Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
SP SSJ Vegeta YEL made an argument for Ranged Fighter viability in the Meta with a toolkit that specifically punishes Melee Enemies.
He also challenges the more frequent use of Team-Healing with his highly effective Main Ability.
Powerful Enemy Debuffs
SP SSJ Vegeta YEL actively combats the Meta by punishing Enemies for using Strike Arts Cards by increasing his Blast Damage, reducing their Ki Recovery Speed, and increasing their Strike Arts Card costs.
Additionally, he also increases Damage they receive whenever he uses a Blast Arts Card. Since the majority of Damage related effects are Enemy Debuffs that affect the entire Enemy Team or are dependant on Enemy actions, frequent switching won’t do much to reduce SP SSJ Vegeta YEL’s Damage output.
Enemy #1: The Meta
Beyond generally average stats, SP SSJ Vegeta YEL has a problem that can easily be solved by Team composition--Ranged Fighters simply aren’t as competitive in the current Meta outside of a few elite exceptions.
So much can go wrong for Fighters who rely solely on Blast Damage. While he isn’t a glass-cannon, SP SSJ Vegeta YEL’s two held Blast Arts Cards and low Strike Attack stat makes it even harder for him to effectively initiate Combos.
Situational Main Ability
While reducing 80% of Enemy Healing for 15 timer counts is highly effective against Enemies like SP Perfect Cell YEL and SP DK Piccolo YEL who heal over time, it’s a bit more difficult to fully utilize against Team-Healers who instantly restore massive amounts of Health.
In these instances, using his Main Ability is more of a deterrent to be used before the Enemy Player is most likely to activate a Team-Healing Main Ability--ie when the whole Team or their star Fighter is low on Health.
Several top Super Saiyan Fighters have extremely powerful Blast Damage output, so SP SSJ Vegeta YEL would be right at home in this Build.
SP SSJ Vegeta YEL just as easily fits here with many of the same advantages and disadvantages.
Teams Featured In
Becoming Super Saiyan
|Equip Condition||Super Saiyan, Fusion Warrior|
|Base Strike Defense UP||6% - 15%|
|Base Blast Attack UP||8% - 20%|
|Base Ki Restore Speed UP||1% - 7%|
SP SSJ Vegeta YEL is a Ranged Fighter that can constantly Debuff the Enemy Blast Defense. As much Blast Attack as humanly possible is how he should be optimized.
|Base Critical UP||12.5% - 12.5%|
|Base Blast Defense UP||13% - 13%|
|Base Blast Attack UP||13% - 13%|
He can't make too much use of the Critical Damage, but he's guaranteed to have an extra 13% Blast Attack here.
|Warrior Living with Pride|
Restores own Ki by 60. Inflicts all enemies with Attribute Downgrade "+40% to Blast Damage Received" for 30 timer counts. Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 15 timer counts. Inflicts enemy with Attribute Downgrade "+5 to Substitution Count" for 15 timer counts. Requirements: 10 timer counts must elapse.
|Unfading Fighting Spirit|
Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 15 timer counts every time this character uses a Blast Arts Card. While this character is on the battlefield, the following effects occur every time the enemy uses a Strike Arts Card. +15% to Blast damage inflicted for 10 timer counts. Inflicts enemy with Attribute Downgrade "-70% to Ki Recovery" for 2 timer counts.
|Intimidate: Strike Cost UP|
Inflicts all enemies with Attribute Downgrade "+3 to Strike Arts cost" when this character enters the battlefield.
+17% to "Tag: Saiyan" base Blast Attack during battle.
+20% to "Tag: Saiyan" base Blast Attack during battle.
+22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
+23% to "Tag: Saiyan" base Blast Attack & Defense during battle.
Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 20 timer counts on hit.
|Torrential Ki: Lower Defense|
Inflicts all enemies with Attribute Downgrade "+25% to Blast Damage Received" for 15 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5|
|Blast Art Level||2||3||4||5||5||5|
|Special Art Level||1||1||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2|