Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,193,545
Strike ATK 165,322
Blast ATK 203,211
Strike DEF 129,342
Blast DEF 126,774
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
IT Goku,


SP SSJ Goku GRN is based on the time he fought against SP PF Cell RED at the start of the Cell Games, and he’s brought along his infamous Instant Transmission Kamehameha.

Even though this Fighter has fallen from grace due to power creep as well as his Z-Ability Buffing Green Fighters instead of Saiyans, he still brings two game-changing tricks to the Match that can still swing momentum in his Team’s favor.


Get Out of Jail Free Card

The reason SP SSJ Goku GRN has lasted as long as he has is due to his Cover Unique Ability. This move nullifies any Damage when this Fighter is cover-switched into a Combo.

While this can only be used once at first, activating his Main gives him another. He can stop a simple Combo and even save a Teammate from a Rising Rush in certain situations, giving him a huge momentum swing.

Extra Special Move

Instant Transmission Kamehameha is one of the better Special Moves in the game and with good reason.

Not only does it have a 20% chance to inflict Faint, but it counters Enemy Attacks when they are en route. SP SSJ Goku GRN is essentially impervious to Blast Attacks and Special Moves when he has this readily available.

While Strike canceling can be tricky to work around, it still puts a ton of pressure on the Enemy Fighter to work around him as well.


Synergy Conflicts

While the Gohan variant Assist Unique Ability is extremely helpful, it also limits the number of viable Team Builds available, especially when building a Color Counter Team.

This also conflicts with his Z-Ability, which is already limiting within the current PVP Meta.

Power Crept

His stats have not aged well and with the multitude of powerful Fighters coming out, SP SSJ Goku GRN cannot afford to take many--if any--hits whatsoever. While he used to do very high Blast Damage, this is no longer as impressive.

His Strike Attack, which was a weak point from the beginning, is almost completely irrelevant now.

Team Synergy


While it’s a bit of a given, this Team Build is geared towards mixing Melee and Ranged Fighters and SP SSJ Goku GRN is here to make that combination even more effective through Buffs that improve Strike and Blast Attacks and control over the Combat Loop to negate potential countering from the Enemy.

He's no longer the only Tanking option for Saiyans, but he's a great Green fill for Players who don't have better options like SP Vegeta GRN.

Green Color Counter

A Color Counter Team doesn’t necessarily limit this Fighter to Saiyan Teammates, which opens him up to so many options. This Team is also compatible with his secondary Unique Ability.

Equippable Items

Recommended Equipment

This Should Be Fun!

Type Gold
Equip Condition Android #17 , Saiyan
Sale Price 30000

Slot 1

Base Blast Attack Up 6% - 15%

Slot 2

Base Health Up 5% - 12.5%

Slot 3

Damage Up 6% - 15%

I'm Gettin' Excited!

Type Silver
Equip Condition Son Family , Super Warrior
Sale Price 10000

Slot 1

Base Strike Defense Up 6% - 15%

Slot 2

Base Blast Attack Up 5% - 12.5%

Slot 3

Base Ki Restore Speed Up 4% - 10%

No, You're Gonna Die!

Type Silver
Equip Condition Green
Sale Price 10000

Slot 1

Base Blast Defense Up 5% - 13%

Slot 2

Base Blast Attack Up 5% - 13%

Slot 3

Special Arts Damage Up 2.5% - 10%

Main Ability

The Hopes of All

+1 to amount Cover: Rescue can be used. Draw Special Move Arts Card next. +30% to own Blast damage for 15 timer counts. Requirements: 25 timer counts must elapse.

Unique Ability

Cover: Rescue

Absorbs damage received when changing cover for the first time. +5 to own substitution count when activated.

Assist (Gohan): Strike Atk UP

+20% to Strike damage of allied "Character: Gohan" for 10 timer counts when this character returns standby.

Character(s) Affected

Z Ability

+19% to Element: GRN base Strike & Blast Attack during battle. Character(s) Affected
+22% to Element: GRN base Strike & Blast Attack during battle. Character(s) Affected
+24% to Element: GRN base Strike & Blast Attack during battle. Character(s) Affected
+25% to Element: GRN base Strike & Blast Attack during battle. Character(s) Affected


Instant Transmission Kamehameha

Deals major Impact damage. Counter will activate upon enemy attack while in fighting pose. Once the counter is activated, your Vanishing Gauge will be reduced to zero. 20% chance to inflict Faint on hit.

Cost 50


Unlock Ki: Form of Attack

+20% to own Blast damage for 15 timer counts. +20% to own Ki Recovery for 20 timer counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21216 43936 77568 119716 172872
Strike Attack 1807 3741 6605 10194 14722
Blast Attack 1796 3719 6570 10145 14653
Strike Defense 1496 3098 5472 8447 12206
Blast Defense 1454 3010 5313 8200 11846
Critical 138 304 554 832 1138
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts