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SP Super Saiyan Goku (Yellow)

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Table of Contents

Character Tier
3

DBL03-01S

Character Stats

Soul Boost
Advanced
Power Level
687470
HP 2,000,012
Strike ATK 232,460
Blast ATK 227,885
Strike DEF 139,980
Blast DEF 137,218
Critical
1,351
Ki Restore Speed
2,251

Character Info

Battle Style
Melee
Arts Cards Held
Tags
Nicknames
Heart Virus Goku, HV Goku, Heartku

Where to Obtain

Drop
Clear Rewards
Other

Overview

This is the second Super Saiyan Goku variant to appear in Dragon Ball Legends. While his Viral Heart Disease Unique Ability puts him at a severe disadvantage, he still has a few tricks up his hypothetical sleeve. 

This Fighter is meant to be played first in order to fully utilize his Abilities, similar to SP Pan BLU but with more focus on Offense and less Health.

His toolkit is primarily built around speed and dealing as much Damage as possible in a small amount of time. But considering how old he is, his shortened lifespan doesn't act so much like a balancing measure so much as a viability limiter.

Strengths

Dragon Ball Collector

Despite his age, he can at the very least farm Dragon Balls for a quick Rising Rush due to his decreased Card costs and increased Arts Card Draw speed via his Main Ability.

Excellent Equips

This Fighter has almost dead equal Strike and Blast Attack, and luckily for him both stats can be further enhanced through the wide array of Equip options available to him.

Weaknesses

Viral Heart Disease

This Fighter loses 5% of his Health each time he uses an Arts Card after the first 15 timer counts. It's not a huge loss individually but if he performs a four Card Combo, that amounts to 20% of his Health. While this doesn't make him completely unplayable, it makes him a bit fragile.

No Longer Competitive

What was once considered powerful Buffs are now considerably more common among new Fighters. Without the backing of a really strong Team, SP SSJ Goku YEL would be lucky to survive an Enemy Combo before he even has a chance to throw a punch of his own.

Team Synergy

Saiyan

He's one of the many Saiyan options available. Considering his Z-Ability doesn’t help out the Team, SP SSJ Goku YEL isn’t the best pick for this Build, but it can do a lot to support him. Still, he makes for great bench support for more powerful Saiyans like SP Goku Black YEL

Yellow Color-Counter

Similar to Saiyan Team Builds, Yellow Color Counter Teams have many good options and this Fighter can hardly them beyond Attack potency. Still, his best bet is sticking to the bench, thanks to his Strike and Blast Attack Boosting Z-Ability.

Equippable Items

Main Ability

Swift Bout

+30% to damage inflicted for 25 timer counts. Increases Arts Card Draw Speed by 1 level for 25 timer counts. Requirements: 5 timer counts must elapse.

Unique Ability

Assault: All Costs-

-10 to own Arts cost from battle start for 30 timer counts.

Viral Heart Disease

-5% to own health every time this character uses an Arts Card once 15 timer counts have elapsed from battle start. Cancels enemy Attribute Upgrades when this character is defeated.

Z Ability

1
+19% to Element: YEL base Strike & Blast Attack during battle. Character(s) Affected
2
+22% to Element: YEL base Strike & Blast Attack during battle. Character(s) Affected
3
+30% to Element: YEL base Strike & Blast Attack during battle. Character(s) Affected
4
+33% to Element: YEL base Strike & Blast Attack during battle. Character(s) Affected

Special

Super Kamehameha

Deals major Impact damage. +20% to damage inflicted for 10 timer counts upon activation.


Cost 50

Extra

Unlock Ki: Form of Attack

+20% to Strike damage inflicted for 20 timer counts. +25% to own Ki Recovery for 20 timer counts.


Cost 20

Resistance

Slice
97
Pierce
102
Impact
103
Explode
98

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21536 44596 78736 121520 175476 244928
Strike Attack 1860 3850 6797 10492 15152 21156
Blast Attack 1807 3741 6605 10194 14722 20550
Strike Defense 1549 3204 5660 8737 12623 17628
Blast Defense 1486 3077 5436 8397 12131 16938
Critical 164 360 654 982 1342 1492
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

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