SP Super Trunks (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 1,762,490
Strike ATK 241,917
Blast ATK 162,867
Strike DEF 129,342
Blast DEF 129,335
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


Released together with SP Super Vegeta YEL, SP Super Trunks GRN is an Offensive Fighter who’s all about Melee Damage.

To balance out a really high Strike Attack, SP Super Trunks GRN has some drawbacks in terms of in his other stats or less than impressive Abilities.


Insane Strike Damage Output

This Fighter has an incredible Strike Attack base stat, backed up by his Abilities which allow him to further increase the Damage dealt.

His Main Ability increases Strike Damage dealt by 75%, which is impressive but only lasts 10 timer counts.

He also increases Damage output by 20% every time he enters the battlefield, making him a good Fighter for tactical switching.

Knock-Out Punch

His Extra Move boosts his Strike Attack and grants SP Super Trunks GRN a 15% chance of inflicting Faint. Considering this Buff lasts for 10 timer counts, landing a full Strike Combo during this time further increases the likelihood to inflict Faint on the Enemy.

Excellent Equips

His three recommended Equip options are absolutely perfect for him, as they all Buff Strike Attack, Ki Recovery Speed, or Defenses by tremendous amounts. These stats are exactly what he needs to be kept afloat despite being an older Fighter.


Less Competitive

Excluding Strike Attack, SP Super Trunks GRN has mediocre stats in almost every field. That's a huge drawback for this Fighter, making him a bit of a glass cannon. That's why timing is very important with this Fighter, especially in PVP Matches.

Main Ability Drawbacks

This Fighter's Main Ability has various drawbacks for balancing purposes. His Vanishing Step Recovery Speed is halved for 10 timer counts. This means if the timing is just a bit off, what could have been an awesome combo becomes an opening for Attack.

Vanish-Step has only gotten more valuable since the Side-Step update, so this has become an even bigger risk in PVP that might not be worth the gains for most Players.

Team Synergy

Hybrid Saiyan

SP Super Trunks GRN may not be one of the top choices for Hybrid Saiyan Team Builds anymore, but his Z-Ability Buffs the entire Team's base Strike Attack and base Critical. This makes him a good bench Fighter, or core of there are no better options.


He’s a great niche pick in the Future for players who don’t have better options. While he doesn’t Buff the Tag himself, he does Buff Hybrid Saiyan Strike Attack, which is a great help for SP SSJ Gohan YEL and SP SSJ2 Trunks BLU.

Equippable Items

Main Ability

True Power

+75% to Strike damage inflicted for 10 timer counts. +10 to own Strike Arts cost and -50% to own Vanishing Gauge Recovery for 15 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

Intimidate: Strike Def DOWN

Inflict Attribute Downgrades "+20% to Strike Damage Received" to enemy every time this character goes on the battlefield (10 timer counts)

Avenge (Vegeta): Ki Recovery UP

+30% to Ki Recovery when allied Character: Vegeta is defeated.

Character(s) Affected

Z Ability

+19% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle. Character(s) Affected
+22% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle. Character(s) Affected
+24% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle. Character(s) Affected
+25% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle. Character(s) Affected


Buster Cannon Can Teach

Deals major Explode damage. Causes enemy to receive 10% more Strike damage for 15 timer counts.

Cost 50


Unlock Ki: Form of Attack

+15% to Strike damage inflicted for 15 timer counts. +10% chance to inflict Faint for 10 timer counts upon landing a Strike Arts hit.

Cost 25



Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21428 44376 78348 120920 174612
Strike Attack 1796 3719 6570 10145 14653
Blast Attack 1761 3649 6442 9943 14363
Strike Defense 1510 3130 5530 8537 12331
Blast Defense 1482 3070 5420 8367 12083
Critical 168 370 674 1010 1380
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts