SP Super Saiyan Vegeta (Red)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,009,502
Strike ATK 235,612
Blast ATK 206,563
Strike DEF 165,265
Blast DEF 156,884
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
SSJ Vegeta

Where to Obtain

Clear Rewards


Character Balance Changes #4 made SP SSJ Vegeta RED viable again, as his Damage output is potentially very high at the beginning of a Match, and his survivability is great thanks to his High Defense and his Healing Extra Move.  

However, his limited synergy restricts him to some niche Teams, so he’s not that relevant at the moment. It’s worth noting that once Vegeta Family becomes a viable Tag, this Fighter may be a great option for it.


Early Rampage

This Fighter’s Strike Damage output is very high right off the bat thanks to his Assault Unique Ability, which opens the way for early game barrages if combined with his Main Ability that reduces his Strike Card Cost and increases his Arts Card Draw Speed level by 1.

Durable Body

SP SSJ Vegeta RED can withstand many hits thanks to his great Defensive Stats and his Extra Move that heals him by 15%. However it should be noted that his Health is quite low, so that 15% is less effective than it seems in normal situation. However, overall his durability remains great for an Offensive Fighter such as him.


Out of Energy

While SP SSJ Vegeta RED is an incredible Offensive force for the first 45 timer counts of a Match, the same can’t be said for the following period of time of a Match. In fact, while his other Unique Ability -- namely Awakened Brutality -- still Boosts Strike Damage, it’s more situational than his Assault one, so he becomes unreliable Offensively once the latter expires.


This variant of the “Prince of all Saiyans” stays true to his canonical counterpart, since his toolkit doesn’t provide any Team Support, and his Z-Ability is currently not that useful due to its Boosting Tags not being viable in the Meta.

Team Synergy


Similarly to SP SSJ Bardock BLU, SP SSJ Cabba GRN makes SP SSJ Vegeta RED even stronger Offensively, however putting the little Saiyan in a Team is a risk in the current Meta, since he’s not that good overall.

Super Saiyan

SP SSJ Bardock BLU’s Support makes him a monster Offensively in the first 45 timer counts of a Fight, and still good after those elapse. However, he faces tough competition in his Team, so he’s only to be considered an Alternative Core Fighter.

Equippable Items

Main Ability

Pure Evil

-15 to own Strike Arts cost for 15 timer counts. Increases Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

Assault: Strike Attack UP

+40% to Strike damage inflicted from battle start for 45 timer counts.

Awakened Brutality

+10% to damage inflicted for 10 timer counts when enemy uses a Strike Arts Card. The following effects also occur upon landing a Strike Arts hit: Randomly destroys 1 enemy card. +10% to Strike damage inflicted for 10 timer counts.

Z Ability

+19% to "Element: RED" base Strike Attack and Defense during battle. Character(s) Affected
+22% to "Element: RED" base Strike Attack and Defense during battle. Character(s) Affected
+24% to "Element: RED" or Vegeta Family base Strike Attack and Defense during battle. Character(s) Affected
+25% to "Element: RED" or Vegeta Family base Strike Attack and Defense during battle. Character(s) Affected


Big Bang Attack Can Teach

Deals major Explode damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

Cost 50


Unlock Ki: Form of Life

Restores own health by 15% & cures Abnormal Conditions

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21648 44824 79144 122144 176372 246180
Strike Attack 1782 3691 6526 10080 14560 20328
Blast Attack 1810 3751 6631 10234 14782 20638
Strike Defense 1532 3173 5605 8654 12501 17452
Blast Defense 1549 3204 5660 8737 12623 17628
Critical 120 264 480 720 984 1094
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts