Table of Contents
|Ki Restore Speed|
|Arts Cards Held|
This is an incredible Ki Blast-centered Fighter with a lot of Buffs to increase the Damage even further.
SP Super Vegeta YEL is the first Fighter to have a Z-Ability that specifically supports Super Saiyans--a bit of a novelty for the game up to this point--that will likely set up a new standard for Fighters.
Incredible Damage Dealer
SP Super Vegeta YEL starts up with a high base Blast Attack stat backed up by various Buffs that increase it even further. His Damage increases as the Match progresses and every time he enters the battlefield thanks to Unique Abilities Pride: Blast Atk UP and Blast Def DOWN, making him constantly powered up.
Main Ability Ultimate Combo
As the name implies, SP Super Vegeta YEL can draw his own Ultimate Move thanks to his Main Ability. Like all Ultimates in this game, it's a single-use 20 Ki costing Card, so it's very easy to Combo with. And if that weren’t enough, it also increases Ki Recovery Speed.
Mixed Arts Cards
It's not a big deal--a single card doesn't ruin the entire deck if the Team is built properly. But the fact that he has a Strike Card at all necessitates the need to build the Team around this minor flaw.
Poor Strike Stats
This Fighter is just plain bad when it comes to Strike Damage. Both Strike Attack and Defense have average values, meaning he will likely need to be benched when up against a Strike-centric team.
“This Should Be Fun!”
|Base Blast Attack Up||6% - 15%|
|Base Health Up||5% - 12.5%|
|Damage Up||6% - 15%|
“Know What That Means?”
|Base Blast Attack Up||7.5% - 12.5%|
|Base Strike Defense Up||5% - 10%|
“What's Going On?”
|Base Blast Defense Up||6% - 15%|
|Base Strike Defense Up||4% - 10%|
|Base Ki Restore Speed Up||3% - 7.5%|
When it comes to Saiyans, this Fighter will probably be in the main lineup due to his good Damage output. It's suggested to build an even more specific Saiyan Blast Team in order to fully optimize this Fighter.
Yellow Majority Color Counter Team
This Element has a lot of good Ranged Fighters, so the Synergy is pretty good. His Z-Ability may lose some value to non-Saiyans but in general, he performs well.
|I Am Super Vegeta!|
Draw the Ultimate Arts Card "Final Chase" next. Requirements: 25 timer counts must elapse.
|Pride: Blast Atk UP|
Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%):
Effect resets after character switch.
|Intimidate: Blast Def DOWN|
Inflict Attribute Downgrades "+20% to Blast Damage Received" to enemy every time this character goes on the battlefield (10 timer counts)
+19% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
+22% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
+24% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
+25% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
|Final Flash Can Teach|
Deals major Impact damage. Causes enemies to receive 10% more Blast damage for 15 timer counts.
|Unlock Ki: Form of Attack|
+15% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 10 timer counts.
Deals major Impact damage. +30% to own Ki Recovery for 10 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5|
|Blast Art Level||2||3||4||5|
|Special Art Level||1||1||2||2|
|Extra Art Level||1||1||2||2|
|Ultimate Art Level||1||1||2||2|
Recommended Soul Boosts
Prioritize Blast Attack and Defense first, and Health second.