This is an incredible Ranged Fighter with a lot of Buffs to increase that Damage even further. What makes SP Super Vegeta YEL great is that he gets increasingly stronger the longer he stays on the battlefield.
SP Super Vegeta YEL was the first Fighter to have a Z-Ability that specifically supports Super Saiyans—still a bit of a novelty for the game, but one that has grown in value over time to the point where he still can find a home in top PVP Teams despite being a bit of an older Fighter.
Incredible Damage Dealer
SP Super Vegeta YEL starts up with a high base Blast Attack stat backed up by various Buffs that increase it even further. His Damage increases as the Match progresses and every time he enters the battlefield thanks to the Pride and Intimidate Unique Abilities that keep him constantly powered up.
Main Ability Ultimate Combo
As the name implies, SP Super Vegeta YEL can draw his own Ultimate Move thanks to his Main Ability. Like all Ultimates in this game, it's a single-use 20 Ki costing Card, so it's very easy to Combo with. And if that weren’t enough, it also increases Ki Recovery Speed.
Mixed Arts Cards
It's not a big deal--a single card doesn't ruin the entire deck if the Team is built properly. But the fact that he has a Strike Card at all necessitates the need to build the Team around this minor flaw.
Poor Strike Stats
This Fighter is just plain bad when it comes to Strike Damage. Both Strike Attack and Defense have average values, meaning he will likely need to be benched when up against a Strike-centric Team.
A Super Saiyan Team centered around SP SSJ Bardock BLU has taken over PVP, and SP Super Vegeta YEL is a marvelous addition to the Team due to his Tags, color, and most importantly: his Z-Ability.
Yellow Color Counter
This Element has a lot of good Ranged Fighters, so the Synergy is pretty good. His Z-Ability may lose some value to non-Saiyans but in general, he performs well.
Draw the Ultimate Arts Card "Final Chase" next. Requirements: 25 timer counts must elapse.
Pride: Blast Atk UP
Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%). 5 counts: +40% to Blast damage 10 counts: +60% to Blast damage 15 counts: +70% to Blast damage. Effect resets after character switch.
Intimidate: Blast Def DOWN
Inflict Attribute Downgrades "+20% to Blast Damage Received" to enemy every time this character goes on the battlefield (10 timer counts)
His Tags give him a wide array of base stat buffs that make him even more powerful better equipping him to win almost any neutral match up.
For Saiyans who aren’t super new, power creep is always going to be an issue.
SP Super Vegeta YEL was a formidable Damage Dealer among Saiyans a Tag who fields several top 5 Teams in the current Meta. Now the Tag has way better options to choose from, and this Fighter won’t be able to compete for long.