GamePress

The Invincible Android #17 Event Guide

The Invincible Android #17 Event Guide

Event First Look

First Clear Drops
x400
x100
Challenge Drops
x210
x100
Mission Drops
x300
x1000
x4000000
x1
x1
x1
x5
x4
x2
x5
x4
x2
x300
x20
x10
x20

This Story Event re-tells when Android #17 went up against Piccolo in No Match for the Androids.

But this isn’t the same Piccolo as before. Piccolo fused with Kami in order to become strong enough to defeat Android #17 so that Cell would not be able to achieve his perfect form.

However, even in this combined state, things are looking grim for the Z-warriors.

Event Overview

EX Android #17 RED is the spotlight Fighter for this Story Event and he has a lot of great Abilities that mesh really well with the new combat re-work.

The Silver Equip is great for both variants of Android #17, but the two Golds have certain anti-Hybrid Saiyan and anti-Trunks requirements that make them a little more circumstantial.

Like most Story Events, this one is quite the energy drain, especially for hardcore completionists. But beyond the Rising Rush one, there aren’t a lot of truly ruthless Missions this time around.

Featured Fighter: EX Android #17 (Red)

This Fighter can hold his own against SP Rarity Fighters. His Cover Unique Ability makes him a viable if risky cover switch.

By EX standards, this is a Great Melee Fighter with two held  Strike Arts Cards and great Ki for controlling the Combat Loop fairly well.

Lastly, his Special Move is teachable to Shallot at Friendship Level 2 so if nothing else, he’s worth the grind for that.

New Equipments

“Uh-oh, Looks like Android 17 needs some new threads. These Equips were made for him, but they aren’t the best available for him, especially since the side-step re-work.”

“Wanna say that to my face, Old Man?”

“And how come Too Bad! You Were Close!” only Boosts All Defense against Trunks? What, scared of getting beat up by a kid?”

“Now that you mention it...Maybe I should be picking on someone my own size.”

Equipment Best Fighter Best Location
64% - Ch 4
46% - EX-5
55% - Ex-6
32% - EX-4
38% - EX-6
32% - EX-5

How to complete the "Inflict 2,000,000 Damage Rising Rush in EX-6 Challenge" Mission

A typical Rising Rush does around 500k damage with a full roster of maxed fighters. If you're having trouble hitting the 2.5m mark, try the following to bolster your damage output:

  • Picking the proper Element counter for your active fighter: +50% damage
  • Comeback bonus when downed fighters: +25% damage per downed fighter
  • Special Arts (blue cards) in your card selection: +20% damage per Special
  • Equipments that boost damage
  • Equipments or z abilities that boost base stats

With a properly setup team roster using the tips above, this challenge can be completed even without a Sparking roster nor fully maxed fighters.

Mission Rewards

The Missions are ordered by difficulty.

  • Keep a Super Warrior and Android #17 on as active fighters until you clear their missions.
  • Try to Land First Hit, use Main Abilities, Rising Rush in every battle.
  • For the "Complete 10 challenges in a story" mission, you actually need to complete every story challenge in this event.
  • Skip Tickets only counts for the Clear Story X Times and Equipment missions. All others require you to grind manually or with auto-combat.
  • Each equipment mission will require at least 100 energy to complete. (best locations)
  • You do not need to complete the Equipment missions to complete the final 400 Chrono Crystal mission.  
Difficulty Missions Rewards
Quick Clear Chapter 1 story 1 time(s) x10
Quick Clear Chapter 2 story 1 time(s) x10
Quick Clear Chapter 3 story 1 time(s) x10
Quick Clear Chapter 4 story 1 time(s) x10
Quick Clear Chapter EX-1 story 3 time(s) x10 x50
Quick Complete 5 Missions x5 chrono crystal x50
Quick Clear Chapter EX-2 story 3 time(s) x10 x50
Quick Clear Chapter EX-3 story 3 time(s) x10 x50
Quick Clear Chapter EX-4 story 3 time(s) x10 x50
Quick Clear Chapter EX-5 story 3 time(s) x10 x50
Quick Clear Chapter EX-6 story 3 time(s) x10 x50
Quick Clear a story 20 time(s) x5 x300k
Quick Battle 5 time(s) using a Super Warrior character x5 Blue Super Soul 1x5 Blue Super Soul 2x2
Quick Battle using Android #17 5 time(s) x5 Red Super Soul 1x5 Red Super Soul 2x2
Quick Land Strike Arts 20 time(s) x5 x100k x5
Quick Land Strike Arts 40 time(s) x8 x100k x5
Quick Land Blast Arts 20 time(s) x5 x100k x5
Quick Land Blast Arts 40 time(s) x8 x200k x5
Quick Land Special Move Arts 5 time(s) x5 x100k
Quick Land the Rising Rush 3 time(s) x4 x100k
Quick Land the Rising Rush 10 time(s) x6 x200k x2
Quick Land a first attack 10 time(s) x4 x100k
Quick Use a Main Ability 10 time(s) x4 x100k
Ambitious Complete 20 Missions x10 x100
Ambitious Clear a story 50 time(s) x8 x500k
Ambitious Battle 15 time(s) using a Super Warrior character x10 Blue Super Soul 2x4, Blue Super Soul 3x2
Ambitious Battle using Android #17 15 time(s) x10 Red Super Soul 2x4, Red Super Soul 3x2
Ambitious Land Strike Arts 70 time(s) x10 x100k x2
Ambitious Land Blast Arts 70 time(s) x10 x100,000 x2
Ambitious Land Special Move Arts 15 time(s) x8 x200,000 x2
Ambitious Land a first attack 20 time(s) x6 x200,000 x10
Ambitious Use a Main Ability 20 time(s) x6 x200,000 x10
Tough Clear a story 80 time(s) x10 x1m
Tough Land Strike Arts 100 time(s) x14 x2
Tough Land Blast Arts 100 time(s) x14 x2
Tough Complete 35 Missions x15 x400
Tough Get 50 x50
Tough Get 50 x50
Tough Get 50 x50
Ruthless Complete 10 challenge(s) in a story x50
Ruthless Inflict 2,000,000 damage with Rising Rush in EX-6 x100