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SP Super Trunks (Green)

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Table of Contents

Character Tier
5

DBL03-15S

Character Stats

Soul Boost
Advanced
Power Level
620332
HP 1,762,490
Strike ATK 241,917
Blast ATK 162,867
Strike DEF 129,342
Blast DEF 129,335
Critical
1,126
Ki Restore Speed
1,607

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards
Other

Overview

Released together with SP Super Vegeta YEL, SP Super Trunks GRN is an Offensive Fighter who’s all about Melee Damage.

To balance out a really high Strike Attack, SP Super Trunks GRN has some drawbacks in terms of in his other stats or less than impressive Abilities.

Strengths

Insane Strike Damage Output

This Fighter has an incredible Strike Attack base stat, backed up by his Abilities which allow him to further increase the Damage dealt.

His Main Ability increases Strike Damage dealt by 75%, which is impressive but only lasts 10 timer counts.

He also increases Damage output by 20% every time he enters the battlefield, making him a good Fighter for tactical switching.

Weaknesses

Mortal Wounds

Not only is this Fighter Green, which already makes him extremely vulnerable in the current Meta, he also has atrocious Defenses and Health, which basically makes any hit he takes inflict serious Damage. Also, considering his Main Ability issues, he’s very easy to catch.

Main Ability Drawbacks

This Fighter's Main Ability has various drawbacks for balancing purposes. His Vanishing Step Recovery Speed is halved for 10 timer counts. This means if the timing is just a bit off, what could have been an awesome combo becomes an opening for Attack.

Vanish-Step has only gotten more valuable since the Side-Step update, so this has become an even bigger risk in PVP that might not be worth the gains for most Players.

Bad Fit

His Strike Attack dependance makes him a bad fit for Hybrid Saiyan, who is renowned for being a Blast-centric Tag at the moment.

Team Synergy

Hybrid Saiyan

SP Super Trunks GRN may not be one of the top choices for Hybrid Saiyan Team Builds anymore, but his Z-Ability Buffs the entire Team's base Strike Attack and base Critical. This makes him a good bench Fighter, or core of there are no better options.

Future

He’s a great niche pick in the Future for players who don’t have better options. While he doesn’t Buff the Tag himself, he does Buff Hybrid Saiyan Strike Attack, which is a great help for SP SSJ Gohan YEL and SP SSJ2 Trunks BLU.

Equippable Items

Main Ability

True Power

+75% to Strike damage inflicted for 10 timer counts. +10 to own Strike Arts cost and -50% to own Vanishing Gauge Recovery for 15 timer counts. Requirements: 15 timer counts must elapse.

Z Ability

1
+19% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle. Character(s) Affected
2
+22% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle. Character(s) Affected
3
+24% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle. Character(s) Affected
4
+25% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle. Character(s) Affected

Special

Buster Cannon Can Teach

Deals major Explode damage. Causes enemy to receive 10% more Strike damage for 15 timer counts.


Cost 50

Extra

Unlock Ki: Form of Attack

+15% to Strike damage inflicted for 15 timer counts. +10% chance for Strike Arts to inflict Faint on hit for 10 timer counts.


Cost 25

Resistance

Slice
98
Pierce
102
Impact
102
Explode
98

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21428 44376 78348 120920 174612 243720
Strike Attack 1796 3719 6570 10145 14653 20461
Blast Attack 1761 3649 6442 9943 14363 20051
Strike Defense 1510 3130 5530 8537 12331 17215
Blast Defense 1482 3070 5420 8367 12083 16872
Critical 168 370 674 1010 1380 1534
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

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