Released together withSP Super Vegeta YEL, SP Super Trunks GRN is an Offensive Fighter who’s all about Melee Damage.
To balance out a really high Strike Attack, SP Super Trunks GRN has some drawbacks in terms of in his other stats or less than impressive Abilities.
Insane Strike Damage Output
This Fighter has an incredible Strike Attack base stat, backed up by his Abilities which allow him to further increase the Damage dealt.
His Main Ability increases Strike Damage dealt by 75%, which is impressive but only lasts 10 timer counts.
He also increases Damage output by 20% every time he enters the battlefield, making him a good Fighter for tactical switching.
Not only is this Fighter Green, which already makes him extremely vulnerable in the current Meta, he also has atrocious Defenses and Health, which basically makes any hit he takes inflict serious Damage. Also, considering his Main Ability issues, he’s very easy to catch.
Main Ability Drawbacks
This Fighter's Main Ability has various drawbacks for balancing purposes. His Vanishing Step Recovery Speed is halved for 10 timer counts. This means if the timing is just a bit off, what could have been an awesome combo becomes an opening for Attack.
Vanish-Step has only gotten more valuable since the Side-Step update, so this has become an even bigger risk in PVP that might not be worth the gains for most Players.
His Strike Attack dependance makes him a bad fit for Hybrid Saiyan, who is renowned for being a Blast-centric Tag at the moment.
SP Super Trunks GRN may not be one of the top choices for Hybrid Saiyan Team Builds anymore, but his Z-Ability Buffs the entire Team's base Strike Attack and base Critical. This makes him a good bench Fighter, or core of there are no better options.