Top Team within the Android Tag.
top android team
Table of Contents

Team

Core
Bench

Core

HP 2,166,868
Strike ATK 230,346
Blast ATK 209,432
Strike DEF 133,595
Blast DEF 136,285
Critical
1,216
Ki Restore Speed
2,440

Synergy

+18% (Max)
+94%
+94%
+61%
+61%
  • Her high Ki Recovery Speed, Vanish-Step and Ki Restoring Extra Move, and Paralyzing Special Move give SP Android #18 BLU a lot of control over the Combat Loop.
HP 2,090,089
Strike ATK 201,784
Blast ATK 228,866
Strike DEF 134,403
Blast DEF 137,086
Critical
1,389
Ki Restore Speed
2,300

Synergy

+18% (Max)
+61%
+61%
+61%
+61%
+61%
  • This Android #18 variant has a Vanish-Step Recovery reduction Debuff for even more crowd control.
  • All her Unique Ability needs are met on this Team, allowing for maximum and massive Damage potential.
HP 2,069,200
Strike ATK 211,290
Blast ATK 189,346
Strike DEF 154,295
Blast DEF 151,256
Critical
1,268
Ki Restore Speed
2,101

Synergy

+18% (Max)
+61%
+61%
+61%
+61%
  • This Fighter puts even more pressure on the Enemy with two different Ki Recovery Speed reduction Abilities.
  • Much like the rest of the Team, he has plenty of Damage Buffs.

Bench

1
+20% to "Tag: Android" base Strike Attack and Defense during battle.
2
+23% to "Tag: Android" base Strike Attack and Defense during battle.
3
+25% to "Tag: Android" base Strike Attack and Defense during battle.
4
+26% to "Tag: Android" base Strike Attack and Defense during battle.
1
+20% to "Tag: Android" base Blast Attack and Defense during battle.
2
+23% to "Tag: Android" base Blast Attack and Defense during battle.
3
+25% to "Tag: Android" base Blast Attack and Defense during battle.
4
+26% to "Tag: Android" base Blast Attack and Defense during battle.
1
+12% to Tag: Android max base health during battle.
2
+15% to Tag: Android max base health during battle.
3
+17% to Tag: Android max base health during battle.
4
+18% to Tag: Android max base health during battle.

Discussion

EX Android #17 GRN and EX Android #18 PUR were released together, so it makes sense that their toolkits would mesh so thoroughly. There are many Damage Buffs among all three, as well as some excellent and balanced Synergy.

Frequent switching seems to be the name of the game now, and the Androids won’t back down from a challenge. EX Android #18 PUR Buffs EX Android #17 GRN’s Damage every time she’s switched out but since experienced Enemy Players may anticipate this and try to counter, it’s not always a good idea to follow that pattern.

Luckily, her Damage Buff lasts for 20 timer counts, so occasionally switching to SP Android #18 BLU first won’t create a significant setback and will make the Team’s movements harder to predict.

Also related to predictability, it’s also a good idea to start the Match with EX Android #17 GRN when facing off against a lot of Hybrid Saiyans before switching to SP Android #18 BLU in order to turn the tables on potential color countering.

At the expense of some Z-Ability Buffing SP PF Cell RED could be put on the bench for Players who face SP SSJ Gohan YEL a lot. In this instance, EX Android #18 PUR should be left on the bench with SP Android #18 BLU, SP PF Cell RED, and EX Android #17 GRN making up the core.