SP Super Vegeta (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,237,746
Strike ATK 179,259
Blast ATK 227,265
Strike DEF 124,264
Blast DEF 131,942
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
FF Vegeta

Where to Obtain

Clear Rewards


SP Super Vegeta YEL was once the most destructive Ranged Fighter in Dragon Ball Legends by a mile but has since fallen from grace due to power creep. Despite the fact that he’s borderline unusable in a Match now, he’s still a vital part of the Meta as an important bench for the Holy Trinity.

If nothing else, he can still be used in a Match due to the increase of Purple oriented Teams, but his Defenses are totally shot at this point and he must be used with caution. He also draws an Ultimate Arts Card, which is always appreciated for any Offensive Fighter.


Super Saiyan Z-Ability

SP Super Vegeta YEL is one of the most vital bench Fighters. He Buffs Super Saiyan Blast Attack but much more importantly -- Critical Damage. This is notable considering how the Holy Trinity Team functions.

SP SSJ Bardock BLU increases Critical Damage and Critical Rate for fellow Super Saiyans, which makes Critical Damage very important. SP Super Vegeta YEL helps skyrocket the Teams Damage output from the bench as a result.

I am Super Vegeta!

Drawing an Ultimate Arts Card via his Main Ability remains one of the most effective tempo plays available in Dragon Ball Legends, and SP Super Vegeta YEL’s iconic Ultimate Move is no different here.


No longer PVP viable

His stats have fallen off the planet due to power creep. Once a deceptively durable Ranged Fighter has been reduced to a one-dimensional glass-cannon.

Team Synergy

Super Saiyan

A Super Saiyan Team centered around SP SSJ Bardock BLU has remained strong in PVP, and SP Super Vegeta YEL is a marvelous addition to the Team as an invaluable Bench member due to his Tags, color, and most importantly: his Z-Ability.

Equippable Items

Main Ability

I Am Super Vegeta!

Draw the Ultimate Arts Card "Final Chase" next. Requirements: 25 timer counts must elapse.

Unique Ability

Pride: Blast Atk UP

Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%). 5 counts: +40% to Blast damage 10 counts: +60% to Blast damage 15 counts: +70% to Blast damage. Effect resets after character switch.

Intimidate: Blast Def DOWN

Inflict Attribute Downgrades "+20% to Blast Damage Received" to enemy every time this character goes on the battlefield (10 timer counts)

Z Ability

+19% to Tag: Super Saiyan base Blast Attack and Critical damage during battle. Character(s) Affected
+22% to Tag: Super Saiyan base Blast Attack and Critical damage during battle. Character(s) Affected
+24% to Tag: Super Saiyan base Blast Attack and Critical damage during battle. Character(s) Affected
+25% to Tag: Super Saiyan base Blast Attack and Critical damage during battle. Character(s) Affected


Final Flash Can Teach

Deals major Impact damage. Causes enemies to receive 10% more Blast damage for 15 timer counts.

Cost 50


Unlock Ki: Form of Attack

+15% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 10 timer counts.

Cost 25

Ultimate Special

Final Chase

Deals major Impact damage. +30% to own Ki Recovery for 10 timer counts.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21860 45268 79927 123355 178131 248635
Strike Attack 1743 3610 6378 9847 14223 19855
Blast Attack 1821 3776 6672 10300 14876 20764
Strike Defense 1454 3010 5313 8200 11846 16540
Blast Defense 1510 3130 5530 8537 12331 17215
Critical 138 302 550 826 1128 1444
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts