Table of Contents

Character Tier
2

DBL03-14S

Character Stats

Soul Boost
Advanced
Power Level
331063
HP 2,237,746
Strike ATK 179,259
Blast ATK 227,265
Strike DEF 124,264
Blast DEF 131,942
Critical
921
Ki Restore Speed
2,133

Character Info

Battle Style
Ranged
Arts Cards Held
Tags
Nicknames
FF Vegeta

Overview

This is an incredible Ranged Fighter with a lot of Buffs to increase that Damage even further. What makes SP Super Vegeta YEL great is that he gets increasingly stronger the longer he stays on the battlefield.

SP Super Vegeta YEL was the first Fighter to have a Z-Ability that specifically supports Super Saiyans—still a bit of a novelty for the game, but one that has grown in value over time to the point where he still can find a home in top PVP Teams despite being a bit of an older Fighter.

Strengths

Incredible Damage Dealer

SP Super Vegeta YEL starts up with a high base Blast Attack stat backed up by various Buffs that increase it even further. His Damage increases as the Match progresses and every time he enters the battlefield thanks to the Pride and Intimidate Unique Abilities that keep him constantly powered up.

Main Ability Ultimate Combo

As the name implies, SP Super Vegeta YEL can draw his own Ultimate Move thanks to his Main Ability. Like all Ultimates in this game, it's a single-use 20 Ki costing Card, so it's very easy to Combo with. And if that weren’t enough, it also increases Ki Recovery Speed.

Weaknesses

Mixed Arts Cards

It's not a big deal--a single card doesn't ruin the entire deck if the Team is built properly. But the fact that he has a Strike Card at all necessitates the need to build the Team around this minor flaw. 

Poor Strike Stats

This Fighter is just plain bad when it comes to Strike Damage. Both Strike Attack and Defense have average values, meaning he will likely need to be benched when up against a Strike-centric Team.

Team Synergy

Super Saiyan

A Super Saiyan Team centered around SP SSJ Bardock BLU has taken over PVP, and SP Super Vegeta YEL is a marvelous addition to the Team due to his Tags, color, and most importantly: his Z-Ability.

Yellow Color Counter

This Element has a lot of good Ranged Fighters, so the Synergy is pretty good. His Z-Ability may lose some value to non-Saiyans but in general, he performs well.

Equippable Items

Recommended Equipment

This Should Be Fun!

Type Gold
Equip Condition Android #17 , Saiyan
Sale Price 30000

Slot 1

Base Blast Attack Up 6% - 15%

Slot 2

Base Health Up 5% - 12.5%

Slot 3

Damage Up 6% - 15%

King Vegeta

Type Gold
Equip Condition Vegeta
Sale Price 800

Slot 1

Base Critical Up 12.5% - 12.5%

Slot 2

Base Blast Defense Up 13% - 13%

Slot 3

Base Blast Attack Up 13% - 13%

Know What That Means?

Type Silver
Equip Condition Yellow
Sale Price 10000

Slot 1

Base Blast Attack Up 7.5% - 12.5%

Slot 2

Base Strike Attack Up 5% - 10%

Slot 3

Base Strike Defense Up 5% - 10%

Main Ability

I Am Super Vegeta!

Draw the Ultimate Arts Card "Final Chase" next. Requirements: 25 timer counts must elapse.

Unique Ability

Pride: Blast Atk UP

Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%). 5 counts: +40% to Blast damage 10 counts: +60% to Blast damage 15 counts: +70% to Blast damage. Effect resets after character switch.

Intimidate: Blast Def DOWN

Inflict Attribute Downgrades "+20% to Blast Damage Received" to enemy every time this character goes on the battlefield (10 timer counts)

Z Ability

1
+19% to Tag: Super Saiyan base Blast Attack and Critical damage during battle. Character(s) Affected
2
+22% to Tag: Super Saiyan base Blast Attack and Critical damage during battle. Character(s) Affected
3
+24% to Tag: Super Saiyan base Blast Attack and Critical damage during battle. Character(s) Affected
4
+25% to Tag: Super Saiyan base Blast Attack and Critical damage during battle. Character(s) Affected

Special

Final Flash Can Teach

Deals major Impact damage. Causes enemies to receive 10% more Blast damage for 15 timer counts.


Cost 50

Extra

Unlock Ki: Form of Attack

+15% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 10 timer counts.


Cost 25

Ultimate Special

Final Chase

Deals major Impact damage. +30% to own Ki Recovery for 10 timer counts.


Cost 20

Resistance

Slice
99
Pierce
102
Impact
100
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21860 45268 79927 123355 178131
Strike Attack 1743 3610 6378 9847 14223
Blast Attack 1821 3776 6672 10300 14876
Strike Defense 1454 3010 5313 8200 11846
Blast Defense 1510 3130 5530 8537 12331
Critical 138 302 550 826 1128
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Ultimate Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts