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SP Super Saiyan Kid Trunks (Yellow)

Table of Contents

Character Tier
3

DBL05-03S

Character Stats

Soul Boost
Advanced
Power Level
332287
HP 2,081,125
Strike ATK 204,750
Blast ATK 235,528
Strike DEF 128,042
Blast DEF 126,664
Critical
841
Ki Restore Speed
2,077

Character Info

Battle Style
Ranged
Arts Cards Held
Tags
Nicknames
SSJ Kid Trunks

Overview

SP SSJ Kid Trunks YEL has extremely high Blast Attack upon release. This Fighter was made to land the first hit sustain a lead with a Vanishing Gauge Recovering Main ability and Blast Damage Boosting Unique Abilities.
While costly, his Moves are extremely satisfying to use and provide some Enemy debuffs.

With Z-Abilities geared towards the Hybrid Saiyans and a primary Unique Ability that specifically values Goten variants, this Fighter appears to hint at the Hybrid Saiyan Tag getting some more growth in the future.

Despite this, the Tags are still a bit limiting and his Moves and Abilities come with costs that make SP SSJ Kid Trunks YEL more of a lone wolf who will duck out once his Abilities are spent.

Strengths

Team Player

As much as this Fighter leans toward the Ranged Fighter archetype, his Buffs aren’t just about increasing damage dealt, but assisting his fellow Hybrid Saiyan Teammates with his Z-Ability, Blast Arts Card cost reduction Extra Move, and hitting Enemies where it hurts--Ki Recovery Speed.

Additionally, in an otherwise Melee Team, this Fighter has the Blast Arts Cards all to himself.

Keeps a Lead

From the start of the match, SP SSJ Kid Trunks YEL’s Innate Power Unique Ability gives him 30 timer counts to deal as much Damage as he can with a 20% Boost to Blast Damage--plus an astounding 40% for the full duration if Goten is on the Team.

Get in enough hits, and this will be plenty of time to charge and activate his Main Ability to keep the Enemy down with a Ki Recovery Speed debuff that literally pauses it for 10 counts. Even if the Enemy switches out, this Fighter is sitting pretty with +75% to his Vanish Gauge Recovery to execute some truly terrifying Combos.

Weaknesses

Together or Not At All

SP SSJ Kid Trunks YEL and SP SSJ Kid Goten GRN were released at the same time and complete each other due to Tag limitations. No Team with would be fully optimized with one instead of both.

Z-Ability Summoning Struggle

The Hybrid Saiyan Tag is growing, but it’s still primarily Strike-based. SP SSJ Kid Trunks YEL and SP SSJ Kid Goten GRN have extremely rare Z-Ability Level upgrades that add new stat Buffs at third Level instead of just increasing that of the previous level. This is great, but it essentially means summoning two SP Rarity Fighters at least four times each. That’s a lot and might be more effort than some Players are willing to spend for a killer duo.

Equippable Items

Recommended Equipment

Come Out, Cowards!

Type Silver
Equip Condition Super Saiyan
Sale Price 10000

Slot 1

Special Arts Damage Up 5% - 12.5%

Slot 2

Base Strike Attack Up 4% - 10%

Slot 3

Base Blast Attack Up 3% - 7.5%

Leave my dad...ALONE!

Type Gold
Equip Condition Hybrid Saiyan
Sale Price 10000

Slot 1

Base Strike Attack Up 5% - 15%

Slot 2

Base Blast Attack Up 5% - 15%

Slot 3

Base Ki Restore Speed Up 1% - 5%

This Ki. It's gotta be...

Type Gold
Equip Condition Hybrid Saiyan
Sale Price 800

Slot 1

Base Blast Attack Up 9% - 18%

Slot 2

Base Strike Defense Up 6% - 12%

Slot 3

Base Critical Up 5% - 10%

Team Synergy

Hybrid Saiyan

While limited, the Hybrid Saiyan Tag looks to be on the rise. With this and SP SSJ Kid Trunks YEL’s first Unique Ability in mind, it’s highly recommended to build a Team around the Saiyan Hybrid Tag and include SP SSJ Kid Goten GRN as these two extremely well together.

Play SP SSJ Kid Trunks YEL for the solo starter that he is and let him use the Blast Arts Cards that would otherwise gather dust. Don’t try to force Range onto the rest of the Team slots in a Tag that just isn’t ready yet.

Super Saiyan

While this Team Build wouldn’t benefit from his Tagged Buffs, this solo Fighter would gain more from a Team that Buffs him as a Super Saiyan. This Tag also has way more SP Ranged Fighters to choose from--certainly enough to build a Yellow Color-CounterTeam to counter the increasingly popular Red Purple Teams.

Main Ability

I'm a Little Stronger!

Inflicts enemy with Attribute Downgrade "-100% to Ki Recovery" for 10 timer counts.
+75% to own Vanishing Gauge Recovery when own health is higher than your opponent's for 10 timer counts.
Requirements: 15 timer counts must elapse.

Unique Ability

Team (Goten): Blast Atk UP

+40% to Blast damage inflicted when Character: Goten is a battle member.

Character(s) Affected
Innate Power: Blast Atk UP

+20% to Blast damage inflicted from 30 timer counts after battle start.

Z Ability

1

+17% to Tag: Hybrid Saiyan base Blast Attack during battle.

2

+20% to Tag: Hybrid Saiyan base Blast Attack during battle.

3

+22% to Tag: Hybrid Saiyan base Blast Attack & Defense during battle.

4

+23% to Tag: Hybrid Saiyan base Blast Attack & Defense during battle.

Character(s) Affected

Special

Double Buster Can Teach

Deals major Impact damage. +15% to Blast damage inflicted for 15 timer counts.
Inflicts enemy with Attribute Downgrade "-30% to Ki Recovery" for 15 timer counts on hit.


Cost 50

Extra

Unlock Ki: Rapid Blast Form

+10% to Blast damage inflicted and -1 to Blast Arts cost for each Tag: Hybrid Saiyan battle member for 20 timer counts.


Cost 20
Character(s) Affected

Resistance

Slice
99
Pierce
102
Impact
101
Explode
98

Soul Boost Stats

Stat 100% 200% 300% 398%
Health 21216 43936 77568 119716
Strike Attack 1796 3719 6570 10145
Blast Attack 1796 3719 6570 10145
Strike Defense 1464 3034 5361 8276
Blast Defense 1496 3098 5472 8447
Critical 126 276 502 754
Strike Art Level 2 3 4 5
Blast Art Level 2 3 4 5
Special Art Level 1 1 2 2
Extra Art Level 1 1 2 2

Recommended Soul Boosts