SP SSJ Vegeta RED is a secondary Tank Fighter. High Strike Defense, competitive Health, and a self-healing Extra Move increase his survivability, but his Damage Output is not the best.
With a high Ki Recovery Speed and decreases Strike Arts Card cost, he can spam Attacks work to effectively maintain control of the Combat Loop.
The Synergy with Saiyan Team Builds is great, but his Z-Ability affects only Red Element Fighters, severely limiting Teammate options.
Excellent Ki Management
Excellent Ki Recovery Speed and a Main Ability that decreases the cost of Strike Arts by 15. This Fighter can not only execute long Combos but save some of that unspent Ki for later use.
SP SSJ Vegeta RED has exceptional Health and Strike Defense. Although his Blast Defense pretty bad, he can take a good amount of hits before going down considering how Strike-centric the Meta currently is.
SP SSJ Vegeta RED can heal himself by 15% and remove any Abnormal Conditions such as Bleed with his Extra Move. This makes him a good option when facing off against Enemies with many status Debuffs Attacks in their toolkits.
Poor Damage Output
SP SSJ Vegeta RED is classified as a Defense Fighter and for good reason: his Attack stats are pretty dismal and he just can’t deal effective Damage, even with his Unique Ability.
Unoptimized Arts Cards
Even though SP SSJ Vegeta RED is labeled as a Defense Style Fighter, his toolkit and stats still lean toward Strike Attack. Having mixed held Arts Cards further decreases his Offensive capabilities.
With many different Support Style Fighter options and top-tier Fighters, SP SSJ Vegeta RED still has some viability in this Team. Although he doesn’t have Team-wide Buffs through his Z-Ability, he gets a variety of Buffs from others with options to round out all stats.
SP SSJ Vegeta RED has good Synergy in this Team too, but will likely be relegated to the bench for Players with better Red Fighters to choose from.
-15 to own Strike Arts cost for 10 timer counts. Requirements: 15 timer counts must elapse.
Assault: Strike Attack UP
+20% to Strike damage inflicted from battle start for 20 timer counts.
+19% to Element: RED base Strike Attack and Defense during battle.
+22% to Element: RED base Strike Attack and Defense during battle.
+24% to Element: RED base Strike Attack and Defense during battle.
+25% to Element: RED base Strike Attack and Defense during battle.
Power creep has significantly hurt this Fighter’s viability.
Self-healing through his Extra Move makes SP SSJ Vegeta RED slightly more durable.
SP SSJ Vegeta RED’s toolkit was hurt due to the recent Side-Step updates draw limitations--his biggest advantage was his Main Ability that reduced costs to 5 Ki, which sounds great but now he can't draw enough Arts Cards to put that to real use. And, he needs to be surrounded by Fighters who bring additional Strike Arts cards.
Self-healing and the Saiyan Tag, just can’t keep SP SSJ Vegeta RED viable.