Combat Formulas in Dragon Ball Legends

How the Critical, Ki Recovery, and Vanish stats translate in combat in Dragon Ball Legends.

Critical Rate and Damage

Starting at 3% when equal, critical hit rate increases with the ratio of attacker's and defender's critical stats. Critical hit rate is given by:

$$Critical Rate = 3\% \times 4.26^{\log { ( { Critical_A \over Critical_D } ) }}$$

Any Critical Rate Bonus is multiplied by this value.

Some examples:

Attacker Crit Defender Crit A/D Ratio Critical Rate
1000 1000 1 3.00%
2000 1000 2 4.64%
3000 1000 3 5.99%
100000 1000 100 54.4%
1000 2000 .5 1.94%
1000 3000 .333 1.50%

While the possibility exists in the code, art cards choices do not currently affect critical rate. All attacks are equally likely to crit in a given matchup, and all critical hits does 25% more damage.

Ki Recovery Rate

A fighter's Ki Recovery Rate translates to gain per second by:

$$ Ki Gain = 8 + { Ki Recovery \over 625 } $$

Since Ki Gain ranges from 1250 to 2500, most fighters take 8 to 12 seconds to fully recover their ki gauge.

Vanish Recovery Rate

All fighters have the same Vanish Recovery stat of 2000, so they all recover their vanish gauge in 5 seconds.