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SP Super Vegeta (Yellow)

Table of Contents

Character Tier
1

DBL03-14S

Character Stats

Soul Boost
Advanced
Power Level
331063
HP 2,237,746
Strike ATK 179,259
Blast ATK 227,265
Strike DEF 124,264
Blast DEF 131,942
Critical
921
Ki Restore Speed
2,133

Character Info

Battle Style
Ranged
Arts Cards Held
Tags
Nicknames
FF Vegeta

Overview

This is an incredible Ki Blast-centered Fighter with a lot of Buffs to increase the Damage even further.

SP Super Vegeta YEL is the first Fighter to have a Z-Ability that specifically supports Super Saiyans--a bit of a novelty for the game up to this point--that will likely set up a new standard for Fighters.

Strengths

Incredible Damage Dealer

SP Super Vegeta YEL starts up with a high base Blast Attack stat backed up by various Buffs that increase it even further. His Damage increases as the Match progresses and every time he enters the battlefield thanks to Unique Abilities Pride: Blast Atk UP  and Blast Def DOWN, making him constantly powered up.

Main Ability Ultimate Combo

As the name implies, SP Super Vegeta YEL can draw his own Ultimate Move thanks to his Main Ability. Like all Ultimates in this game, it's a single-use 20 Ki costing Card, so it's very easy to Combo with. And if that weren’t enough, it also increases Ki Recovery Speed.

Weaknesses

Mixed Arts Cards

It's not a big deal--a single card doesn't ruin the entire deck if the Team is built properly. But the fact that he has a Strike Card at all necessitates the need to build the Team around this minor flaw.

Poor Strike Stats

This Fighter is just plain bad when it comes to Strike Damage. Both Strike Attack and Defense have average values, meaning he will likely need to be benched when up against a Strike-centric team.

Equippable Items

Recommended Equipment

“This Should Be Fun!”

Base Blast Attack Up 6% - 15%
Base Health Up 5% - 12.5%
Damage Up 6% - 15%

“Know What That Means?”

Base Blast Attack Up 7.5% - 12.5%
Base Strike Defense Up 5% - 10%

“What's Going On?”

Base Blast Defense Up 6% - 15%
Base Strike Defense Up 4% - 10%
Base Ki Restore Speed Up 3% - 7.5%

Team Synergy

Saiyans

When it comes to Saiyans, this Fighter will probably be in the main lineup due to his good Damage output. It's suggested to build an even more specific Saiyan Blast Team in order to fully optimize this Fighter.

Yellow Majority Color Counter Team

This Element has a lot of good Ranged Fighters, so the Synergy is pretty good. His Z-Ability may lose some value to non-Saiyans but in general, he performs well.

Main Ability

I Am Super Vegeta!

Draw the Ultimate Arts Card "Final Chase" next. Requirements: 25 timer counts must elapse.

Unique Ability

Pride: Blast Atk UP

Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%):

  • 5 counts: +40% to Blast damage
  • 10 counts: +60% to Blast damage
  • 15 counts: +70% to Blast damage.

Effect resets after character switch.

Intimidate: Blast Def DOWN

Inflict Attribute Downgrades "+20% to Blast Damage Received" to enemy every time this character goes on the battlefield (10 timer counts)

Z Ability

1

+19% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.

2

+22% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.

3

+24% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.

4

+25% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.

Character(s) Affected

Special

Final Flash Can Teach

Deals major Impact damage. Causes enemies to receive 10% more Blast damage for 15 timer counts.


Cost 50

Extra

Unlock Ki: Form of Attack

+15% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 10 timer counts.


Cost 25

Ultimate Special

Final Chase

Deals major Impact damage. +30% to own Ki Recovery for 10 timer counts.


Cost 20

Resistance

Slice
99
Pierce
102
Impact
100
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 398%
Health 21860 45268 79927 123355
Strike Attack 1743 3610 6378 9847
Blast Attack 1821 3776 6672 10300
Strike Defense 1454 3010 5313 8200
Blast Defense 1510 3130 5530 8537
Critical 138 302 550 826
Strike Art Level 2 3 4 5
Blast Art Level 2 3 4 5
Special Art Level 1 1 2 2
Extra Art Level 1 1 2 2
Ultimate Art Level 1 1 2 2

Recommended Soul Boosts

Prioritize Blast Attack and Defense first, and Health second.