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SP Ultimate Gohan Absorbed Buu: Super (Green)

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Table of Contents

Character Tier
1

DBL13-09S

Character Stats

Soul Boost
Advanced
Power Level
710803
HP 2,388,702
Strike ATK 242,779
Blast ATK 219,851
Strike DEF 149,801
Blast DEF 149,808
Critical
1,457
Ki Restore Speed
2,462

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards

Overview

This variant of Majin Buu just absorbed Ultimate Gohan and true to form, his toolkit really does reflect that of SP Ultimate Gohan GRN.

He turns SP Ultimate Gohan GRN’s Extra Move into a Unique Ability and has a more offensive version of his “Over here, fool.” Unique Ability.

Arguably, SP UGA Super Buu GRN has improved upon SP Ultimate Gohan GRN’s toolkit because it actively punishes the Enemy for playing well.

Strengths

High Damage Output

With a Main Ability that can be activated after only 5 timer counts and Ability based Damage Buffs, this Fighter gets going fast. His Damage output increases as players on either side switch in and out of Combat, and Enemies evading his Attacks will have to deal with 20% Damage when he does land a hit.

His Teachable Special Move is also one that increases its own Damage by 25%.

No Glass Cannons here

His Extra Move Arts Cards are pretty easy to obtain through Unique Ability draws, so SP UGA Super Buu GRN’s self-Healing Barrier will almost always be his go-to counter for non-Rising Rush heavy Attacks.

Even without it, his Defenses and Health are quite high.

Weaknesses

Tripping Over Extra Moves

The problem with having an Extra move so easily drawn is that he will likely have more than he needs early on--especially since they are drawn the first 2 times an Enemy evades his Attacks.

Limited Equip Options

It’s a problem that many Regeneration Fighters suffer from, but most have a suplimental Tag for more Equip options, this is not the case for SP UGA Super Buu GRN, and his choices are severely lacking.

Team Synergy

Regeneration

He doesn’t have much in his toolkit to Synergize with Regeneration beyond his Z-Ability, but dual Strike stat Buffing Z-Ability is nothing to sneeze at, and he adds a little more Offense to a uniformly Defensive Tag.

Green Color-Counter

This is more of a twist on the Regeneration Build by no longer having to choose between putting SP UGA Super Buu GRN or SP Piccolo GRN on the core. They are both strong Defensive choices with a Healing factor and SP Zamasu RED would round them out excellently.

Equippable Items

Main Ability

I'll Give You a Chance

Destroys all of your own cards. +45% to damage inflicted for 60 timer counts. +35% to own Ki Recovery for 60 timer counts. Requirements: 5 timer counts must elapse.

Unique Ability

You Won't Be Able to Escape

The following effects occur every time own attack is evaded with a Vanishing Step: Draw a Special Arts Card next (activates twice). +20% to damage inflicted for 10 timer counts.

Seems I Got Even Stronger

The following effects occur every time this character enters the battlefield or enemy switches characters: 1st Time: +40% to Strike damage inflicted. 2nd Time: Increases Arts Card Draw Speed by 1 level. 3rd Time: +40% to Blast damage and +20% to Special Move damage inflicted. 4th Time onward: Restores own Ki by 40 and cancels own Abnormal Conditions.

Z Ability

1
+19% to "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
2
+22% to "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
3
+23% to "Tag: Regeneration" base Strike Attack & Defense during battle. Character(s) Affected
4
+25% to "Tag: Regeneration" base Strike Attack & Defense during battle. Character(s) Affected

Special

Mystic Shooter Can Teach

Deals major Slice damage. +25% to Special Move damage inflicted for 15 timer counts upon activation.


Cost 50

Extra

Barrier

Nullifies enemy attacks, excluding certain moves like Rising Rush. The following effects occur when enemy attacks are nullified: If enemy is at close range, they will be knocked back to long range. Restores own health by 15%. -5 to own Strike Arts cost for 10 timer counts.


Cost 10

Resistance

Slice
93
Pierce
102
Impact
105
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21216 43936 77568 119716 172872 241292
Strike Attack 1807 3741 6605 10194 14722 20550
Blast Attack 1842 3811 6732 10392 15008 20952
Strike Defense 1518 3141 5545 8566 12374 17276
Blast Defense 1532 3173 5605 8654 12501 17452
Critical 134 294 534 802 1096 1218
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts