After over a year of game’s lifespan, finally a Blue variant of Sparking rarity Vegeta blessed us with his presence. To everyone’s surprise, he’s a first Transforming unit ever to be released in an Ultra Space-Time type banner, boasting interesting kit and very high base stats after Transforming into Super Saiyan, with his tremendous Strike Attack being an outlier.
I Can't Beat You Without Getting Closer
Blast Armor lost part of it’s utility since introduction of Battle 2.0 due to no longer recovering Vanish Gauge, but it’s still useful in situations where there is no possibility to either Vanish or switch out a Fighter, so having it on both Strike and Special Move Arts Cards can come in handy.
This is especially useful when charging in with his Special Move, since the Heal it provides will mostly offset damage taken from Enemy Fighter’s Blast Attack.
Fists Of Fury
His insanely high Strike Attack stat after Transforming, coupled with amazing Damage Inflicted Buffs from switch in and Main Ability, make this Vegeta one of the hardest hitting Melee Fighters in the game.
Additionally, landing multiple Strike Arts Cards continuously Buffs his Special Move Damage, making it a powerful Combo finisher that simultaneously restores 15% of his Health.
I Am Speed
SP Vegeta BLU can Transform after just mere 5 timer counts since start of the Match, making it one of the fastest Transformations in the game. Both of his Main Abilities increase his Card Draw Speed, which can temporarily overlap if both are used in rapid succession, setting up a potentially long and devastating Combo.
Limited Z Ability
While double offensive Z Ability is a great thing on any Fighter, Buffing only a rather niche Tag such as Vegeta Family limits his Team building options, not providing any bonus for Teammates outside this Tag.
This Team is currently lacking in Fighters that Buff this Team via Z Ability, but pairing him together with other Melee Vegeta variants, such as SP SSJ Vegeta RED, makes for a solid Strike-oriented team.
Paired together with SP SSJ Bardock BLU and SP Super Vegito PUR, this Vegeta can replace SP Gogeta BLU as a third Team member. Bringing two Strike Arts Cards into the deck results in a better Damage output for the aforementioned Teammates, due to both being Melee Fighters.
SP SSJ Cabba GRN provides a good Strike Damage Buff that can be greatly utilized by SP Vegeta BLU.
To Blast Defense for each Tag: Saiyan battle member. Up
2% - 5%
Strike Attack and Boosts to both Defenses rounds out his Equips quite nicely. IfGreen Fighters are a problem, Of Course!can be used here instead.
Transform into "Super Saiyan". Increases Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 5 timer counts must elapse.
Super Saiyan Grit
Draw a Special Move Arts Card next. -5 to own Strike Arts cost for 20 timer counts. +35% to Strike damage inflicted for 30 timer counts. Increases Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 10 timer counts must elapse.
I will eradicate you!
+10% to Special Move damage inflicted for 10 timer counts upon using a Strike Arts.
The following effects occur when this character enters the battlefield: Reduces damage received by 20% for 10 timer counts. +20% to damage inflicted for 10 timer counts. +30% to Strike damage inflicted for 10 timer counts.
The following effects occur upon using a Strike Arts: +15% to Special Move damage inflicted for 15 timer counts. -5 to own Special Move Arts cost for 15 timer counts.
The following effects occur when this character enters the battlefield: Reduces damage received by 25% for 15 timer counts. +20% to damage inflicted for 15 timer counts. +30% to Strike damage inflicted for 15 timer counts.