Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
SP SSJ Kid Goten GRN was introduced to Dragon Ball Legends at the same time as his best friend, SP SSJ Kid Trunks YEL, so it’s not so surprising that they compliment each other. But these two were straight up made for each other.
While his Strike Attack stat has aged a bit, he still has some strong Combos at his fingertips. This Fighter has four--that’s right, four--Abilities that are identical but opposite to SP SSJ Kid Trunks YEL. Where SP SSJ Kid Trunks YEL’s Abilities focus on Blast Attacks and provide Buffs if there is a Goten variant on the Team, SP SSJ Kid Goten GRN replaces Blast with Strike and Goten variants with Trunks variants.
In terms of play style, he should only start the match if SP SSJ Kid Trunks YEL is not on the Team, due to his Blast Arts Card Killing Main Ability.
While he is a bit one-dimensional in terms of playstyle, it fits him very well since Hybrid Saiyan Teams are heavily Strike-centric. His held Strike Arts Cards and multiple Strike Attack Boosting Abilities make any blow he lands leave the Enemy in a world of hurt.
Incredible Tag Synergy
Attached at the Hip
While it’s completely possible to play SP SSJ Kid Goten GRN and SP SSJ Kid Trunks YEL on a Team without the other, they are most effective together.
The problem is that this makes any Team with both highly predictable. Enemy Players will know to expect the Match to start with a heavy onslaught of Ranged Attacks before all those Blast Arts Cards are re-shuffled into the deck for a potentially knockout dealing Strike Attack.
In PVE this duo is nigh unstoppable but in PVP this Synergy is a target for equally strong counters.
The Sharpest Knife in a Gunfight
The same thing that makes SP SSJ Kid Goten GRN a powerhouse also makes him especially predictable. If a player is willing to swap in this Fighter it signals they are done dealing Blast Damage--doubly so if he activates his Main Ability. The Enemy now knows to whip out a Strike sponge or save Rising Rush to stop SP SSJ Kid Goten GRN in his tracks.
This Fighter’s Defenses, namely his Blast Defense, are very weak. He can’t afford to take many--if any--hits whatsoever in this current Meta.
All signs point to this Team Build. There are tons of Z-Abilities in this Tag, not to mention his own.
There are plenty of Trunks variants to choose from in order to fulfill SP SSJ Kid Goten GRN’s Primary Unique Ability requirement. This also sets up for some interesting GGY or YYG Double Color possibilities.
The Ranged Fighter count in this Tag is slim with enough Blast Arts Cards among them to optimize his Blast Card killing Main Ability without it becoming a hindrance to the Team. The only problem with this Build is power creep. There are way better options now, so there's no guarantee that he will make the cut.
This Tag is considerably larger than Hybrid Saiyan and therefore supplies more SP Fighter options. It also lacks many Blast Focused Fighters, so his Main Ability isn't a huge con for this Build either.
SP SSJ Bardock BLU has breathed new life into older Super Saiyan Fighters, and as such can make SP SSJ Goten GRN the truly terrifying Offensive Fighter he once was.
Leave my dad...ALONE!
|Equip Condition||Hybrid Saiyan|
|Base Strike Attack UP||5% - 15%|
|Base Blast Attack UP||5% - 15%|
|Base Ki Restore Speed UP||1% - 5%|
“Leave my dad… ALONE!” is a staple for most Hybrid Saiyan Fighters, and there’s no exception here. The potential 15% Strike Attack Boost just adds to his already good Strike Damage.
I'll destroy Cell.
|Base Blast Defense UP||6% - 18%|
|Base Strike Attack UP||5% - 12.5%|
|Base Strike Attack UP||5% - 13%|
Strike, Strike, Strike. Goten will take all the Strike Attack Buffs he can get.
Awakened !!! No. １
|Equip Condition||Hybrid Saiyan|
|Base Strike Defense UP||6% - 15%|
|Blast Attack UP for each Tag: Hybrid Saiyan battle member.||2% - 8%|
|Strike Attack UP for each Tag: Hybrid Saiyan battle member.||2% - 8%|
An excellent and mandatory choice for any Offensive Fighter used in a Hybrid Saiyan Team.
Destroys all of your Blast Arts Cards and randomly draws one new one. Enhances the damage of the next Arts Card used based on the number of Blast Arts Cards destroyed. 1 Card: +50% 2 Cards: +100% 3 Cards: +150% 4 Cards: +200% Requirements: 15 timer counts must elapse.
|Team (Trunks): Strike Atk UP|
+40% to Strike damage inflicted when Character: Trunks is a battle member.Character(s) Affected
|Innate Power: Strike Atk UP|
+20% to Strike damage inflicted from 30 timer counts after battle start.
+17% to Tag: Hybrid Saiyan base Strike Attack during battle.
+20% to Tag: Hybrid Saiyan base Strike Attack during battle.
+22% to Tag: Hybrid Saiyan base Strike Attack & Defense during battle.
+23% to Tag: Hybrid Saiyan base Strike Attack & Defense during battle.
|Kamekameha Can Teach|
Deals major Impact damage. +15% to Strike damage inflicted for 15 timer counts. 20% chance to inflict Faint on hit.
|Unlock Ki: Rapid Strike Form|
+10% to Strike damage inflicted and -1 to Strike Arts cost for each Tag: Hybrid Saiyan battle member for 20 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5|
|Blast Art Level||2||3||4||5||5|
|Special Art Level||1||1||2||2||2|
|Extra Art Level||1||1||2||2||2|