Best friends forever until death do they un-fuse, This Fighter comes from the Majin Buu Saga whenthe two boys practicing Fusion in the Hyperbolic Time Chamber in order to defeat Majin Buu. The fusion looks like a child and is composed of two fused children, so it seems pretty obvious.
This Fighter still boasts a high Blast Attack stat despite his age, as well as some game-changing Abilities that can inflict statuses like Faint and Paralyze.
His Defense is nothing to write home about, but SP SSJ Gotenks PUR is an all-or-nothing sort of Fighter, so when he succeeds, the rewards are enormous.
High Damage Output
In addition to being a well-focused Ranged Fighter, SP SSJ Gotenks PUR has a good balance between Damage Buffs, Ki Recovery Speed Buffs, and Enemy Debuffs. His primarily Damage Burst oriented toolkit is so powerful that it actually has nearly one-hit K.O potential.
His Special Move debuffs the Enemy Vanishing Gauge Recovery Speed by 50%--which is especially effective in the current Combat system--his Ultimate Move has a 40% chance to inflict Paralysis, and even his Extra Move gives the two Special Arts Card Attacks a Special Move Damage Boost as well as 70% chance to inflict Faint. Everything about his toolkit is working to make Ranged based Damage Bursts viable.
SP SSJ Gotenks PUR has access to an Ultimate Move via his Main Ability, which to this day remains one of the more powerful effects in the entire game. What makes his Ultimate Move that much deadlier is the fact that is has a 40% chance to inflict Paralyze, an Abnormal Condition which can freeze the Enemy Fighter in place and allow for him to continue his assault.
All or Nothing
As much as SP SSJ Gotenks PUR’s Abilities work to make his Burst Damage effective, it’s important to keep in mind how difficult Burst Damage is to pull off in the current combat system. If a Rising Rush can be countered, so can a couple of heavily Boosted Special and Ultimate Moves.
The same but opposite could be said for his Taunt Unique Ability, which relies on not being hit in order to remain effective. This Ability essentially requires SP SSJ Gotenks PUR to taunt and goad the Enemy into making the first Move so he can sidestep to maintain his Ki Recovery Speed Boost.
Alternatively, in order to get the 100% Special Move Arts Power Boost, he needs to use two Extra Cards. This can be a tricky proposition and due to many variables, it's not even a guarantee he'll ever be able to get a Special Move off the ground.
One of the oldest members of the Fusion Warrior Tag, SP SSJ Gotenks PUR can still hang on the bench to support the stronger Gogeta and Vegito variants, as SP SSJ Gotenks PUR is not an ideal core member when SP Super Vegito PUR is available.
This Fighter can form a dynamic-duo with SP SSJ Bardock BLU, as SP SSJ Bardock BLU greatly rewards both himself and allied Super Saiyans with a Damage Boost just for sharing the Tag.
SP SSJ Gotenks PUR can also alleviate some pain SP SSJ Bardock BLU could face from Green Fighters.
While a trailblazer for the Tag, SP SSJ Gotenks PUR is now struggling to maintain his position among his powerful allies, although he provides an invaluable double Offense boosting Z-Ability, which nearly assures his spot on the bench for the foreseeable future.
This Equip has a possibility of getting either Strike Defense or Blast Attack in the last slot. SP SSJ Gotenks PUR will take either one, but even more Blast Attack would be ideal and sends his Blast Attack to sky-high levels.
Enhances the next Special Move Arts Cards used (up to 2). Card 1: +50% to Special Move Arts Power (cannot be cancelled). Card 2: +100% to Special Move Arts Power (cannot be cancelled). Has a 70% chance to inflict Faint (cannot be cancelled).
Super Ghost Kamikaze Attack
Deals major Explode damage. 40% chance to inflict Paralyze.
When building Hybrid Saiyan Teams, SP SSJ Gotenks PUR has a hard time cracking the starting lineups due to large investment costs for limited payout, as well as his dual Blast Arts Cards.
He also needs two Extra Moves and a Special Move to gain a 70% chance to inflict Faint. Fusion Warriors have a few new toy to play with, but other than his Z-Ability at 5 stars, SP SSJ Gotenks PUR can't really do too much to help out.