03-21-2019
Change Log

updated equips and weaknesses

SP Ultimate Gohan (Green) Discussion

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Table of Contents

Character Tier
1

DBL10-02S

Character Stats

Soul Boost
Advanced
Power Level
496464
HP 2,242,392
Strike ATK 248,804
Blast ATK 220,723
Strike DEF 139,281
Blast DEF 137,896
Critical
1,256
Ki Restore Speed
2,449

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

SP Ultimate Gohan GRN took quite a while to unlock his full potential in Majin Buu Saga Z, a wait similar to his anticipated release in Dragon Ball Legends. He’s finally arrived and not only brings some big Offensive stopping power but arguably the best Cover variation in the game.

Similar to SP SSJ Goku GRN, SP Ultimate Gohan GRN  has access to Cover: Rescue. This completely negates any Damage received, once--including incoming an Rising Rush. He also gains another chance to use it when he activates his Main Ability, which also draws a powerful Ultimate Arts Card.

If that wasn’t enough, every time SP Ultimate Gohan GRN evades an Attack with Vanishing Step, he draws two Extra Cards (activates twice). His Extra Move effects stack and don't expire once they are activated. (Shoutout to JGamer for posting a gameplay video that clarified this point)

Offensively, he’s the total package and even has a few tricks up his sleeve to make up for his porous Defenses.

Strengths

Get Out of Jail Free

Cover: Rescue is simply one of the best Defensive Unique Abilities in the game, absorbing any Damage whatsoever when cover switching. This puts immense amounts of pressure on the opposing Team, as it forces them to play around this when planning large Combos and Rising Rushes.  

He also gains another activation of this when he activates his Main Ability, giving him another chance to cause a massive and potentially game-ending momentum swing.

Potential Unleashed

SP Ultimate Gohan GRN’s Extra Move is stackable and the effects won't expire once they are activated.

While drawing Extra Cards might seem difficult to plan around, SP Ultimate Gohan GRN draws one the first two times he uses Vanish Step, while also Buffing Strike Damage with every Vanish Step.

Burst Rush

On top of getting another activation of his Cover: Rescue when he uses his Main Ability, he also draws an Ultimate Arts Card. 

This mechanic remains one of the best things an Offensive Fighter can have, especially considering SP Ultimate Gohan GRN’s Ultimate Move does so much Damage while also Reducing the Enemy’s Ki.

Weaknesses

Extra Move Clunkiness

Drawing an Extra Card the first two times he uses Vanish-Step definitely goes a long way in Boosting his Damage for the entire duration of the Match, but this can also become very clunky if he happens to draw one in the middle of a Combo, effectively ending his Damage output early at that moment.

Average Defense

While he does have arguably the very best way to avoid taking Damage without even being a Tank, when his Covers run out, he is very susceptible to taking a beating. His Health stat is not too great, but his Defenses are even worse.

Mixed Arts Cards

He does have a good way to Boost his Blast Attack, but it takes quite a while for him to get to that point as SP Ultimate Gohan GRN needs to use his Extra Move three times. 

Overall, SP Ultimate Gohan GRN is still heavily geared toward Strike Attack but the Mixed Arts Cards simply lower his Damage output.

Team Synergy

Hybrid Saiyan

Due to his Z-Ability, SP Ultimate Gohan GRN can fit into a Hybrid Saiyan fairly easily. While Hybrid Saiyans still have a large Melee emphasis which is contradictory to his Blast Attack Z-Ability, SP Ultimate Gohan GRN is still one of the best Hybrid Saiyans currently available.

Most Hybrid Saiyans Z-Buff Strike Attack, so his own Z-Ability won’t be a huge weakness to the Team.

Son Family

This Tag is still growing, but more and more Fighters are being released with Son Family Boosting Z-Abilities. Luckily, Goku and Gohan variants are going to be around forever, making this Team is a real upcoming possibility.

Equippable Items

Main Ability

You don't stand a chance.

Draw the Ultimate Arts Card "Burst Rush" next. +1 to amount "Cover: Rescue" can be used. Requirements: 25 timer counts must elapse.

Unique Ability

Over here, fool.

The following effects occur when this character evades enemy attack with a Vanishing Step. Draw a Special Arts Card next (activates twice). +20% to damage inflicted for 10 timer counts.

Cover: Rescue

Receive zero damage when changing cover for the first time. +20% to Strike damage inflicted for 15 timer counts and +5 to own substitution count when activated.

Z Ability

1
+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
2
+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
3
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected
4
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected

Special

Super Kamehameha

Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit.


Cost 50

Extra

Potential Unleashed

The following effects occur based on the number of times Special Arts Card "Potential Unleashed" is used. Card 1: +40% to Strike damage inflicted. Card 2: +30% to own Ki Recovery. Card 3: +40% to Blast damage and +30% to Special Move damage inflicted. Card 4 onward: Restores own Ki by 50 and cancels own Attribute Downgrades.


Cost 15

Ultimate Special

Burst Rush

Deals massive Impact damage. Reduces enemy Ki by 50 on hit.


Cost 20

Resistance

Slice
97
Pierce
98
Impact
105
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 498%
Health 21216 43936 77571 119719 172875
Strike Attack 1842 3811 6732 10392 15008
Blast Attack 1842 3811 6732 10392 15008
Strike Defense 1518 3141 5545 8566 12374
Blast Defense 1518 3141 5545 8566 12374
Critical 158 348 634 952 1302
Strike Art Level 2 3 4 5 5
Blast Art Level 2 3 4 5 5
Special Art Level 1 1 2 2 2
Extra Art Level 1 1 2 2 2
Ultimate Art Level 1 1 2 2 2
Equipment Slots 1 2 2 2 3

Recommended Soul Boosts