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Combat Formulas in Dragon Ball Legends

Combat Formulas in Dragon Ball Legends

How the Critical, Ki Recovery, and Vanish stats translate in combat in Dragon Ball Legends.

Critical Rate and Damage

Starting at 3% when equal, critical hit rate increases with the ratio of attacker's and defender's critical stats. Critical hit rate is given by:

$$Critical Rate = 3\% \times 4.26^{\log { ( { Critical_A \over Critical_D } ) }}$$

Any Critical Rate Bonus is multiplied by this value.

Some examples:

Attacker Crit Defender Crit A/D Ratio Critical Rate
1000 1000 1 3.00%
2000 1000 2 4.64%
3000 1000 3 5.99%
100000 1000 100 54.4%
1000 2000 .5 1.94%
1000 3000 .333 1.50%

While the possibility exists in the code, art cards choices do not currently affect critical rate. All attacks are equally likely to crit in a given matchup, and all critical hits does 25% more damage.

Ki Recovery Rate

A fighter's Ki Recovery Rate translates to gain per second by:

$$ Ki Gain = 8 + { Ki Recovery \over 625 } $$

Since Ki Gain ranges from 1250 to 2500, most fighters take 8 to 12 seconds to fully recover their ki gauge.

Vanish Recovery Rate

All fighters have the same Vanish Recovery stat of 2000, so they all recover their vanish gauge in 5 seconds.