SP Super Trunks (Green)

Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 1,762,490
Strike ATK 241,917
Blast ATK 162,867
Strike DEF 129,342
Blast DEF 129,335
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


Released together with SP Super Vegeta YEL, SP Super Trunks GRN makes his way into the game as an Offensive Fighter who’s all about Melee Damage. To balance out a really high Strike Attack, SP Super Trunks GRN has some drawbacks in terms of in his other stats or less than impressive Abilities.

Despite this, he’s still a great Fighter with the potential deal high levels of damage.


Insane Strike Damage Output

This Fighter has an incredible Strike Attack base stat, backed up by his Abilities which allow him to further increase the Damage dealt. His Main Ability allows him to increase Damage dealt by 75% which is impressive, but only lasts 10 timer counts. He also increases Damage output by 20% every time he enters the battlefield, making him a good Fighter for tactical switching.

 Extra Move Chance to Inflict Faint

His Extra Move boosts his Strike Attack and grants him a 15% chance of inflicting Faint. Considering this Buff lasts for 10 timer counts, landing a full strike combo during this time means there is about a 50% chance to inflict Faint to the Enemy, making them unable to move for some time. Despite being a little situational, this is nonetheless a Move with a lot of potential.

Situationally Increased Ki Recovery Speed

It's a 30% increase in Ki recovery speed when a Vegeta variant is defeated. Due to how many versions of Vegeta there are, this can be a nice Buff to counter his otherwise low Ki Recovery Speed.


Average in Everything but Strike Attack

Excluding Strike Attack, SP Super Trunks GRN has mediocre stats in almost every field. That's a huge drawback for this Fighter, making him a bit of a glass cannon--dealing lots of damage but easily countered or killed. That's why timing is very important with this Fighter, especially in PVP Matches.

Main Ability Drawbacks

This Fighter's Main Ability has various drawbacks for balancing purposes. His vanishing gauge's Recovery Speed is halved for 10 timer counts. This means if the timing is just a bit off, what could have been an awesome combo becomes an opening for attack.

No Ultimate Move

SP Super Trunks GRN doesn't have a 20 Ki-cost Ultimate, which would have helped on stepping up the damage even further. While it's true that the Main Ability 75% Strike Attack Buff sounds awesome, it's still far from the average damage output of an SP Ultimate Move.

Equippable Items

Recommended Equipment

"Mysterious Youth", is an Equip that was probably released for this specific Fighter as it boosts not only his Melee Damage potency, but also solves some Ki Recovery Speed issues. Most other Equips follow this trend of boosting his Attack Damage first followed by his secondary stats like Health or Defense.

Team Synergy

Hybrid Saiyan

SP Super Trunks GRN is one of the main choices for Hybrid Saiyan Team Builds. His Z-Ability Buffs the entire team in base Strike Attack and base Critical, playing a key role both as Offense and Secondary Fighter.


Green has a lot of good Fighters, so being the Main Fighter in a Green Team Build is pretty unlikely. On top of this, SP Super Trunks GRN  doesn't support other Green Fighters much due to weird Tags and an otherwise focused Z-Ability. Forget about using him in the bench--he must be an active fighter or left off the Team completely.

Main Ability

True Power

+75% to Strike damage inflicted for 10 timer counts. +10 to own Strike Arts cost and -50% to own Vanishing Gauge Recovery for 15 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

Intimidate: Strike Def DOWN

Inflict Attribute Downgrades "+20% to Strike Damage Received" to enemy every time this character goes on the battlefield (10 timer counts)

Avenge (Vegeta): Ki Recovery UP

+30% to Ki Recovery when allied Character: Vegeta is defeated.

Character(s) Affected

Z Ability


+19% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle.


+22% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle.


+24% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle.


+25% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle.

Character(s) Affected


Buster Cannon Can Teach

Deals major Explode damage. Causes enemy to receive 10% more Strike damage for 15 timer counts.

Cost 50


Unlock Ki: Form of Attack

+15% to Strike damage inflicted for 15 timer counts. +10% chance to inflict Faint for 10 timer counts upon landing a Strike Arts hit.

Cost 25



Soul Boost Stats

Stat 100% 200% 300% 398%
Health 21428 44376 78348 120920
Strike Attack 1796 3719 6570 10145
Blast Attack 1761 3649 6442 9943
Strike Defense 1510 3130 5530 8537
Blast Defense 1482 3070 5420 8367
Critical 168 370 674 1010
Strike Art Level 2 3 4 5
Blast Art Level 2 3 4 5
Special Art Level 1 1 2 2
Extra Art Level 1 1 2 2

Recommended Soul Boosts

Strike Attack is the priority, as it will be further improved by all the percentage boosts his Abilities provide. After that, it’s really up to the Player. In a Green Team Build, increasing Health may be a smart choice, while boosting Defense stats would be a better option in Saiyan Team Builds.