He turns SP Ultimate Gohan GRN’s Extra Move into a Unique Ability and has a more offensive version of his “Over here, fool.” Unique Ability.
Arguably, SP UGA Super Buu GRN has improved upon SP Ultimate Gohan GRN’s toolkit because it actively punishes the Enemy for playing well.
High Damage Output
With a Main Ability that can be activated after only 5 timer counts and Ability based Damage Buffs, this Fighter gets going fast. His Damage output increases as players on either side switch in and out of Combat, and Enemies evading his Attacks will have to deal with 20% Damage when he does land a hit.
His Teachable Special Move is also one that increases its own Damage by 25%.
No Glass Cannons here
His Extra Move Arts Cards are pretty easy to obtain through Unique Ability draws, so SP UGA Super Buu GRN’s self-Healing Barrier will almost always be his go-to counter for non-Rising Rush heavy Attacks.
Even without it, his Defenses and Health are quite high.
Tripping Over Extra Moves
The problem with having an Extra move so easily drawn is that he will likely have more than he needs early on--especially since they are drawn the first 2 times an Enemy evades his Attacks.
Limited Equip Options
It’s a problem that many Regeneration Fighters suffer from, but most have a suplimental Tag for more Equip options, this is not the case for SP UGA Super Buu GRN, and his choices are severely lacking.
He doesn’t have much in his toolkit to Synergize with Regeneration beyond his Z-Ability, but dual Strike stat Buffing Z-Ability is nothing to sneeze at, and he adds a little more Offense to a uniformly Defensive Tag.
This is more of a twist on the Regeneration Build by no longer having to choose between putting SP UGA Super Buu GRN or SP Piccolo GRN on the core. They are both strong Defensive choices with a Healing factor and SP Zamasu REDwould round them out excellently.
When he gets all of his Buffs, his Strike and Blast Attack are both great, but his base Strike Attack is significantly higher. He should be optimized for Strike primarily, and this Equip does just that.
Blast Defense UP for each Element: Yellow battle member.
6% - 15%
Regeneration lacks a Health Z-Ability and SP UGA Super Buu GRN’s Extra Move Restores his Health, so this Equips Health Boost is too valuable to pass up.
I'll Give You a Chance
Destroys all of your own cards. +45% to damage inflicted for 60 timer counts. +35% to own Ki Recovery for 60 timer counts. Requirements: 5 timer counts must elapse.
You Won't Be Able to Escape
The following effects occur every time own attack is evaded with a Vanishing Step: Draw a Special Arts Card next (activates twice). +20% to damage inflicted for 10 timer counts.
Seems I Got Even Stronger
The following effects occur every time this character enters the battlefield or enemy switches characters: 1st Time: +40% to Strike damage inflicted. 2nd Time: Increases Arts Card Draw Speed by 1 level. 3rd Time: +40% to Blast damage and +20% to Special Move damage inflicted. 4th Time onward: Restores own Ki by 40 and cancels own Abnormal Conditions.
Deals major Slice damage. +25% to Special Move damage inflicted for 15 timer counts upon activation.
Nullifies enemy attacks, excluding certain moves like Rising Rush. The following effects occur when enemy attacks are nullified: If enemy is at close range, they will be knocked back to long range. Restores own health by 15%. -5 to own Strike Arts cost for 10 timer counts.
His “Seems I Got Even Stronger” Unique Ability gives him permanent Buffs when he enters the battlefield or when the Enemy switches out.
He draws an Extra Arts Card when his attacks are evaded with Vanishing Step, which has a bit of a clunkiness aspect to it.
Akin to the anime, SP UGA Super Buu GRN has a bit of a chaotic toolkit but the payoff can be tremendous. He functions somewhat similarly to SP Ultimate Gohan GRN, so he comes with some his pros and cons as well.
He’s kept out of Z Tier due to the chaotic, inconsistent, and clunkiness of his toolkit. He also faces very strong opposition in this Meta, namely SP Super Vegito PUR