage Current character only: +50% to Special Move damage +5 to own Special Arts cost each time used (max +15).
SP SSJ Goku BLU’s Special Move card has become more valuable with recent updates to the game and he’s so versatile because of how well he counters powerhouse Fighters in the current Meta.
Crisis abilities are fairly situational, even more so for SP SSJ Goku BLU because Ultimate Fist takes a lot of set-up to actually land. However, as far as Blue Element Fighters go, he’s one of the better options and Synergizes incredibly well with Saiyan multicolor Teams.
His two major weaknesses before were a low Ki Recovery Speed stat and lack of all Damage modifiers--both of which aren't as big a deal since the side-step update made long Combos more difficult to pull off.
Now, his tactical priority lies in a powerful Special Move that can do ridiculous Damage.